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Scorpions SHT

 Post subject: Re: Scorpions SHT
PostPosted: Fri Sep 14, 2012 8:46 am 
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As a non Void Spinner player, I don’t have the model and don’t see myself getting one in the near future, I have tried out various different options of the other EoV. With this in mind, when looking at the taking a Scorpion it is a question of what role do I see for it. At my last tournament I took 4000pts of Saim-Hann to Britcon. This list included 3 EUK Scorpions. The role for them in this list was to focus on smaller formations with their MW shots hopefully killing two stands a turn and breaking the target formation. Now this didn’t always work, rolling 1’s & 2’s, failed activations etc. but the biggest thing that I found as a problem were the rules affecting pop-up attacks and units hiding behind cover. I found it very difficult to draw a line of sight to the units that I wanted to hit.

So the thing that I’m trying to bring to this discussion is that people need to think able how much & what type of terrain they are playing with and how the pop-up terrain shadow also affects the list.

I can definitely still see the benefits of a 60cm ranged Scorpion with a discount on multiple in the same formation, say 3x Scorpions for 600pts vs Revenants at 650pts.


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 Post subject: Re: Scorpions SHT
PostPosted: Fri Sep 14, 2012 8:58 am 
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I don't really fear scorpions even with the extended range.
Discount for multiples on EoV's is a no brainer IMO.

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 Post subject: Re: Scorpions SHT
PostPosted: Fri Sep 14, 2012 9:13 am 
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stompzilla wrote:
Fire prism: 75cm
Phantom Pulsar: 75 cm
Scorpion: 60 cm
Void Spinner: 120cm with indirect

These look pretty long range to me. I find your logic and argument to be faulty with this one. With the exception of the fire prisms though these are all WEs which is a characteristic of the race. There's not much that has long range and those that do are mounted on WEs.

.


60 cm is mid-range in epic. Fire prisms have 75 cm range only in the UK so that's not relevant.

This leaves the Void spinner, which is heavy artillery, and the Phatom which has oversized weapons, and what I am suggesting is precisely his niche.

Concerning the range and the Eldar, I have played Eldar for years in all versions of 40k and one of the designed flaws of the race is very long range. Opposed to IG, Eldar do not stand a chance in a shooting game, and not because of of the power of the weapons, but because of the range.

I think that's good, was represented in Swordwind, and should continue to be represented in Epic. I perfectly understand that this is not the opinion of EUK (obviously), and I am not saying that EUK's decision is bad from a balance perspective, what I am saying is that it does not fit with the design framework of the Eldar list as well as it should.

It would be a bit like giving a heavy artillery unit to SM, or giving Orks a 4+ save Armored Vehicle. Could be perfectly balanced but out of flavour.



stompzilla wrote:
You asked what would make the Scorpion a better choice, I've told you. This version of the scorpion has been playtested and discussed by hardcore tournament players and decided that it's the best way to make it more attractive. I agree.


I am sorry but any argument along the lines of: "we are better tournament players and therefore know better" is really not very constructive. Also, we obviously have a very different idea of the meaning of hardcore. The point of the thread here is to find alternative Scorpion stats, and hopefully find an even better solution to the EUK one which has the design flaw I am mentioning, and besides does not really solve the problem of the unit, because for 250 points there really are better buys in the list for the same role.


@Tiny-Tim: Interesting point The new Skimmer rules really ***ed a lot of skimmer techniques. Going over terrain features at very long range has become really hard, thereby making very long range skimmers less useful (vultures anyone?). Do you have something in mind?

@all: how about just 60cm 3x MW 3+ ?

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 Post subject: Re: Scorpions SHT
PostPosted: Fri Sep 14, 2012 9:43 am 
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I'm opposed to 3x3+, simply because the improvement compared to 2x2+ is the greatest on Sustain Fire (50% more hits against targets in the open, vs 12.5% or 20% in other situations).

Either 75cm range or 3x2+ would get my vote. The advantage of 3x2+ is that the improvement is constant irregardless of to-hit modifiers. The question is if 50% more firepower is too much.


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 Post subject: Re: Scorpions SHT
PostPosted: Fri Sep 14, 2012 10:04 am 
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LordotMilk wrote:
stompzilla wrote:
This version of the scorpion has been playtested and discussed by hardcore tournament players and decided that it's the best way to make it more attractive. I agree.


