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Yet another Army Generator

 Post subject: Re: Yet another Army Generator
PostPosted: Wed Sep 26, 2012 11:14 am 
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elsmore wrote:
Really like this. Might be worth getting rid of "Create" and "list" on each link, and stating the flavour of list instead (NetEA, EpicUk etc) by way of overall heading / segmentation.


I thought about getting rid of them to save some horizontal space, but create makes it obvious what the link does and list is just there for "completeness".

There will be no segmentation as I will not support EpicUK and NETEA - one or the other - depending on what we play - which is at the moment NETEA.

Anyway I think it would be better "segmented" by having a separate table like the Warmaster table.

Main reason is that making army lists is no fun. Best of all it's tedious and rarely straight forward.

But talking about segmentation, it might be a good idea to add a header or at least a divider between races or to have different colored backgrounds for them.


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 Post subject: Re: Yet another Army Generator
PostPosted: Mon Oct 08, 2012 7:01 pm 
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Haven't been around at the beginning of last week, so there was no weekly update,
but this week it returns.

Added Thousand Sons
Added Kabal of Pain (only superficially tested, error reports are appreciated)

The lists got more colorful.
In the army view the armies are color coded by race. Which makes it easier to find a certain list.
The edit views now use the same color scheme.

Regards
SH


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 Post subject: Re: Yet another Army Generator
PostPosted: Mon Oct 08, 2012 8:55 pm 
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Thanks for this!

brumbaer wrote:
Added Kabal of Pain (only superficially tested, error reports are appreciated)


Wanted to help so did a test with the list I'm aiming for with my current army project. Found a few errors.

1) Krashnarak is currently free should be 50pts.

2) Warrior Kabals comes with a dracon character and you can add a second dracon as an upgrade. It should only be a 50pts upgrade and no default character.

3) The Kabal Coterie formation comes with a dracon by default like it should, but still has the upgrade available so can get 2.

4) To upgrade a dracon to an archon cost no points should be 50 pts.

5) There's a limit on Barges of Pleasures so that you can only take one. The limit should be two for all applicable infantry formations (except a Kabal coterie without extra infantry upgrades).

6) Vessel ofPain, lacks a "space character".

7) I don't know what's intended or not, but you have made it so that only a single (1 times 2) of the different infantry upgrades can be taken for the Kabal Coterie formation (only affect it since the formation start with only 4 units). Currently you cannot for instance take 8 incubi or 4 incubi and 4 warriors. But like I said I don't know which way it's intended to work.

Thanks for your work!


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 Post subject: Re: Yet another Army Generator
PostPosted: Mon Oct 08, 2012 9:31 pm 
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Borka wrote:
<snip>
Wanted to help so did a test with the list I'm aiming for with my current army project. Found a few errors.

Thank you very much.


Borka wrote:
1) Krashnarak is currently free should be 50pts.

2) Warrior Kabals comes with a dracon character and you can add a second dracon as an upgrade. It should only be a 50pts upgrade and no default character.

Both changed

Borka wrote:
3) The Kabal Coterie formation comes with a dracon by default like it should, but still has the upgrade available so can get 2.

In the compendium there is a Dracon upgrade. So you can have 2.

Borka wrote:
4) To upgrade a dracon to an archon cost no points should be 50 pts.

Changed

Borka wrote:
5) There's a limit on Barges of Pleasures so that you can only take one. The limit should be two for all applicable infantry formations (except a Kabal coterie without extra infantry upgrades).

I asked Muscovian about it and as I understood
you can only have 2 Barges, if you have selected 8 Infantry Characters, not counting Mandrakes, because you must not have any empty cargospace.
So if your observation is based on anything with less than 8 infantry units - than it's not an error. If you can only have one with 8 infantry units than it's an error. Please check.

Borka wrote:
6) Vessel ofPain, lacks a "space character".

Changed

Borka wrote:
7) I don't know what's intended or not, but you have made it so that only a single (1 times 2) of the different infantry upgrades can be taken for the Kabal Coterie formation (only affect it since the formation start with only 4 units). Currently you cannot for instance take 8 incubi or 4 incubi and 4 warriors. But like I said I don't know which way it's intended to work.

Thanks for your work!

The compendium states that you buy always two at a time except Haemonculi and Grotesques, but with those you buy one each.

I assumed that like in other lists every upgrade can only be taken once per formation except if there is note like "any number of".
I might be wrong.
That's a common problem withe the army lists - they don't use a common terminology.

Version is now 1.5.1

Thanks for your help.
I really appreciate it.


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 Post subject: Re: Yet another Army Generator
PostPosted: Mon Oct 08, 2012 9:54 pm 
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brumbaer wrote:
Borka wrote:
5) There's a limit on Barges of Pleasures so that you can only take one. The limit should be two for all applicable infantry formations (except a Kabal coterie without extra infantry upgrades).

I asked Muscovian about it and as I understood
you can only have 2 Barges, if you have selected 8 Infantry Characters, not counting Mandrakes, because you must not have any empty cargospace.
So if your observation is based on anything with less than 8 infantry units - than it's not an error. If you can only have one with 8 infantry units than it's an error. Please check.


Yeah I tried it with a 6 warrior unit formation and like you point out it works perfectly with 8 units.

I followed your discussion with moscovian. The rule says "no extra spaces if possible", I thought that BoP would follow the same exception as the discussed for the slavebringer, with them being WE transports. I will head over to the other thread and ask Moscovian.

cheers


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 Post subject: Re: Yet another Army Generator
PostPosted: Tue Oct 09, 2012 10:09 am 
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Hi again!
So I asked Moscovian in the other thread if you could take 2 BoP's to a 6 inf unit formation and he Said it's ok. His answer come here.
Moscovian wrote:
Yup. What you could not do is take a 4 Incubi formation and two Barges. Since the formation is 6 strong, they can put there feet up. This seems to be consistent with the ruling that Space Marines Tacticals could take 3 Rhinos and a Razorback, since the Razorback was purchased while the Rhinos were free. Unless this ruling was flipped along the way without me knowing it...


