Rug wrote:
The Ork army list talks about 'optional' Grotz which could suggest the word 'optional' is required... but they are free.
That's part of the list construction though. The Grots are either added or not at that point, but after that they are part of the formation if added, and if they are not added they can't be later on. However, the use of optional in list construction does not appear to me to have any bearing on the discussion at hand - a modification of a formation after list construction is complete.
I'm not 100% sure how I'd personally go on this one, but on the balance I'd probably be against it - on the one hand you (a generic you, BTW) aren't taking things you've paid for, on the other hand by not taking those things you allow the formation to do things it was not designed for and not balanced for. And by doing so the implication is that you feel the formation is at leat as capable without the units you didn't take in one or more ways - by induction it would appear that the units left behind would either not affect costing or in fact increase it if the list were desinged for that eventuality.
This is where the 'gamey' feeling comes from, I think: by leaving units behind without compensation, either you are intentionally taking a suboptimal list (unlikely if you are bringing it to a tourney) or you feel the added capabilities of the unit more than compensate for the loss of a few units, which means you should be charged
more for the privilege.
In a system with so many distinct lists, adding capabilities like Wraithguard air assaults should be factored in at the design stage - there are enough campaigns and craftworlds to do so. Otherwise it does feel like gaming the system for advantage.
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SG
Ghost's Paint Blog, where everything goes that isn't something else.