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How would one defend against an air assault

 Post subject: Re: How would one defend against an air assault
PostPosted: Fri Feb 10, 2012 7:47 pm 
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nealhunt wrote:
Ginger wrote:
The point of the "screening from behind" FAQ was that you can ignore such ZoC when moving towards the 'nearest' unit.

This is not correct. The FAQ is not intended to address "any situation where another unit is behind the target and ZoCs overlap" and the answer is not "any ZoC originating behind the unit can be ignored."

The point of the FAQ was to resolve a very specific situation where it was completely impossible to base contact a target unit under any circumstances. The answer was that if, and only if, that complete impossibility exists, it creates an exception to the ZoC restriction.

The situation you describe with assault marines and a gargant do not include a situation where it is impossible to charge into base contact. The FAQ does not apply. There is no exception to the ZoC restriction. The consequences of charging to base contact may suck, but it's possible.

Quote:
1. While I totally agree that it may not feel realistic, it goes against the RAW
2. It relies on both players remembering this exception to the written rules

If by "it" you mean the situation you describe with the Gargant, the exact opposite is true. It keeps the RAW intact and avoids an exception.

The rules clearly state you cannot enter the ZoC unless you assault the target.
The rules clearly state that to assault 2 formations you must declare them intermingled.
Therefore, to enter the ZoC of 2 formations, you must declare them intermingled.

I think we may be talking at cross purposes here; we have gone through a debate on why an assaulting unit may cross 'other' ZoCs, by qualifying that the prohibition in 1.12.3 applies to 1.7.3. ie
    "Each charging unit may ignore enemy ZoCs in order to charge into B-B with the nearest enemy unit, provided that unit is part of the target formation."

This explains how the rules deal with the 'scout screening from behind', but I thought it also included any enemy ZoCs under those conditions, which seemed to be both simple and straightforward.

What is now being suggested (what I term 'forced intermingling') is the corollary to the original position that "scouts can screen from behind - it may suck, but them's the rules", which we all agree is wrong.

As far as I can see, Mosc is correct in his assertion because it seems that this question of 'forced intermingling' is generating another FAQ to explain why the original FAQ does not apply to the more normal situation. That cannot be correct surely? :-\


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