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AP or AT for LV

 Post subject: AP or AT for LV
PostPosted: Thu Mar 22, 2012 5:44 am 
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As the topic says is it AP or AT against light vehicles like rhino's and the such?


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 Post subject: Re: AP or AT for LV
PostPosted: Thu Mar 22, 2012 5:57 am 
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Rhinos are AVs, but against an LV like a Sentinel, you may use either AP or AT. If a Weapon has both, chose which to use before shooting.

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 Post subject: Re: AP or AT for LV
PostPosted: Thu Mar 22, 2012 6:05 am 
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Spectrar Ghost wrote:
Rhinos are AVs, but against an LV like a Sentinel, you may use either AP or AT. If a Weapon has both, chose which to use before shooting.


So shooting at a tac squad with rhino's as a screen you decide if you want to us AP to target the tac? or the rhino
s working as a screen force you to use AT?


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 Post subject: Re: AP or AT for LV
PostPosted: Thu Mar 22, 2012 6:24 am 
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AVs don't block LOS, but do confer a cover modifier (but not a save) to infantry in BtB. Usually people play you can only claim this for two stands a vehicle, but I'm not sure that's actually part of the rules or FAQ; it's more an extrapolation from the engage rules that state you can only engage with 2 stands/DC.

So you may shoot AT at the Rhinos and AP at the infantry, but the infanry in BtB with Rhinos will get a -1 to any shots fired against them due to the cover mod.

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 Post subject: Re: AP or AT for LV
PostPosted: Thu Mar 22, 2012 6:31 am 
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Awesome thanks man, i'm going to have other questions no doubt as i just got my first kind of real game in. small 1.1k mirror match of vanilla marines to test the rules. tac squad withih rno's, dev's with rhino's, 4 landraiders, and 5 bikes 1 attack


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 Post subject: Re: AP or AT for LV
PostPosted: Thu Mar 22, 2012 7:57 am 
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New question! This came up during my little practice game. We had a formation of landraiders move towards my tac squad and came around an obstacle within the 15cm FF range, it wasn't a charge it was just a move. Now Does that cause the landraider to use their ff value or their weapons or both? And does the Tac squad get to respond back with their FF value since they are within range?


Second part of the question. Lets say the landraiders do charge or are charged into a cc/ff. Do they get to use their weapons in that fight aswell? So for instance does the land raider get its 4+ff and get its AP4+ for the twin heavy bolters, for a total of 2 attacks? Or does it just use the FF value? I thought about that aswell because speaking for a gargant for instance i couldnt see a gargant getting a single 3+cc or ff seeing as they are bristling with guns.

Thank you,
Blind-


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 Post subject: Re: AP or AT for LV
PostPosted: Thu Mar 22, 2012 8:30 am 
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You need to use the Engage action (or be targeted by an Engage) to enter an assault and use your FF values. You need to use a Sustained Fire/Advance/Double action to use your non-small arms weaponry (lascannon, heavy bolter), and that disallows your small arms. You would never fire both at the same time.

So no, simply being within 15cm does not start an assault.

War Engines get a number of attacks equal to their DC in assaults, so a Gargant would get 8 FF or CC attacks, plus any Extra Attacks from weapons (these are not multiplied by the DC).


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 Post subject: Re: AP or AT for LV
PostPosted: Thu Mar 22, 2012 8:52 am 
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Thanks a bunch that will help in my next game I think a may have a space wolf on my hands.


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 Post subject: Re: AP or AT for LV
PostPosted: Thu Mar 22, 2012 4:00 pm 
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something worth bearing in mind when shooting against a mechanised fm is that, taking the -1 to hit modifier against the infantry into account, it usually works out that your AP or AT shots have the same to hit value. Add that to the fact that taking out the vehicles will massively slow the fm down, it often makes sense to target the vehicles first. As a plus, the infantry that were touching the vehicle now can't claim the -1 modifier, so they'll be easier to hit in the future :)


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 Post subject: Re: AP or AT for LV
PostPosted: Thu Mar 22, 2012 4:01 pm 
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Either or both ...

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 Post subject: Re: AP or AT for LV
PostPosted: Thu Mar 22, 2012 4:50 pm 
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Aye- in most games I find that AT shots are worth more than AP shots. So if a weapon has equal chance of hitting with AT and AP, I will invariably use it as AT to take out vehicles first. As Matt says this usually slows down most mechanised formations and then have more time to shoot at remaining infantry with AP shots, hopefully without the -1 Cover modifier to hit infantry if you have taken out all AV.


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 Post subject: Re: AP or AT for LV
PostPosted: Sun Apr 01, 2012 11:06 am 
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I'm back with another question! I'm going to use the Emperor's children chaos space marine dreadnaught in my example. If i'm in an FF or CC lets say FF, do i get 1 ff for the doom siren, and then a +1 FF for the twin sonic blasters because they are marked small arms?

Twin Sonic Blasters (15cm) (Small Arms), EA(+1)
Doom Siren (15cm) (Small Arms), Ignore Cover

Thanks,
Blind-


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 Post subject: Re: AP or AT for LV
PostPosted: Sun Apr 01, 2012 11:22 am 
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You get two FF attacks - the standard attack which the doom siren modifies to give Ignore Cover, and one extra attack from the sonic blasters (without Ignore Cover).


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 Post subject: Re: AP or AT for LV
PostPosted: Sun Apr 01, 2012 12:13 pm 
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Thanks ulrik thats what i thought but i just wanted to confirm it.


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 Post subject: Re: AP or AT for LV
PostPosted: Sun Apr 01, 2012 5:27 pm 
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As others have pointed out, in E:A there are two distinct combat mechanisms and you are not the first to confuse them. As L4 says they are mutually exclusive, you use one mechanism or the other, not both.
  • Shooting (ch 1.9)
    This is considered on a weapon by weapon basis; you throw one or more dice per weapon that is in range.
  • Assault (ch 1.12) is usually a single dice per unit or War Engine DC (Damage Capacity) using the Close Combat or Fire Fighting factors, though characters and some weapons provide "Extra Attacks".


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