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The dominatrix and especially the Tervigon become a lot less useful as their increased spawning abilities will often not be usable. If you don't know, the Tervigon is a unit found in modern nid lists whose battlefield role is solely to increase spawning.
I digested all three lists over the weekend so I do know what the Tervigon is, and if it wasn't for the ideas I have for them I would agree with you. At present I am still debating them in my own head as to how I want them to work, so posting them right now would be pointless as I haven't even decided yet.
As to the Initiative Penalty, more and more I keep feeling a small inititave penalty combined with limited order selection will produce the results of limited flexibility I want to achieve for them. Both the mechanic for implimentation and the wording of the rule would be simple and easy. It will not hurt it to give it a try.
As to the Necron System, while there is some truth in what you say it isn't going to be exactly like the Necron system either. Spawning will happen in the end phase with the Nids not having to expend any actions to do so, thus the Nids will be able to continue to advance as befits their background. The Necrons must expend an action to bring back units and forfiet the ability to remove BMs when they do it. The effect on the gaming table will use a similar mechanic but produce vastly different results.
Cheers,
Jaldon