I am sorry but any argument along the lines of: "we are better tournament players and therefore know better" is really not very constructive. Also, we obviously have a very different idea of the meaning of hardcore.

Just to throw some cold water on this, I don't think that Stomp was claiming that the UK players were better, instead he was describing the type of players that were used in the testing.

(Off topic, from what I have heard, there are some other countries which have some really WAAC tournament players - however this was for 40k & Fantasy, I'm sure none of the current Epic players would ever consider acting like this :whistle )


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 Post subject: Re: Scorpions SHT
PostPosted: Fri Sep 14, 2012 10:16 am 
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Ulrik wrote:
I'm opposed to 3x3+, simply because the improvement compared to 2x2+ is the greatest on Sustain Fire (50% more hits against targets in the open, vs 12.5% or 20% in other situations).

Either 75cm range or 3x2+ would get my vote. The advantage of 3x2+ is that the improvement is constant irregardless of to-hit modifiers. The question is if 50% more firepower is too much.


Yes, but in order to sustain, you actually have to spend 2 turns in the open, and at least one completely static. And we are talking of a 250 points unit with "only" 5+ RA and little ability in assaults.

I don't believe it is the same problem as for the Revenants, where the same argument was made at the time the MW 4+ to hit was argued. Revenants are far more resilient in the open because of their shield, and therefore less vulnerable to Shadowswords/Zzaps/Annihilators/Railguns/etc.

For the scorpion, the issue is more that at 3+ you won't want to double, but will try to advance. Which is fine imho. Arguably also, if you are ok with 3xMW 2+ because it is a 50% increase all the time, why would you be against the same increase but only on sustain?

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 Post subject: Re: Scorpions SHT
PostPosted: Fri Sep 14, 2012 10:27 am 
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LordotMilk wrote:
What are you referring to?


The Cobra discussion.

LordotMilk wrote:
60 cm is mid-range in epic.


I don't understand how you draw that conclusion. In this incarnation of Epic, 60cm is a long ranged weapon. Even 45cm could be classified as being a long range in EA, although I would also accept a mid range label for this distance.

Quote:
Concerning the range and the Eldar, I have played Eldar for years in all versions of 40k and one of the designed flaws of the race is very long range. Opposed to IG, Eldar do not stand a chance in a shooting game, and not because of of the power of the weapons, but because of the range.

I think that's good, was represented in Swordwind, and should continue to be represented in Epic. I perfectly understand that this is not the opinion of EUK (obviously), and I am not saying that EUK's decision is bad from a balance perspective, what I am saying is that it does not fit with the design framework of the Eldar list as well as it should.

It would be a bit like giving a heavy artillery unit to SM, or giving Orks a 4+ save Armored Vehicle. Could be perfectly balanced but out of flavour.


You're drawing some very strange conclusions based on very tenuous evidence.

I've played Eldar in 40K since 1991, and in Epic since Renegades came out, and I don't follow the point that you're trying to make. Yes, Eldar will lose a long ranged fire fight, but this is not because they don't have access to long ranged weapons, it's because they do not have long ranged artillery which drops massive shells and barrage. Trying to argue that the range of the Scorpion should not be increased on the basis that the Eldar are, for the most part, a hit and run small arms army is unconvincing in my view on that basis.



Quote:
I am sorry but any argument along the lines of: "we are better tournament players and therefore know better" is really not very constructive.


That's not how I read Stompzilla's post. His point, in my view, was that he has posted his view, which you have disregarded completely by just saying that increasing the range is a design flaw.

Quote:
Also, we obviously have a very different idea of the meaning of hardcore.


I think that you need to elaborate on your playing environment. Are you trying to boost all these units, so that they meet with your expectations for top tier gaming? If so, this is inappropriate in my opinion. Also, see Tiny-Tim's point about WAAC players.

Quote:
The point of the thread here is to find alternative Scorpion stats, and hopefully find an even better solution to the EUK one which has the design flaw I am mentioning, and besides does not really solve the problem of the unit, because for 250 points there really are better buys in the list for the same role.


I disagree with your presentation of the Epic UK solution as a design flaw. I don't play in Epic UK tournaments, but I don't think that it's fair to label their solution as a flaw. For it to be flawed, the change would have to have created some kind of imbalance, or made the Scorpion dysfunctional. This is not the impression I get from reading the posts from Epic UK players here.

Quote:
@all: how about just 60cm 3x MW 3+ ?


