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Lightning Fighter Stats

 Post subject: Re: Lightning Fighter Stats
PostPosted: Mon Nov 28, 2011 5:48 pm 
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zombocom wrote:
Ok, so if we accept that maybe the Lightning should have slightly worse AA stats but longer range, how about:

45cm AA6+
30cm AT4+/AA5+

So on intercept it's 4+/5+ rather than 4+/4+ like the thunderbolt, but has the benefit of being able to do that at 30cm instead of 15cm, and has the option for the 45cm shot if it needs protection. The long range of its autocannon is one of the defining features of the unit, and I'd really like to keep it.

That, combined with Speed: Fighter and no save really focuses on the need to use range and manouverability to win dogfights, which is perfect for the Lightning.


makes sense to me. The extra range won't make a huge difference for the flak bubble (other than laying a BM) as it'll be hitting on a 6, plus the extra range would only give 2x 5+ shots per formation at extreme range, which isn't a whole lot of dice to risk a whole fragile formation for. Even against fragile paper thin transports like the Vampire, that's still pretty unlikely to down it.

6+ armour would be fine I think - it's not really enough to risk not jinking if the formation takes more than 1 hit.


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 Post subject: Re: Lightning Fighter Stats
PostPosted: Mon Nov 28, 2011 5:52 pm 
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Yeah, those stats are pretty good. Would we then trade the Autocannon for 2x Underwing Rockets at 30cm AT4+ (plus an extra 25-50 points per pair) on the Strike?

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 Post subject: Re: Lightning Fighter Stats
PostPosted: Mon Nov 28, 2011 5:54 pm 
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Yep, that sounds about right. I'd go for 25 points more for the strike varient.

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 Post subject: Re: Lightning Fighter Stats
PostPosted: Mon Nov 28, 2011 6:10 pm 
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+25 per plane or +25 per pair?

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 Post subject: Re: Lightning Fighter Stats
PostPosted: Mon Nov 28, 2011 6:23 pm 
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If those are the stats we're going for, I'd say 25 each for the Strike variant.

I'm still opposed to trading interception ability for a bit of range, but I'll playtest it with the Harakoni. Hopefully it will work out fine, but worst case scenario we can revisit the issue after we've all seen the new planes in action, or I can have an Interception version with Skystrike missiles (for a price hike, of course). Having the Autocannon be AA only is also much better than the 45cm AP5+/AT6+/AA6+.


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 Post subject: Re: Lightning Fighter Stats
PostPosted: Mon Nov 28, 2011 6:25 pm 
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Better late the never:

I think both warrant Fighter and a save of 6+.

For the Lonbarreled AC, that's what the Hydra is armed with (just twinned) so 45cm AP5+/AT6+/AA5+. On the ground it would translate to a 75cm range, but AA weapons are usually dropped by 15cm. The Hydra got a further 15cm drop to 45cm (assuming because it's 360 around). I don't think the Lightning needs a 60cm shot though, 30-45cm should work. Given a TBolts multilaser is enough for AA5+ I think an autocannon is worth AA5+ as well. You could argue the increased AA is a trade off for a reduced range if you think only AA6+ is warrented.

For the Twin Lascannons, I'd say 30cm AT4+/AA5+. The AT has precedent from the TBolt as well. The AA not so much. A single shot at S9 doesn't scream awesome AA to me, maybe 6+. Twinning it for AA5+ seems good enough.

For the Rockets, it's armed with 6 of them. Not sure they need single shot though. Assuming three turns per game I think 45cm AT4+ is good enough.

So you'd be looking at:

Code:
Attack
AC   Fighter   +6   n/a   n/a   -
LB Autocannon   45cm   AP5+/AT6+/AA5+   Fixed Forward
Twin Lascannon   30cm   AT4+/AA5+   Fixed Forward


Code:
Strike
AC   Fighter   +6   n/a   n/a   -
Rockets   30cm   AT4+   Fixed Forward
Twin Lascannon   30cm   AT4+/AA5+   Fixed Forward


Pretty close point wise I'd say. 150ish for two.

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 Post subject: Re: Lightning Fighter Stats
PostPosted: Mon Nov 28, 2011 6:36 pm 
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That Strike Lightning pair looks more worth 200pts or 225pts to me than 150. Certainly a better deal than the Attack version.

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 Post subject: Re: Lightning Fighter Stats
PostPosted: Mon Nov 28, 2011 6:41 pm 
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Dave: Note that the Thunderbolt is armed with the same rockets as the Strike Fighter, so it should use the same stats.

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 Post subject: Re: Lightning Fighter Stats
PostPosted: Mon Nov 28, 2011 6:43 pm 
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And I'd seriously hope for some fixed forward arcs on some of those weapons!

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 Post subject: Re: Lightning Fighter Stats
PostPosted: Mon Nov 28, 2011 6:47 pm 
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Whoops, thought TBolts had 45cm rockets. You're right, and ya all FxF. We're not those silly Orks...

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 Post subject: Re: Lightning Fighter Stats
PostPosted: Mon Nov 28, 2011 6:49 pm 
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I can't imagine them not having FFA. 200 looks fine.

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 Post subject: Re: Lightning Fighter Stats
PostPosted: Mon Nov 28, 2011 6:53 pm 
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With those modded stats, I'd say 175 for the Attack, and 200 for the Strike. Maybe +25pts on both after some testing if they're too good.

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 Post subject: Re: Lightning Fighter Stats
PostPosted: Tue Nov 29, 2011 4:14 am 
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Can an EUk guy comment on the effectiveness and balance of the Vanaheim Strikes? I've not gotten enough games in to comment.

Here are the stats:

Code:
Lightning Strike Fighter
Type      MV       AV   CC   FF
Aircraft  Fighter  6+   -    -   

Lascannon           AT5+/AA5+, 45cm
Underwing Rockets   AT4+, 30cm


I'm interested in the Lascannon especially; It's a 45cm range, but not as good in ground attack. The whole package comes in at 150/pair. Now, should our Lightning Strike, with a smaller (55% smaller) AA envelope but slightly better overall AT, cost fifty points more?

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 Post subject: Re: Lightning Fighter Stats
PostPosted: Tue Nov 29, 2011 5:31 am 
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I like the look of Dave's stats but why no AP rating on the rockets? If they are indeed a BattleCannon shot fluff wise.

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 Post subject: Re: Lightning Fighter Stats
PostPosted: Tue Nov 29, 2011 5:37 am 
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Proper answer: Because they aren't "a battlecannon shot," they're an antitank missile shot.
40k derivative answer: because they are Strength 8, but not large blast. Comments comparing the two were intended to relate armor penetration capabilities in a completely different game system.

Quote:
Now, should our Lightning Strike, with a smaller (55% smaller) AA envelope but slightly better overall AT, cost fifty points more?

Wait, are we now talking about making them only a single underwing rocket? Shouldn't they be 2 x AT4+ ?


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