Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 20 posts ]  Go to page Previous  1, 2

Ad-Mech Suggestion 2: Up-gun the Skitiarii infantry!

 Post subject: Re: Ad-Mech Suggestion 2: Up-gun the Skitiarii infantry!
PostPosted: Fri Aug 24, 2012 3:05 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 07, 2010 8:39 am
Posts: 1097
Location: Alleroed, Denmark
2 cents from the Stenberg perspective:

Vaaish wrote:
Which all leads back to what are we really gaining through all this? You still won't outgun guard or outnumber them and you've just ripped apart one of the more solidified and tested formations in the list for what's mostly a fluff change. I think the answer lies with a difference in philosophy. While guard have the firepower in autocannons, I think that skitarii place more of the at and heavy firepower in their ordinatus. As such, heavy AT wouldn't be as necessary in the infantry formations since that would likely be the function of the attached ordinatus and would account for the guard "outgunning" the skitarii.

We rather like the current Skitarii statline, here. They are overpriced, though, so we'll be testing them at 250 pts with the new Secutor leader (with the old techpriest leader I'd price them at 225). Also, while the Stenberg list don't have Sagitarii, there is the option of exchanging Hypaspists for light artillery (Rapiers and Mole Mortars, possibly later Interceptor guns), so it is possible to create garrison formations with useful shooting attacks.

Vaaish wrote:
Of course, this brings up the issue of cost and I've previously mentioned dropping the cost of the demi-century, but I'm also thinking that a drop in cost for the Chimedons might also be in order. The loss of the second transport slot makes them exceptionally expensive to transport a demi-century and although you do gain the benefit of more units and slightly better weapon, I don't think that this really equals 25 points per unit. I think perhaps 15-20 points might be better suited. Combined with the drop in price for the demi-century, you'd be looking at 150 or 200 points for transport and 250 for the demi-century which gives you a 20 unit formation for 400-450.


We considered dropping the Chimedons to 20pts each, but decided to stick with 25. Yes, 250 is expensive for a transport option, but those 10 AFVs makes a lot of difference in engagement and shooting capability. Of course, the Stenberg list also has a Heavy Transport at 100 points (basically a weaponless Minorus that moves 25cm), so it is possible to get affordable mobility with that.


Top
 Profile Send private message  
 
 Post subject: Re: Ad-Mech Suggestion 2: Up-gun the Skitiarii infantry!
PostPosted: Fri Aug 24, 2012 3:28 pm 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4234
Location: Greenville, SC
Quote:
We considered dropping the Chimedons to 20pts each, but decided to stick with 25. Yes, 250 is expensive for a transport option, but those 10 AFVs makes a lot of difference in engagement and shooting capability.


You are right that it does, but in comparison to a guard mechanized company, you are paying the same price as a regular chimera with the only added benefit being 15cm range a +1 to AT You are losing one transport slot which immediately doubles the cost of transporting the formation. In Skitarii terms, you are making an already expensive formation far more expensive and is it really worth 500 points to pull off?

_________________
-Vaaish


Top
 Profile Send private message  
 
 Post subject: Re: Ad-Mech Suggestion 2: Up-gun the Skitiarii infantry!
PostPosted: Fri Aug 24, 2012 4:38 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Oct 07, 2010 8:39 am
Posts: 1097
Location: Alleroed, Denmark
Vaaish wrote:
Quote:
We considered dropping the Chimedons to 20pts each, but decided to stick with 25. Yes, 250 is expensive for a transport option, but those 10 AFVs makes a lot of difference in engagement and shooting capability.


You are right that it does, but in comparison to a guard mechanized company, you are paying the same price as a regular chimera with the only added benefit being 15cm range a +1 to AT You are losing one transport slot which immediately doubles the cost of transporting the formation. In Skitarii terms, you are making an already expensive formation far more expensive and is it really worth 500 points to pull off?


