Here are a couple example 2000 pt Minervan lists from this thread
viewtopic.php?f=95&t=20771That's a low point size to play Minervans, so the challenge was to make something still playable. The first is my own version using 8 war engines (deal with that at 2000pts!), and the second is Spectrars and actually places an impressive 32 Leman Russ hulls on the table.
If there is one thing worth taking away from these two lists, its that even at low point sizes Minervan armies can be built to be viable.
Quote:
Minervan War Engine Army - 2000pts
3 Shadowsword, Supreme Commander, Flak Support (Hydra)
3 Baneblade
SALAMANDER SCOUT PLATOON [100]
SALAMANDER SCOUT PLATOON [100]
SALAMANDER SCOUT PLATOON [100]
WARHOUND TITAN [275]
WARHOUND TITAN [275]
7 activations despite containing 8 war engines at 2000pts. The salamanders aren't in there to fight; where I play in Australia there are a couple of prevalent army builds that use Teleporting - both Terminators and Necrons (yes, 2 out of 14 campaign players here are Necron). The role of the Salamaders against those armies is to screen and absorb the first hit. If 2 die and the third is to far away to fight it may survive to regroup and score later, but either way its job is just a speed bump that allows the tanks to then engage in FF or sustained fire on a formation that wants to be in base contact.
Against shooty armies like Guard, Tau, Eldar etc the Salamanders should just stay out of sight out of mind and go grab an objective late game. If the opponent has artillery, well the salamanders are dead meat but at least that reduces BMs on the vital tanks.
Quote:
Minervan Massed Russes - 2000pts
10 Exterminators, Hydra, Commissar - 550
10 Exterminators, Hydra, Commissar - 550
6 Conquerers, Commissar - 340
6 Conquerers, Commissar - 340
Salamander Platoon - 100
Salamander Platoon - 100
6 Activations. Exterminators are only slightly Inferior to Russes in firepower (45cm AP4/AT5 main gun instead of 75cm AP4/AT4) and have improved FF (3+), making the Armored Commisssar Extra Attack count.
Conquerers are the only 4+RA, 30cm (corrected from 35cm) move unit in the game. They go wherever they want, and have the guns to back themselves up, even if they have no Sponsons.