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3k Biel Tan dinos vs Black Legion 26/2/2012

 Post subject: Re: 3k Biel Tan dinos vs Black Legion 26/2/2012
PostPosted: Mon Feb 27, 2012 10:11 pm 
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great to see the dinos in action at last, especially in such a lovely looking gaming room.

I think you picked up most of the errors, largest of all forgetting to use hit'n'run, which is vitally important to Eldar. I would also make more use of combined force, especially with the storm serpents. So, double serpent, fire, assault, consolidate into support of second assault. Next go, bring up 2nd serpent, fire, assault (say with the guardians) and consolidate. That will completely mince an entire flank if your opponent lets you. I wouldn't ever bring guardians out of a portal unless they're assaulting something as that's their main strength - in assault and without BMs.

also, I prefer wraithguard to wraithlords, as it makes a killer FF fm and is a smidge cheaper. Downside is that your guardians can't cower next to them afterwards.

you can't hack down on a withdraw move. Winner consolidates, then defeated runs away. Only hackdowns are from assault resolution, inability to run away or BMs after the event.

you summon the avatar as part of the teleport process, so highest SR either goes first (or chooses, can't remember), then you alternate.

If you have 2 fms of terminators looking at you funny, doing something about it would be my first priority. I'd most likely move and fire with my guardians (at which ever unit didn't have BMs), then retain with my avatar and support with the guardians, probably FFing with the avatar (you want it to survive, then get support and destroy units on the resolution). Ideally that would then take you into cover and out of charge range of the 2nd unit.

I would have assaulted with the spears. LR mostly have AT weaponry I think, so the overwatch would most likely have just laid a BM, which would have been cancelled out by the Inspiring on your characters. The lance weapons then should have ripped the LR apart.

Falcons make excellent assault support units, so think about how you can hit'n'run into support range of an assault

Cobras are pretty difficult to use - falcons will almost always win out except against seriously large titans (the bigger the DC, the more effective it is).


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 Post subject: Re: 3k Biel Tan dinos vs Black Legion 26/2/2012
PostPosted: Tue Feb 28, 2012 9:17 am 
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What are your trees made of? The trunks look like golf tees - they look great :) also, I envy your gaming room.

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 Post subject: Re: 3k Biel Tan dinos vs Black Legion 26/2/2012
PostPosted: Tue Feb 28, 2012 10:46 am 
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mattthemuppet wrote:
you can't hack down on a withdraw move. Winner consolidates, then defeated runs away. Only hackdowns are from assault resolution, inability to run away or BMs after the event.

Almost correct

1.12.1 Assault Procedure
This is a summary of the assault procedure. We’ll work
through it step by step in the rules that follow:
I – Choose target formation
II – Make charge move
III – Make counter-charges
IV – Resolve attacks
V – Work out result
VI – Loser withdraws
VII – Winner consolidates

&

1.13.3 Withdrawals
Unless the rules state specifically otherwise, a broken formation may choose to make a withdrawal immediately after the action that caused it to break has been resolved. If a formation is broken part way through an action that it is taking (ie, by the Blast marker received for failing an initiative test, or as a result of Blast markers received from overwatch fire), then it makes a withdrawal and loses the rest of its action. A formation making a withdrawal may make two moves. Withdrawal moves may be made in any direction, but if a unit ends the second withdrawal move within 15cm of the enemy, it is destroyed (it is killed while trying to escape!). Units may ignore enemy zones of control while making a withdrawal move but may not move directly over enemy units. These changes aside, withdrawal moves are treated exactly like a normal move. Enemy formations on overwatch can shoot at formations making withdrawal
moves. Units with a speed of 0cm obviously cannot move when making a withdrawal, so are destroyed if there are any enemy units within 15cm at the point they become broken.


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 Post subject: Re: 3k Biel Tan dinos vs Black Legion 26/2/2012
PostPosted: Tue Feb 28, 2012 1:47 pm 
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RAW they aren't destroyed as it says if they end their second withdrawal move within 15cm of an enemy they are destroyed, however they have ended their withdrawal move (presumably more than 15cm away) then you consolidate to within 15cm

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 Post subject: Re: 3k Biel Tan dinos vs Black Legion 26/2/2012
PostPosted: Tue Feb 28, 2012 6:54 pm 
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elsmore wrote:
Great tips, Matt! Thanks for clarifying a few things. So if I double a Storm Serpent, fire, and then use Commander to draw him into an assault, I've not only used him twice, I get to extend his move be an extra 25cm in the consolidation move and potentially get him in range of another assault? Sounds nice!


almost, but not quite. You can't take an action twice in a turn with the same unit. However, what I was proposing is to double the serpent, fire on the target fm (if it doesn't have BMs), then use it to support (but not participate in) the assault of whatever comes out of the webway. That assaulting fm then consolidates (serpent stays where it is unfortunately) into support range of a second serpent delivered assault. So, if everything works out (somewhat unlikely with Eldar) you'll get another assault, with support from serpent no. 2 and assault fm no.1.


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 Post subject: Re: 3k Biel Tan dinos vs Black Legion 26/2/2012
PostPosted: Tue Feb 28, 2012 8:20 pm 
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Tiny-Tim wrote:
Almost correct

1.12.1 Assault Procedure
This is a summary of the assault procedure. We’ll work
through it step by step in the rules that follow:
I – Choose target formation
II – Make charge move
III – Make counter-charges
IV – Resolve attacks
V – Work out result
VI – Loser withdraws
VII – Winner consolidates



thanks! my memory is sadly a bit fuzzy about that stuff :)


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