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Looking for input: 3k Marines

 Post subject: Re: Looking for input: 3k Marines
PostPosted: Tue Mar 06, 2012 4:15 pm 
Purestrain
Purestrain

Joined: Sat Jan 31, 2004 6:42 pm
Posts: 3305
Location: West Yorkshire, UK
I am thinking along similar lines when I start painting my SM shortly.

No assault marines? You mentioned them in opening comment and then not in list.

What is in 2nd Thunderhawk?

Cheers

James


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 Post subject: Re: Looking for input: 3k Marines
PostPosted: Tue Mar 06, 2012 4:31 pm 
Purestrain
Purestrain

Joined: Sat Jan 31, 2004 6:42 pm
Posts: 3305
Location: West Yorkshire, UK
Ah ok- makes sense with bikes.

If using 2nd Thunderhawk for CAP/ground attack would it be better to use Thunderbolts instead?

Cheers

James


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 Post subject: Re: Looking for input: 3k Marines
PostPosted: Tue Mar 06, 2012 5:01 pm 
Brood Brother
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Joined: Tue Jul 05, 2005 11:39 pm
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Location: South Yorkshire
Thunderhawks cannot go on CAP.

Quote:
Combat Air Patrol (CAP): Only fighters and fighter-bombers
can choose this action
. Take an action test for the formation
and if it passes set up the formation touching your own side’s
table edge to show where it will enter play


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 Post subject: Re: Looking for input: 3k Marines
PostPosted: Tue Mar 06, 2012 5:12 pm 
Brood Brother
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Thunderhawks can't CAP. Only fighters and fighter-bombers can choose CAP or Intercept orders.

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 Post subject: Re: Looking for input: 3k Marines
PostPosted: Tue Mar 06, 2012 5:47 pm 
Hybrid
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Joined: Tue Jul 05, 2005 1:32 pm
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Location: North Yorkshire
A good solid list to play with. If I was to make one change I might drop the Captain from the second Tactical formation and go with two additional Razorbacks.


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 Post subject: Re: Looking for input: 3k Marines
PostPosted: Tue Mar 06, 2012 9:19 pm 
Brood Brother
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personally I would rather stick the hunter in a tactical formation rather than the devs...


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 Post subject: Re: Looking for input: 3k Marines
PostPosted: Fri Mar 09, 2012 10:32 am 
Brood Brother
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Location: York, North Yorkshire
lindstrom wrote:
dptdexys wrote:
Thunderhawks cannot go on CAP.

AgeingHippy wrote:
personally I would rather stick the hunter in a tactical formation rather than the devs...

Ok. I will think about both of these tips. As it wouldn't affect the overall list to much and as I have the models required I can try them out before I decide. If I move the Hunter to the Tacs, should I then give the Devs some of the Razorbacks to keep the cost of the Tac formation down?

Thanks for everyones input!


Hey lindstrom

I would like to put my comment in the correct light. I am still pretty much a beginner. I tend to stick the hunter with my tacticals as there are then 4 vehicles so I can place the hunter back so it is not the first or second to be taken out. I may be wrong, but I think the survivability of the hunter is greater with the tacs than the devs.. that is my only reason for sticking it there.


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