Wouldn't that make it too good when opting to sustain? It then becomes pretty one dimensional tactically; whereas at the moment, there is little incentive to sustain, and using it as mobile gun platform makes it far more interesting to play in my opinion.

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 Post subject: Re: Scorpions SHT
PostPosted: Fri Sep 14, 2012 10:35 am 
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One 'idle thought'guys, 3* shots per Scorpion will make a a formation of three quite a potent force, and at DC9, potentially viable as a BTS. As such, I think it would be rather better than Revenants, so 750 points (thus no discount) would seem appropriate, and possibly even slightly undervalued.

Note, while 3* Void Spinners can be viable in larger games, I am less sure about 3* Storm Serpents or Cobra's (except perhaps for resilience in very large games). The point being I suspect going to 3* shots on the Scorpion may well preclude a discount for multiple EoV.

The same consideration needs to be applied to the weapon range and power on a three strong formation, though as Tim suggests, that may well depend on other factors.


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 Post subject: Re: Scorpions SHT
PostPosted: Fri Sep 14, 2012 10:55 am 
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Irisado wrote:
LordotMilk wrote:
What are you referring to?


The Cobra discussion. ]


AFAIK the Cobra has always had TK in its stats? Where do you see anyone proposing to add TK on any other unit?



Irisado wrote:
[
LordotMilk wrote:
60 cm is mid-range in epic.


I don't understand how you draw that conclusion. In this incarnation of Epic, 60cm is a long ranged weapon. Even 45cm could be classified as being a long range in EA, although I would also accept a mid range label for this distance.]


15-30 cm short range, 45-60 cm mid range, 75 + long range.

If you want we can change the wording and say:

15 very short range, 30 short range, 45 cm mid range, 60 long range, 75 crazy range.

It doesnt change the point I was trying to make: Eldar in Swordwind only had two units 75+ range (Phantom and Void Spinner), it gave a feel to the army, I like it, I think it is worth preserving and am arguing for it here.


Irisado wrote:
[
Quote:
Concerning the range and the Eldar, yadayadayada.
It would be a bit like giving a heavy artillery unit to SM, or giving Orks a 4+ save Armored Vehicle. Could be perfectly balanced but out of flavour.


You're drawing some very strange conclusions based on very tenuous evidence.

I've played Eldar in 40K since 1991, and in Epic since Renegades came out, and I don't follow the point that you're trying to make. Yes, Eldar will lose a long ranged fire fight, but this is not because they don't have access to long ranged weapons, it's because they do not have long ranged artillery which drops massive shells and barrage. Trying to argue that the range of the Scorpion should not be increased on the basis that the Eldar are, for the most part, a hit and run small arms army is unconvincing in my view on that basis.
]


Was there a design intent in SM/TL other than: add tons of shootyness to miniatures? Honestly, no wonder they thought E40k was an improvement. At least there, there was no trying to hide the fact that Epic was all about adding firepower.

In 40k, how many Weapons in the Eldar armory have 48" range (45 cm in Epic)? and how many have 60"(60+ range in Epic?)? And how many have more than that (75 cm in Epic)?

Now I am not arguing that we should slavishly follow WH40k for anything really, except that the whole feel of the Eldar has always been for me : High assault power, Crazy Mid range shooting, no survivability. And it is not only a feeling, it is what the army lists provide, including the current NetEA BT, which is what we are talking about right now.

Giving the Scorpion very long range shooting adds a tool to the Eldar bag of tricks that was only filled by the very specific to BT Void Spinner, and the Phantom Titan, which is very special unit in its own right. Democratizing huge range in BT I think would be a mistake, in the same line as allowing SMs to have Heavy artillery, or SHTs.


Irisado wrote:
[I think that you need to elaborate on your playing environment. Are you trying to boost all these units, so that they meet with your expectations for top tier gaming? If so, this is inappropriate in my opinion. Also, see Tiny-Tim's point about WAAC players.]


This topic is about the Scorpion SHT, for which there is large amounts of evidence that a large number of players would like to see/feel the need for a improvement. I would rather we stay on topic.

I would gladly discuss with you of my mid-term goals for the Epic community here in Switzerland, but I do not believe this thread is about my agenda.

Irisado wrote:
[
Quote:
The point of the thread here is to find alternative Scorpion stats, and hopefully find an even better solution to the EUK one which has the design flaw I am mentioning, and besides does not really solve the problem of the unit, because for 250 points there really are better buys in the list for the same role.


