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How would one defend against an air assault

 Post subject: Re: How would one defend against an air assault
PostPosted: Mon Jan 30, 2012 7:40 am 
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I knew you'd be along soon Ginger :)

There is absoltely no rule whatsoever that prevents an aerial assaulting formation from entering multiple ZoC.
Anyone trying to claim there is should hang their head in shame!

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Units may not enter the ZoC of an enemy unit, unless it belongs to the formation being assaulted.

Quote:
If an explanation is needed, then let’s say that the rule for moving into base contact with the enemy takes precedence over the rule for not entering another unit’s ZOC.


This discussion has been had before. As long as the Thunderhawk lands in the target formations ZoC it doesn't matter at all if it's in another enemy formations ZoC. All that matters is that once down, the aerial engagers have to move into base contact with whoever is nearest.

As can be seen, there are other players that play this way (see Dave's reply for example).

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 Post subject: Re: How would one defend against an air assault
PostPosted: Mon Jan 30, 2012 9:00 am 
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I'm with Ginger on this

The quote saying you can ignore the scout ZoC is specifically about Scouts screening with their ZoC from behind the target formation.

Ageing hippy - this is certainly what we will be playing at FSA

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 Post subject: Re: How would one defend against an air assault
PostPosted: Mon Jan 30, 2012 9:42 am 
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Steve54 wrote:
I'm with Ginger on this

The quote saying you can ignore the scout ZoC is specifically about Scouts screening with their ZoC from behind the target formation.

Ageing hippy - this is certainly what we will be playing at FSA


I'm with Ginger and Steve too. The FAQ example is clearly meant to deal with scout units behind the assault target. Trying to take it any further than that as a means to set a precedent is linguistic gymnastics on a 40K scale IMO.


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 Post subject: Re: How would one defend against an air assault
PostPosted: Mon Jan 30, 2012 10:07 am 
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The air assault enters the target ZOC first, and had no real direction, so effectively the scouts could be "behind" for the War Engine.

The OP also mentions intermingling two formations and I would add that in that case the Thunderhawk can just claim them as intermingled and therefore treat them as a single formation.


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 Post subject: Re: How would one defend against an air assault
PostPosted: Mon Jan 30, 2012 10:41 am 
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anyone trying to suggest that they're entering the normal units ZoC before they enter the ZoC of the scouts in front of them should hang their heads in shame

at the very best, they enter both zones simultaneously, and if they're not assaulting both, they cannot do that. the ruling about entering a units ZOC in an assault is regarding to when you've already entered another units ZoC, it doesnt apply all the time.

meanwhile, i know its a broken record, but aircraft are not actually allowed to barge. the rules do not allow it in any shape or form. only the FAQ does, and in doing so, actually contradicts itself in the process. this means that the FAQ is wrong, and should be changed

the way the rules are actually written, an air assault should be resolved in the following way:

aircraft move into position, takes flak fire from anything it moves through and any CAP business is resolved here

then it lands. being as to how it is a 0cm move unit when landed, it cannot move over enemy units while a ground unit, and while an air-unit, it ignores all troops, and thus, cannot barge. (pointing out here to the part where a planetfalling unit that appears in the same spot as an enemy unit is moved, not the enemy. no provision is made for barging to occur during planetfall, which is the only point of the rules where a unit appearing in the same space as another unit is covered. no exceptions to this exist elsewhere, so these rules should be used)

then it has completed a move. overwatch now triggers (a ground unit has finished its move in range and LOS of a unit on overwatch, it may not have started that way, but it has finished, which is what the rules say)

then it disembarks troops. overwatch triggers again

then the troops make their assault moves

then combat takes place.

so the way to solve the air assault problem should be a combination of AA, CAP, and (preferably TK) weapons on overwatch. blow up the thunderhawk before it unloads, dead marines.



as to the steps needed to actually prevent an air assault? i have found that 3 formations of hydras and 3 formations of thunderbots is usually sufficient to discourage all but the most desperate or determined from launching air assaults...

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 Post subject: Re: How would one defend against an air assault
PostPosted: Mon Jan 30, 2012 10:56 am 
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WE can barge, and aircraft that land (so far) are all WE.


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 Post subject: Re: How would one defend against an air assault
PostPosted: Mon Jan 30, 2012 11:06 am 
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Rug wrote:
I've always been on the same side as Ginger on this one, an aircraft needs a clear LZ to land IMO.

