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Cobra SHT

 Post subject: Re: Cobra SHT
PostPosted: Sat Sep 08, 2012 11:48 am 
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Oh I think it should definitely have ignores cover. Definitely return to original stats before adding any new special rules.

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 Post subject: Re: Cobra SHT
PostPosted: Sat Sep 08, 2012 12:42 pm 
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I think it's a very good idea!

However, Eldar have plenty of AT firepower, so void shields can be taken out pretty quickly. Is it enough of a boost?

Yes, IMO. If Cobra(s) take down a Titan that means those AT shots could be used elsewhere - titans are rarly the only vehicle target in an army. Against battle guavas or a great gargant you'd normally have to use a lot of AT fire and sometimes not all shields might get stripped but now it would be irrelevant.

I'm fine with it having Ignore Cover generally as originally plus Ignore Shields. Rather than reducing its power versus non-WE targets and leaving it underpowered why not instead boost its effectiveness vs its primary titan targets and match how the weapon is meant to work.


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 Post subject: Re: Cobra SHT
PostPosted: Sat Sep 08, 2012 12:51 pm 
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GlynG wrote:
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Against battle guavas... you'd normally have to use a lot of AT fire and sometimes not all shields might get stripped but now it would be irrelevant.


Your games must be quite different than mine...

I think ignoring shields and cover would make Cobras viable.

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 Post subject: Re: Cobra SHT
PostPosted: Sat Sep 08, 2012 3:19 pm 
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Even with full Ignore Cover and that shield special rule, I still don't think it could accomplish its design intent.

It would need to be complemented with 45 cm range at the minimum (which by the way is compliant with its 40k stats).

I do think now that the simple 3BP upgrade would solve most issues, while still making it a very risky unit to use with a 30 cm range.

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 Post subject: Re: Cobra SHT
PostPosted: Mon Sep 10, 2012 9:54 am 
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LordotMilk wrote:
Even with full Ignore Cover and that shield special rule, I still don't think it could accomplish its design intent.

It would need to be complemented with 45 cm range at the minimum (which by the way is compliant with its 40k stats).


Where would the compromise be? Being awarded those bonuses, and receiving a range increase strikes me as being a disproportionate fix to a problem of questionable magnitude.

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 Post subject: Re: Cobra SHT
PostPosted: Mon Sep 10, 2012 11:03 am 
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I am in favour of either of 2 solutions:

- Full IC, 45 cm range

- Current IC, 3BP


Chroma has expressed preference for the second option.

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 Post subject: Re: Cobra SHT
PostPosted: Mon Sep 10, 2012 11:20 am 
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I'd like to see Full IC, Ignore Shields/Fields tested.


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 Post subject: Re: Cobra SHT
PostPosted: Mon Sep 10, 2012 11:23 am 
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Lordotmilk: That's not the question I asked you ;).

I guess that I'll have to be more direct. Could you justify why you think that a range increase and ignore cover for all targets is required?

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 Post subject: Re: Cobra SHT
PostPosted: Mon Sep 10, 2012 11:33 am 
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Oops, bad predictive text, I meant titans, not gauvas.

Ignore cover and shields would be plenty good enough to make out a good choice, 45cm as well would be OTT, particularly with the Eldar ability to move, fire, move. If 2 Cobras were to double forward and fire at a titan, then sustain fire at the start of the next turn as well, then they would on average kill it. The ability to take out a fully shielded Warlord, Banelord or Great Gargant like this is very powerful. The Cobra would be a niche titan killer, but very good in this role, just as it should be.

The rules and background are clear that its distortion cannon ignores shields so the same should be true for the Epic unit and this makes it the extremely deadly titan kilter it was always meant to be. I guess this might not have been discussed before as the Cobra has only recently had a model and rules in 40k.
Making it 3BP would be a bad idea, as it makes it more of an infantry killer, against the background for the unit, plus removing any point of taking a pair.


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 Post subject: Re: Cobra SHT
PostPosted: Mon Sep 10, 2012 11:36 am 
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If it needs 5+ base to hit War Engines, it might be better to go back to the old "counts all targets as Infantry"-rule...


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 Post subject: Re: Cobra SHT
PostPosted: Mon Sep 10, 2012 12:07 pm 
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Irisado wrote:
Lordotmilk: That's not the question I asked you ;).

I guess that I'll have to be more direct. Could you justify why you think that a range increase and ignore cover for all targets is required?



My arguments for a range increase are well documented in this thread. It would allow for an Eldar playstyle of the unit, and less of a kamikaze play, which is neither fluffy nor warranted balancewise considering the cost of the unit. If the argument of going by 40k abilities is anything to be considered, then I think adjusting its range to 40k abilites is more congruent with Epic deisgn than the addition of a special rule such as bypassing shields.

My argument concerning full IC is simply a question of avoiding another special rule and giving the unit a little more flexibility in its use (aka allowing to target other things than WEs with any decent chance of success).

The 3BP proposition has got to do with giving the Cobra a better to-hit chance against its prime targets, which the current BP rules don't really allow. If any special rule was to be given to the unit, then I would agree with Ulrik that the old proposition of treating all units as Infantry is the best option.

All things considered, my lobbying for a change in Cobra stats is due to the fact that the unit currently underperforms so much that many never pick it at all. If that is the motivation for change, then I believe it should be adressed properly, and not with a simple cosmetic change which does not adress the issue (like the bypassing of shiels, with which the Eldar have no problems in the first place, and limits the intervention of Killing WE to exclusively Multi-Cobra options, does not help it against WEs other than Titans and Gargants, and is of no use whatsoever against races that don't use Void/Power shields).

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 Post subject: Re: Cobra SHT
PostPosted: Mon Sep 10, 2012 1:36 pm 
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Spectrar Ghost wrote:
GlynG wrote:
Quote:
Against battle guavas... you'd normally have to use a lot of AT fire and sometimes not all shields might get stripped but now it would be irrelevant.


Your games must be quite different than mine...

I think ignoring shields and cover would make Cobras viable.


especially if glyn is playing with assorted tropical fruit instead of using miniatures ;)
must be the ozzie sun getting to him!

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 Post subject: Re: Cobra SHT
PostPosted: Tue Sep 11, 2012 10:00 am 
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LordotMilk wrote:
My arguments for a range increase are well documented in this thread.


I know, but that's not what I'm asking you.

Your explanation still doesn't justify why you think that a range increase and to its ignore cover rule are justified. You've argued the two points in isolation from each other. Combing the two is an excessive boost in my opinion.

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 Post subject: Re: Cobra SHT
PostPosted: Tue Sep 11, 2012 11:07 am 
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The reason that only 45 cm is not enough of a boost is linked to the fact that its use still remains too corner cased to large opposing WEs for it to be included in a list. Note that I think that 45 cm range would allow it to function as it should against its prime targets: WEs.

With full IC, you can reasonably include Cobras in a tournament going list. Without, you will always prefer to take Void Spinners or upgraded Scorpions, or not bother with EoV's at all and just take Revenants/Fire Prisms^.

The point of the change is to make Cobras more viable both as a pick and in their primary use.

Please note that if a cobra is allowed to double in order to be at range and shoot, that makes him hit on a 7+...

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 Post subject: Re: Cobra SHT
PostPosted: Tue Sep 11, 2012 11:33 am 
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IC makes it a marine killer not a WE killer

Want to make it a WE killer? Make it TK(3) so needs one hit to kill an unshielded DC3 WE or 2 to kill a shielded WE

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