Thanks!
/Borka


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 Post subject: Re: Yet another Army Generator
PostPosted: Tue Oct 09, 2012 10:23 am 
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Changed it half an hour ago (or so :) )


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 Post subject: Re: Yet another Army Generator
PostPosted: Tue Oct 09, 2012 1:03 pm 
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Sorry for the confusion. I've PM'd Dave to see if I am correct on this ruling. If the SM Razorback action is legal, then the Barge of Pleasure should be legal too. More info to follow.

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 Post subject: Re: Yet another Army Generator
PostPosted: Tue Oct 09, 2012 3:53 pm 
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brumbaer wrote:
Changed it half an hour ago (or so :) )


I just did a test on 1.5.2 to try and print out my list, but I could only take one Barge of Pleasure. I could only take one even if I upgraded the formation to 8 units.

cheers!

EDIT: Never mind a bit more clicking tought me that it can be done. I just had to click the raider and choose a BoP instead. I clicked the formation name then it's only possible to take one.


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 Post subject: Re: Yet another Army Generator
PostPosted: Tue Oct 09, 2012 5:37 pm 
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That's a conceptional thing, not really a catch22, probably a catch19 or 20.

To replace or delete something, the unit you want to replace or delete must exist in the formation. To make sure of that, you have to click the unit's name in the formation's unit line.
If you want to add something you have to click the formation line itself, because it does not rely on the existence of a unit and will restrict the possible operations to one per menu item.

To qualify for 2 Barges you must have 6 infantry units (ignoring Mandrakes).

So when you have those six and click the formation line to add a Barge, it will not only add a Barge, but also a Raider, because the Barge alone is nut sufficient to carry 6 units.

Because you have a Raider and a Barge, you will not be able to add an other Barge, because this would result in a Raider and 2 Barges, which is illegal.

So you have to replace the Raider with the Barge, which means you have to click the Raider entry and not the formation name.

That's why happens what happens.

You might argue that it is obvious that when adding a Barge you will want to replace the Raider, but this might not be true for other combinations of units. So I stay with that concept, which makes you consciously replacing the Raider with a Barge.
This is probably not most conveniently in all cases, but at least it's something that doesn't pull surprises.


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 Post subject: Re: Yet another Army Generator
PostPosted: Mon Oct 15, 2012 6:20 am 
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ANother week.

Version is 1.6.0

New army are the Tau - that was the last approved list.

The change at the first decimal is due to an additional feature. On the army edit screen, there is now a third button between the army name an the keep-button.
It is labeled P as in points. When you click it, a new page will be opened, with the army list in a single column. Before each formation there will be three radio buttons - none - half - full.
Depending on the selected button the units point will count full, half or not to a total, which can be seen above and under the list. So after a game you just run through the list, select the right buttons and get the points lost (or left depending on what criteria you select the buttons).

Supported armies are:

Codex Astartes
Salamander
Scions of Iron
White Scars
Space Wolves

Steel Legion
Baran
Death Korps of Krieg
Minervan Tank

Black Legion
Death Guard
Stigmatus
Emperors Children
Thousand Sons
World Eaters

Orks
Feral Orks
Gargant List
Speed Freeks

Biel Tan
Alaitoc

Kabal of Pain

Scarab List

Tau Empire Third Phase

Onachus Tyranids
+
The Warmaster lists.

Regards
SH


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 Post subject: Re: Yet another Army Generator
PostPosted: Sun Nov 04, 2012 12:08 pm 
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Current version is 1.6.4. http://www.brumbaer.de/Epic/AGen/index.html

Minor changes to the Ork and Emperor Children lists.

Morkrump's Blood Axe Korps List added.

Supported armies are:

Codex Astartes
Salamander
Scions of Iron
White Scars
Space Wolves

Steel Legion
Baran
Death Korps of Krieg
Minervan Tank

Black Legion
Death Guard
Stigmatus
Emperors Children
Thousand Sons
World Eaters

Orks
Feral Orks
Morkrump's Blood Axe Korps
Gargant List
Speed Freeks

Biel Tan
Alaitoc

Kabal of Pain

Scarab List

Tau Empire Third Phase

Onachus Tyranids
+
The Warmaster lists.

Regards
SH


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 Post subject: Re: Yet another Army Generator
PostPosted: Tue Nov 20, 2012 10:15 pm 
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Brilliant!


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 Post subject: Re: Yet another Army Generator
PostPosted: Wed Dec 19, 2012 2:13 pm 
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Would it be welcome for a user such as myself to do data entry for some of the other lists?

brumbaer wrote:
Current version is 1.6.4. http://www.brumbaer.de/Epic/AGen/index.html

Minor changes to the Ork and Emperor Children lists.

Morkrump's Blood Axe Korps List added.

Supported armies are:

Codex Astartes
Salamander
Scions of Iron
White Scars
Space Wolves

Steel Legion
Baran
Death Korps of Krieg
Minervan Tank

Black Legion
Death Guard
Stigmatus
Emperors Children
Thousand Sons
World Eaters

Orks
Feral Orks
Morkrump's Blood Axe Korps
Gargant List
Speed Freeks

Biel Tan
Alaitoc

Kabal of Pain

Scarab List

Tau Empire Third Phase

Onachus Tyranids
+
The Warmaster lists.

Regards
SH


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