tau rules |
Jackhammer
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Post subject: tau rules Posted: Sat Jan 10, 2004 1:16 pm |
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Joined: Thu Feb 06, 2003 9:36 pm Posts: 466
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I was thinking that the new-ish Forgeworld gunwagons could be used as Battlefortress. Does anyone know the size of the Forgeworld gunwagons against the old Skullhamma model? I was banking on Forgeworld's tendency to "go big".
Jackhammer
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GlynG
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Post subject: tau rules Posted: Sat Jan 10, 2004 1:33 pm |
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Joined: Mon Aug 11, 2003 7:27 pm Posts: 5602 Location: Bristol
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I've only seen the W40K one in real life and not the epic version but I don't think it'd really be big enough to look right as a Battlefortress...
Glyn
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TuffSkull
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Post subject: tau rules Posted: Sat Jan 10, 2004 2:13 pm |
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Joined: Tue Feb 25, 2003 11:49 am Posts: 2830 Location: South East UK
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I got some a while back.
I'm afraid they come in too small (IMHO). They're just a tiny fraction longer than the old Bowl Burna model (first that came to hand to compare!). They're certainly noticably smaller than the Battlefortress'
_________________ Cheers, Paul "TuffSkull" T. http://hobbybrush.com - My New Website, with thousands of painted Mini Pics :) http://hobbybrush.blogspot.com - My Hobby Blog TuffSkull's notepad- My Old Blog on Wargames Wiki.
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primarch
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Post subject: tau rules Posted: Sat Jan 10, 2004 2:33 pm |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
I ordered some and they are too small for a battle fortress.
Primarch
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primarch
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Post subject: tau rules Posted: Sat Jan 10, 2004 7:41 pm |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
Are the epic 40k battlefortresses hard to come by?
Primarch
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Jackhammer
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Post subject: tau rules Posted: Sat Jan 10, 2004 9:27 pm |
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Joined: Thu Feb 06, 2003 9:36 pm Posts: 466
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Not really. However, 3 nicely sculpted brand new ones for a ?5 would have been nice!
Jackhammer
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Cuban Commissar
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Post subject: tau rules Posted: Fri Jan 16, 2004 9:41 pm |
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Purestrain |
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Joined: Wed Oct 22, 2003 4:32 am Posts: 2934 Location: Colorado, USA
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Just wanted to pass on some news I got from my Forgeworld news letter to any interested persons.
There is mention of a upcoming Epic Tau Orca and Sky Ray. No pics sorry.
Take Care
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penal battalion
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Post subject: tau rules Posted: Wed Apr 28, 2004 8:21 pm |
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Joined: Wed Apr 28, 2004 12:58 am Posts: 660 Location: S.W London.
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Hello, I'm new to this whole epic thing but I was 'forced' to buy a Tau army. Any reports on what the current v 1.3 rules play like? My force is still on the orcas being painted adrian
_________________ Zulus' Sir! fousands of 'em!
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Warmaster Nice
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Post subject: tau rules Posted: Wed Apr 28, 2004 9:40 pm |
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Joined: Tue Sep 30, 2003 9:15 pm Posts: 7948 Location: Denmark
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penal battalion
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Post subject: tau rules Posted: Wed Apr 28, 2004 10:48 pm |
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Joined: Wed Apr 28, 2004 12:58 am Posts: 660 Location: S.W London.
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The f/w tau paint up very well with minimal effort. You don't need to have the best paint job, no ork will get close enough to see the uniform if we're lucky! As for the orca, well very nice with a price tag to match 
_________________ Zulus' Sir! fousands of 'em!
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Serps
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Post subject: tau rules Posted: Wed Apr 28, 2004 11:36 pm |
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Joined: Tue Sep 02, 2003 2:47 am Posts: 388 Location: Sydney, Australia
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The current Tau rules are ok, but they will be subject to revisions when they come up for real playtesting (most of the trial rules are officially 'on the backburner', with usually only 3 armies being heavily playtested at a time). I believe the anti-charge move will be changed to be crisis suits only in the next revision, but apart from that, I can't remember 
You can search the official epic boards and see what the consensus was, though.
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penal battalion
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Post subject: tau rules Posted: Wed Apr 28, 2004 11:54 pm |
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Joined: Wed Apr 28, 2004 12:58 am Posts: 660 Location: S.W London.
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Thanks. I had heard that the 'pull back' rule was a bit too nice. So I shall stick with it for a while so I can get used to the rules. Oh and use it to kill eldar as much as pos' 
_________________ Zulus' Sir! fousands of 'em!
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