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NetEA Tournament Pack 2012 - 2012/05/31

 Post subject: Re: NetEA Tournament Pack 2012 - 2012/05/31
PostPosted: Wed Jul 04, 2012 7:33 am 
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Dave wrote:
The Scissor Hands can be safely dropped, there's no special rules, range or firepower associated with them.
Dave wrote:
All those assault weapons are in the same boat as the scissor hands, they can be safely omitted.

The Warrior Splinter Rifles aren't needed as they have a Splinter Cannon.


Yes they could, but why? I thought the pdf wasn't finalised yet and you were waiting for neal to get back to you.

It's inconsistent. They have not been omitted in the army compendium so why do it here? Several units have kept one of their weapons (usually their "small arms") that's also "unnecessary".

I know they don't necessarily bring any new abilities to their units but they are still important. For fluff reasons and also because they explain why a unit has the abilities it has (for completeness sake if you will). For instance the reavers now have splinter rifles they can hardly explain why the unit should have a 4+ CC value, but mounted blades does. Deleting all unnecessary weapons makes for a poorer document IMHO.

EDIT: I saw now after a readthrough that it's been done for all armies in the tournament pack and I realize you probably wanted to save space. I also realize you guys probably wont have the time or will to go back and redo all these list (and neither do I). But for next years version perhaps. :D

I probably sound rather negative so I'd like to say that this pdf is great. It's very nice to have rules and FAQ together and I thank you that you've put it together. Skipping "unnecessary" weapons is just something that I found annoying, it's of course your decision and we can always print the army compendium instead (I just like this layout a lot more so would rather print it).

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 Post subject: Re: NetEA Tournament Pack 2012 - 2012/05/31
PostPosted: Wed Jul 04, 2012 12:05 pm 
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Saving space is definitely the main reason. After that, to reduce confusion. This kind of stuff comes up in demo games a lot, at least in my experience:

"I have (some small arms weapon), can I shoot that?"
"No, those are for assaaults."

"I have (some assault weaponss), what do those do?"
"Nothing, they're there just for fluff."

Fluffiness is a good argument for inclusion in the supplements, but are you going to actually need it on the reference sheet when playing the game? No.

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 Post subject: Re: NetEA Tournament Pack 2012 - 2012/05/31
PostPosted: Wed Jul 04, 2012 11:36 pm 
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Great work on this Dave, just had a chance to check it out at last. Many thanks. Agreed on the above comments regarding small arms/assault.

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 Post subject: Re: NetEA Tournament Pack 2012 - 2012/05/31
PostPosted: Mon Jul 09, 2012 4:09 am 
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First off, amazing job!

Don't think I saw this one mentioned yet. Page 28 - Link to the training scenario .pdf isn't working... might be due to the board update.

More to come (or maybe it's all good!) as I go through this. Thank you for your patience.

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 Post subject: Re: NetEA Tournament Pack 2012 - 2012/05/31
PostPosted: Wed Aug 08, 2012 8:31 pm 
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Dave - any word on the status of the final PDF?

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 Post subject: Re: NetEA Tournament Pack 2012 - 2012/05/31
PostPosted: Wed Aug 08, 2012 8:59 pm 
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Neal has gotten back to me and he's buried. I think I'm going to push ahead with the errors that people found here, but save the FAQ issues/review for the end of the year and the 2013 TP. Should have something by the end of the week.

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