I disagree with your presentation of the Epic UK solution as a design flaw. I don't play in Epic UK tournaments, but I don't think that it's fair to label their solution as a flaw. For it to be flawed, the change would have to have created some kind of imbalance, or made the Scorpion dysfunctional. This is not the impression I get from reading the posts from Epic UK players here. ]


I don't think the EUk solution is a design flaw. I think it has a design flaw. I am glad however than distinguished englishmen are happy about the solution, but I do not see that fact as enough justification to adopt the same one here. I understand that you may not share my opinion however and am glad that you take the time to come out with it.

Concerning the design issue, I have already stated and argued what I thought, so unless you do not understand something, I would like to refer you to the above.

Irisado wrote:
[
Quote:
@all: how about just 60cm 3x MW 3+ ?


Wouldn't that make it too good when opting to sustain? It then becomes pretty one dimensional tactically; whereas at the moment, there is little incentive to sustain, and using it as mobile gun platform makes it far more interesting to play in my opinion.


Please see my answer to Ulrik above on this issue.

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Last edited by LordotMilk on Fri Sep 14, 2012 11:17 am, edited 4 times in total.

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 Post subject: Re: Scorpions SHT
PostPosted: Fri Sep 14, 2012 10:59 am 
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Ginger wrote:
One 'idle thought'guys, 3* shots per Scorpion will make a a formation of three quite a potent force, and at DC9, potentially viable as a BTS. As such, I think it would be rather better than Revenants, so 750 points (thus no discount) would seem appropriate, and possibly even slightly undervalued.

Note, while 3* Void Spinners can be viable in larger games, I am less sure about 3* Storm Serpents or Cobra's (except perhaps for resilience in very large games). The point being I suspect going to 3* shots on the Scorpion may well preclude a discount for multiple EoV.

The same consideration needs to be applied to the weapon range and power on a three strong formation, though as Tim suggests, that may well depend on other factors.


This is precisely why I would like for us to discuss the different EoV's and make them equivalent in power, before we go further on the multpiple EOV issue. Also note that you could mix and match the different EoV's in case of multiple, like 2 Cobras and a storm serpent, or2 strom serpents and a scorpion.

Concerning three scorpions at 650 points and with 3xMW 3+, I dont see them as a superior choice to Revenants, but as valid alternatives with different uses, don't you? If not, why?

@all: would you prefer 2x2+ MW (TK 1)?

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Last edited by LordotMilk on Fri Sep 14, 2012 11:30 am, edited 1 time in total.

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 Post subject: Re: Scorpions SHT
PostPosted: Fri Sep 14, 2012 11:20 am 
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LordotMilk wrote:
@all: would you prefer 2x2+ MW (TK 1)?

No !
I'm against any "TK" on Scorpions.


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 Post subject: Re: Scorpions SHT
PostPosted: Fri Sep 14, 2012 11:22 am 
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Flogus wrote:
LordotMilk wrote:
@all: would you prefer 2x2+ MW (TK 1)?

No !
I'm against any "TK" on Scorpions.


F-ERC has 2xMW3+(TK1) on the Scorpion. Have you tried it? If yes, what's wrong with it?

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 Post subject: Re: Scorpions SHT
PostPosted: Fri Sep 14, 2012 11:30 am 
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LordotMilk wrote:
AFAIK the Cobra has always had TK in its stats? Where do you see anyone proposing to add TK on any other unit?


I thought that it had come up in another discussion somewhere, but I can't find it now, so I must have made a mistake. Regarding the Cobra's stats, you're right, I don't know why I thought that TK wasn't in the original stats, so I withdraw that comment.



Irisado wrote:
15-30 cm short range, 45-60 cm mid range, 75 + long range.

If you want we can change the wording and say:

15 very short range, 30 mid range, 45 cm long range, 60 very long range, 75 crazy range.

It doesnt change the point I was trying to make: Eldar in Swordwind only had two units 75+ range (Phantom and Void Spinner), it gave a feel to the army, I like it, I think it is worth preserving and am arguing for it here.


Okay, since it's a subjective categorisation, I think that we can just move on, as it's a distraction from the main debate.

I view that 75cm range issue as nothing more than a sacred cow. As a result, it can be removed if we want it to, because, if the additional range had caused a major balance problem, then it would have been picked up by the Epic UK players.