It's a very contentious issue, I've found if you set up a scout screen, people are so unwilling to wrestle with how barging multiple ZoC assaults are meant to work and why they just don't do it regardless!

The FAQ in question was written specifically for a stupid situation, IMO using it in the context of air assaults is wrong and against the spirit of the game. Really, an unstoppable assault? Does that sound right? Does it make for a very tactical game?


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 Post subject: Re: How would one defend against an air assault
PostPosted: Mon Jan 30, 2012 11:11 am 
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Jaggedtoothgrin wrote:


then it has completed a move. overwatch now triggers (a ground unit has finished its move in range and LOS of a unit on overwatch, it may not have started that way, but it has finished, which is what the rules say)

then it disembarks troops. overwatch triggers again


I'm not sure this is right. I may be getting this confused with how planetfall works though (I quite often planet fall landing craft). But doesn't overwatch happen at the end of a phase of movement and the troops disembarking and the TH landing are all part of the same phase of movement. I guess you could choose what to shoot at - the marines or the TH with each OW unit you have so the end result is the same.


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 Post subject: Re: How would one defend against an air assault
PostPosted: Mon Jan 30, 2012 11:22 am 
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Jaggedtoothgrin wrote:
anyone trying to suggest that they're entering the normal units ZoC before they enter the ZoC of the scouts in front of them should hang their heads in shame

at the very best, they enter both zones simultaneously, and if they're not assaulting both, they cannot do that. the ruling about entering a units ZOC in an assault is regarding to when you've already entered another units ZoC, it doesnt apply all the time.

meanwhile, i know its a broken record, but aircraft are not actually allowed to barge. the rules do not allow it in any shape or form. only the FAQ does, and in doing so, actually contradicts itself in the process. this means that the FAQ is wrong, and should be changed


Yeps, 0 cm move so how can it barge?

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 Post subject: Re: How would one defend against an air assault
PostPosted: Mon Jan 30, 2012 11:48 am 
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+1

Mephiston wrote:
WE can barge, and aircraft that land (so far) are all WE.


I did not realise this was such a contentuous issue.


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 Post subject: Re: How would one defend against an air assault
PostPosted: Mon Jan 30, 2012 12:03 pm 
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I think the question of whether A/C can barge isn't clear in the letter of the rules either way. e.g. barging only requires a "charge" and not specifically a ground move greater than 0cm. It is debatable either way whether aircraft are charging when they initiate an assault I think. However, despite the ambiguity in the rules I think it's clear that it should be possible by the spirit of them. If you won't get out of the way of a flying war engine coming down on top of you, why would it be any different to, say, an Eldar Scorpion skimming above you?

However, I don't see how landing aircraft can be targeted by overwatch fire. JTG, I find it odd that on the one hand you say aircraft can't barge because they aren't moving, but they somehow can be hit by overwatch. Disembarking troops on the other hand is specifically noted as triggering overwatch.

One thing I do find interesting though is: THs only have 2 DC, so they can only barge 4 units. Assuming they contact 4 units, can their cargo dismount? The transport rule only addresses units being in base contact in the context of a counter-charge, but again I think the spirit of the rules suggests they should not be able to dismount.

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 Post subject: Re: How would one defend against an air assault
PostPosted: Mon Jan 30, 2012 12:06 pm 
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If a landing craft decided to drop out of the sky ontop of me I think I'd move a bit to get out of the way!

To me the barging is just ground units moving away for the landing WE before they get squished. Lets remember the rules do cover multiple situations. Swooping Hawks can teleport, when they are using their wings to drop down from a great height for example.


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 Post subject: Re: How would one defend against an air assault
PostPosted: Mon Jan 30, 2012 12:40 pm 
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Kyrt wrote:
One thing I do find interesting though is: THs only have 2 DC, so they can only barge 4 units. Assuming they contact 4 units, can their cargo dismount? The transport rule only addresses units being in base contact in the context of a counter-charge, but again I think the spirit of the rules suggests they should not be able to dismount.


I was wondering this myself.


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 Post subject: Re: How would one defend against an air assault
PostPosted: Mon Jan 30, 2012 12:51 pm 
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If you barge twice your DC you can't disembark troops...barge careful now :)


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