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1) Units lost to combat resolution in assault, is there a range limit on who can die? I've always played no, a scout screen 120cm long can and will be wiped out by a clipping assault (there is no limit to range on kills from BMs from shooting at broken formations). However, the rules for hackdowns say that they are applied in the same manner as hits in the assault itself, and those are limited to units within 15cm of an attacking unit. Is a unit safe from 'kill' (it represents routed units too) if it's not directly involved in the assault?
Unlimited range.
1st to die are the clostest, as usual.
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2) If one side in an assault has both war engines and non-WEs, can the opponent choose to allocate hits to either WEs or non-WEs, like they can with shooting? Or are hits allocated like normal, with the defender choosing if two units are equally close (like in b2b)? This came up when a Dominatrix, a Hierodule and 4 hormagaunts assaulted a Warlock Titan.
No. The defender allocate hits.