GlynG wrote:
One advantage of out activating your opponent is you can have formations left to activate after your opponent has run out of activations, meaning they have no way this turn to counter them (bar overwatch). It's built into the rules and tactics and balances out powerfull, low activation, armies such as Titan Legions.
Thanks Glyn, I understand it better now. Saving all the best units until after your oponent has activated all his/hers.
jimmyzimms wrote:
Patrick, welcome to our little corner of the Int@rw3bs where grown men and women still play with little toy soldiers!

Here's another thread currently going specifically around designing rules to support larger games in a reasonable manner. You might be interested in subbing it!
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=69&t=21046I'm 32 and still can't kick the habit of playing with toy soldiers. My missus can't get her head around it. I don't care though!
I'll take a look at that thread when I get back from my hols in a week, thanks for the heads up!