
Turn 3

Turn 3

The Scouts engage the Manticores, hit once and loose two stands... (JV team)

The Scouts are repulsed by the mighty Manticores. The Annihilators sustain and take out three DC of the Banebaldes.

The HQ advances and takes a Marine out.

The Rough Riders engage the Tacticals.

I fail all my saves and Matt makes 3 out of 4 of his.

No more Tacticals.

The Chaplain doubles on the Mech Coy.

The Land Raiders retain and engage.

Two to 0.

We tie on 3s and go to a second round.

Two Chimera and the Commander make it out of there.

The Baneblades attempt to double, fail and regroup.

The Destructors engage the Manticores.

And claim Blitz.

The Infantry attempt to double, fail and regroup.

The SC engages the Rough Riders.

The Rough Riders shoot their horses.

Three to zip, Marines. All but the Commissar is hacked down.

Tbolts attempt to break my Blitz grab but lay a BM.

The Whirlwinds take out a single stand of Infantry...

Again, another BM from the Destructors.

The Land Speeder advance and take out a guardsmen.

The Vindicators advance and take out three more, including the Commissar.

End of Game

End of Game