Daklathen wrote:
Next I need to figure out how all this fits in a warband, assume using the minimum number of models per tray to maximize points possible.
I'm not sure I understand your goal here. Do you mean mounting the infantry with the minimum number per base in order to create as many units out of them as possible? If so, traditional mounting is 5 per base. Anything from 3-7 is legal. For bikes and other mounted units, 3 is traditional; 2-4 is legal.
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My best guess would be a big warband:
Big Warband - 350
4x Nobs
-Warlord
12x Orc Boys
6x Grots
This would be 4/12/4.
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+ 1x Skorchas - 25
You have 3 minis listed, so you have 3 units available. Skorchas are light vehicles, so they are one per unit.
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4 Wartraks (perhaps Big Gunz?)
Wartraks would count as warbuggies. As with Skorchas, they are light vehicles, so one per unit.
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8 boys with what looks like a giant Auto-cannon on their sholder, not to be confused with a big shoota ... 8 big shootas
As noted, you can either mix these in with Boyz for variety, or you can group them together into units and have them count as Big Gunz.
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2 Shokk Attack Gunz
I've grouped Shokk Attacks on a single base to have them count as a Big Gunz unit with Oddboy upgrade.
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18 wagon chassis
3 Lemann Russ (Using for Gunwagons?)
You can definitely use looted Russ as Gunwagons. For reference, the optimal configuration for Blitz Brigades is often referred to as the "Zzap Brigade" and consists of 2 Flakwagons, 1 Gunwagon, 1 Zzapwagon (Gunwagon + Oddboy - and some people prefer Soopaguns to Zzaps). There's explanation in the Strategy and Tactics forum in the
pinned Ork strategy thread. If you're adding turrets to the chassis, you should probably keep that in mind.
You'll also want to save some for Battlewagonz if you want to have a mechanized Warband.
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Question about bases: What is better: rectangular or square bases? Most epic armies I see use the long and thin bases, is there really a big difference in playability or advantage?
Longer has some small advantages, but it's so minor it rarely shows up in play.
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Help is greatly appreciated, especially since my friend and I are looking at getting a game in this or the following weekend. (Squats or Nids VS Orks)
I'd recommend Squats or, even better, IG for starter games.
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My recommendation for turning that into an army, assuming you have enough bitz to assign the wagon chassis as you like, would be something like this:
Warband + 4 Battlewagonz + Flakwagon - 375 points
Everything has 30cm range. There's some spare transport capacity, so you should be able to stay mounted even after taking vehicle casualties. If you had spare points/minis, you could make that 3 Battlewagonz + 3 Flakwagonz instead (410 points).
Warband - 200 points
Cheap garrison. You could bulk it up with Stompas or turn it into a Warband/Gunzmob. Both walker warbands and gunzmob warbands are discussed in the strategy thread. Also, if you scrounge up a couple spare Boyz models, you have the Grotz to make this +2 Boyz/Grotz.
Kult of Speed - 200 points
3 Skorchs, 3-4 Bikes, 1-2 Buggies. This an all-rounder KoS. It's generally considered less optimal than a specialty KoS, but has the advantage of flexibility.
Gunzmob + Oddboy - 175 points.
As noted, this could be folded into the Warband, above. The advantage would be durability, at the expense of flexibility.
2x Zzap Brigades, as above - 200 points each.
That's ~1300 points, which is pretty good for starter games, and it's a decent cross-section of the Ork list. A few KoS models (so you can split into 2 specialty mobz), some fightabommas and some other formation of your choice (walkers for a walker warband, a few gunz for a larger Gunzmob, Stormboyz mob, A Landa to air assault with the Warband, etc.) would hit 2000+ points and be well-rounded.