Note that I'm not arguing to increase the range of the Scorpion, I'm just saying that I don't think that it would cause a major problem if it were to happen.



Quote:
Was there a design intent in SM/TL other than: add tons of shootyness to miniatures? Honestly, no wonder they thought E40k was an improvement. At least there, there was no trying to hide the fact that Epic was all about adding firepower.


Epic Space Marine was an excellent game. Titan Legions and the Tyranid expansion caused the problems with it, but that's a discussion for another thread.

Quote:
In 40k, how many Weapons in the Eldar armory have 48" range (45 cm in Epic)? and how many have 60"(60+ range in Epic?)? And how many have more than that (75 cm in Epic)?


See page 68 of the Eldar codex, and any relevant Forgeworld supplements for the rules for super heavy vehicles for the answers to those questions.

If you want to look at the Scorpion's range in Apocalypse, using your formula above, I suspect that you will find that a 75cm range would not be inappropriate should this route be appealing to enough members of the Eldar community here.


Quote:
Democratizing huge range in BT I think would be a mistake, in the same line as allowing SMs to have Heavy artillery, or SHTs.


I disagree. No other Eldar unit would ever receive such a range boost, so you would not be 'democratising' huge range across the Biel-Tan Eldar army, and the comparison with Space Marines is flawed in my view, because in that instance you would be adding other units, not changing unit statistics.

Quote:
This topic is about the Scorpion SHT, for which there is large amounts of evidence that a large number of players would like to see/feel the need for a improvement. I would rather we stay on topic.


In my view, it's highly relevant to the topic at hand, because if you're trying to boost stat lines to fit in with your gaming group, and it's playing at this intense level over and above everyone else's gaming groups, then it creates something of a problem in terms of coming to an agreement.

Quote:
I don't think the EUk solution is a design flaw. I think it has a design flaw.


Quote:
Concerning the design issue, I have already stated and argued what I thought, so unless you do not understand something, I would like to refer you to the above.


I don't understand how the solution isn't a design flaw, but has a design flaw.

Quote:
Please see my above post on this issue.


Doubling with the Scorpion is very important in my experience, particularly early in the game, when you don't have the range to carry out pop-up attacks on juicy WE targets, or other heavily armoured vehicles which have a longer range, so I would not be in favour of compromising that aspect of the Scorpion's tactical usage.

As for TK Scorpions, that's not their role in my view.

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 Post subject: Re: Scorpions SHT
PostPosted: Fri Sep 14, 2012 11:43 am 
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@Irisado: As stated at the beginning of this thread, the 40k stats do not support 75 cm range. Arguably, there is very little in Eldar 40k that would support such a range in Epic. . If you have the codexes on hand, you would oblige us by telling us what weapons currently have more than 48" range in 40k.

Concerning the desirability for a change, again as stated in my first post, it seems a vast majority agrees the Scorpion could use a boost. You are obviously in a minority here.

Concerning the sacred cow, I disagree with you. Every list has some and they are very important. Also, I don't see how your argument on SM Heavy Artillery is relevant.

Concerning the use of words design and flaw and the possible different interrelations, my use of words was precise beacuse I do not think EUK 's reasoning on this issue wrong. I just think that the sacred cow I mentioned was either not taken into account or discarded which gave a flawed result in my sense. The reasoning was perfectly solid.

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 Post subject: Re: Scorpions SHT
PostPosted: Fri Sep 14, 2012 11:52 am 
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my only comment on this is to request that people stop using 40k stats as a basis for anything...... I remember 2nd edition when an assault cannon could put out the same amount of firepower as 3 autocannons or 9 krak missiles.... it's pointless to use the 40k stats as a basis for any ruling in epic, if anything it should be the other way around, there is just no way that deathstrikes for example, should even be in 40k, as Curis' cartoon so eloquently points out.....

40k represents a small skirmish inside a bigger campaign (a single engage action in epic) why on earth are we judging epic weapons by those sorts of standards? a boltgun has a 24" range..... the best superhuman soldiers in the imperium of man have a gun with a range of ~130 feet.... seriously???

I say stop making the stats fit the 40k equivalents, make them fit the role they are intended for in the game of epic, unless of course that brings you out in a cold sweat and you can't reconcile it, in which case, maybe, just a teensy tiny bit maybe you might consider that you're playing the wrong game? ;)

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