We compared the IG Mech cpy to the Mech Skitarii, and considered a 25 pt rebate on the Skitarii and a 5 point rebate on the Chimedons, for a comparison like this:

Mech Skitarii:
9x Skitarii, 1x Techpriest (leader, MWCC), 10x Chimedon - ca 20x FF5+, 30x 30cm AP5+, better inf saves and CC
450 pts

Mech Inf:
12x Guard, 1x commander, typically a commisar (leader, fearless, inspiring. MWCC), 7x Chimera - ca 20x FF5+, 20x 30cm AP5+
400 pts

We think the better inf saves and shooting is probably worth 50pts.

We then decided to put the entire discount on the Skitarii (so Skitarii at 225, and Chimedon at 25 each), to make them more attractive without transports:

Skitarii:
9x Skitarii, 1x Techpriest (leader, MWCC) - ca 10x FF5+, 10x 30cm AP5+, better inf saves and CC
225 pts

Inf:
12x Guard, 1x commander, typically a commisar (leader, fearless, inspiring. MWCC) - ca 12x FF5+, 6x 30cm AP5+/AT6+
250 pts

Even this is probably too expensive for the skitarii, but now they were at least cheaper than the obviously superior IG cpy.


Replacling the tech-priest with a Secutor then warranted a 25 pts price hike back. If they are still sub-par, then we can return them to 225 again, but I think the Chimedons really are good enough to warrant their 25 pts pricetag.


Top
 Profile Send private message  
 
 Post subject: Re: Ad-Mech Suggestion 2: Up-gun the Skitiarii infantry!
PostPosted: Sat Aug 25, 2012 7:00 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Apr 25, 2007 1:01 pm
Posts: 2518
Location: California
Vaaish wrote:
60cm MW4+? Sagitarii would need a rather large point increase and drop to one weapon per stand. Even 5x 60cm MW4+ shots is a beast on overwatch and sustain.

Oh of course, 1 per unit indeed. I was thinking 1 per unit with 4 Sag and 1 Tribune. Maybe 2 Sag as upgrade to Regular Demi Ceny.

Vaaish wrote:
The demi-century hasn't changed outside of the hypaspist name since 3.15 or 2009 IIRC. That makes it one of the most long standing and tested units in the list. I'm hesitant to toss that up at this point. Artilllery fork isn't going to be in the current list either. We can add it to a variant list.

At least for the primary skitarii list I don't think we need to do this, but at some point we will need to review them. In the mean time, lets just get what we have nailed down.

I think this is where we are not on the same page Vaaish. I want to start from the scratch. I want to sit down and write up stats and units for the AM Race...then make lists that fit themes from that. I think it would be more cohesive from a Race standpoint and be making variant easier.

_________________
My NetEA Lists:
Fir Iolarion Titan Clan List
Dark Angels List

Always looking to Trade!
Angel's Trade Thread


Top
 Profile Send private message  
 
 Post subject: Re: Ad-Mech Suggestion 2: Up-gun the Skitiarii infantry!
PostPosted: Sat Aug 25, 2012 5:57 pm 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4234
Location: Greenville, SC
Quote:
Oh of course, 1 per unit indeed. I was thinking 1 per unit with 4 Sag and 1 Tribune. Maybe 2 Sag as upgrade to Regular Demi Ceny.


I think that's still a bit too shooty. it's only a differences of .5 hits per round of shooting and a little more on sustain. Lets leave the minorus for that kind of firepower. It's also not possible to include Sagitarii as an upgrade to the demi-century. The fluff is pretty clear than sagitarii are hypaspists with heavy weapons that are not attached to a demi-century. Any sagitarii that are part of a demi-century would simply be called a hypaspist.

Quote:
I think this is where we are not on the same page Vaaish. I want to start from the scratch. I want to sit down and write up stats and units for the AM Race...then make lists that fit themes from that. I think it would be more cohesive from a Race standpoint and be making variant easier.


Starting from scratch is mostly what we've done, but lets not toss out the baby with the bath water too! While they aren't the shootiest unit in the Imperium, the demi-century is pretty well equipped. Other than just wanting them to hit harder in shooting, what are we gaining if we end up cascading changes through what we already have? I think that the demi-century, while not more shooty than guard, is better equipped and functions well in it's role provided we get them pointed correctly.

_________________
-Vaaish


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 20 posts ]  Go to page Previous  1, 2


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net