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Steel Legion vs Space Wolves 3K

 Post subject: Steel Legion vs Space Wolves 3K
PostPosted: Tue Jun 05, 2012 4:57 am 
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Location: Stockholm, Sweden
Steel Legion
Regimental HQ Company – 500
Baneblade Company w. 2 Ogryns – 550 (BTS)
Infantry Company w. Support Squad – 350
Infantry Company w 1 Sniper – 275
Manticore Battery – 250
Sentinel Platoon – 100
Rough Rider Platoon – 150
Flak Battery – 150
Thunderbolts – 150
Marauder Bombers – 250
Warhound Titan – 275

Space Wolves
Great Company, +2 Grey Hunters, Wolf Guard Terminator w. Wolf Lord, Venerable Dreadnought (drop pods) – 575 (BTS)
Great Company, +2 Grey Hunters, Wolf Guard Terminator w. Rune Priest (drop pods) - 450
Strike Cruiser - 200
Swiftclaws (6 Attack Bikes) - 200
Wolf Scouts – 225
Wolf Guard Terminators w. Lord – 375
Long Fangs w. Rhinos – 300
Skyclaws w. Lord – 275
Fenrisian Wolves – 150
Blood Claws, +2 Blood Claws in Rhinos - 250

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Battlefield and objectives

Setup
Strike Cruiser set to arrive in turn 2

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Guards garrison both Infantry Companys on both sides of town centre. Both are set on Overwatch.

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 Post subject: Re: Steel Legion vs Space Wolves 3K
PostPosted: Tue Jun 05, 2012 5:00 am 
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Turn 1 – (no teleport) Marines win strategy – guards go first

G1 – Manticore battery fails activation, removes BM
M2 – Thunderwolves double into buildings.
G3 – Marauders ground strike vs Attack Bikes. 0 kills.
M4 – Attack Bikes Marshal, moves, removes all BM:s.
G5 – Thunderbolts ground strike vs Attack Bikes. 1 Kill.

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M6 – Longfangs double into city, attacks Infantry Company, 1 kill for 2BMs
G7 – Warhound advances, fires at Longfangs, killing 3 Marines and a Rhino. Longfangs break and withdraws to backfield ruins.

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M8 – Bloodclaws fail activation, move up the flank.
G9 – Sentinels go on Overwatch
M10 – Skyclaws double up ahead of Attack Bikes
G11 – Regimental HQ doubles up to centre of town, miserably fails to hurt Skyclaws
G12 – Hydras double up to protect Regimental HQ, adding BM to Skyclaws.
G13 – Baneblades advance, fires ineffectively at Fenrisian Wolves
G14 – Rough Riders double to screen Baneblades

Rally phase: Longfangs remain broken. Bloodclaws in Rhinos fail. Infantry Company sheds 2/2 BMs


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 Post subject: Re: Steel Legion vs Space Wolves 3K
PostPosted: Tue Jun 05, 2012 5:06 am 
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Turn 2

Wolf Guard Terminators teleport in position to engage Infantry Company in city. Guards win strategy roll. Guards go first.

G1 – Manticores sustain on Skyclaws and Swiftclaws, kill three Skyclaws.

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G2 – Regimental HQ retains, using re-roll to engage Skyclaws. 0 kills on both sides, guards lead 4-0, wins by six, Skyclaws are destroyed.

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M3 – Terminators engage Infantry Company + Warhound. Infantry Company OW, 2 hits for 2 kills, Terminators break and withdraw behind corner hill

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G4 – Thunderbolts ground strike at Swiftclaws, killing none.

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M5 –Swiftclaws advance, fires at Hydras, kills one. Hydras break, retreat behind forward corner hill.

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G6 – Baneblades go on Overwatch
M7 – Strike Cruiser arrives. Bombardment of Strategically Important but Undefended Bridge.

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Drop pods land. Deathstrikes take out one guardsman for a total of 3 BMs

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M8 – Marines retain. Both Great Companies declares a combined assault. Overwatch takes out one grey hunter. Guards are wiped. Great Companies consolidate into woods and brush respectively.

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G9 – Warhound advances, kills Attack bike, breaking them. Attack Bikes withdraw behind backfield buildings.
M10 – Blood Claws double into ruins. Baneblades overwatch, killing five.

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G11 – Sentinels double to screen Baneblades.
M12 – Fenrisian Wolves assault Rough Riders, 0-0, Baneblades kill four in support fire. Fenrisian Wolves are wiped.
G13 – Marauder Bombers ground strike Great Company in woods for 0 kills.

Rally: Longfangs and Swiftclaws remain broken. Bloodclaws fail rally. Hydras rally.


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 Post subject: Re: Steel Legion vs Space Wolves 3K
PostPosted: Tue Jun 05, 2012 5:10 am 
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Turn 3

Wolfscouts teleport on Guard Blitz. Space Wolves win strategy roll, choose to go first.

M1 – Great companies declares combined assault against intermingled Sentinels and Baneblades.
Assault ends 6-6. Marines win CR by 2. Baneblades withdraws behind corner hill. RR takes another BM. Great companies consolidates back into cover, but do not manage to contest objective.

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M2 – Blood Claws retain, secure Marine blitz.

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G3 – Hydras advance, takes a potshot at Longfangs, kills one, eliminating the second while securing offensive Take &Hold.

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M4 – Wolfscouts advance, lay BM on Manticores.
G5 – Manticores advance, lay BM on Wolf scouts.
G6 – Rough Riders fail activation, hold, move to capture offensive Take & Hold

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G7 – Thunderbolts ground strike Wolfscouts for BMs
G8 – Marauder Bombers break Wolfscouts, finally killing one.
G9 – Warhound marches back to Guard blitz.
G10 – Infantry company doubles, securing defensive Take & Hold
G11 – Regimental HQ secures last defensive objective for DtF.

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Guards win 2-0: Defend the Flag, Take & Hold.


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