Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 166 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11, 12  Next

Space Marines tactics questions

 Post subject: Re: Space Marines tactics questions
PostPosted: Tue Dec 07, 2010 7:46 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 12, 2010 7:59 pm
Posts: 114
Location: Western Massachusetts
Indeed....I think I will strongly reconsider putting hunters with my whirlwinds as well.

Now that I've got my marines together and playing the way I want to play (except for wanting to get drop pods...and scouts...and dreadnaughts....and warhound titans...and...), I'm turning my attention toward other forces in the future...

(Yeah, I realize that this probably isn't the most proper forum thread to address this, but since I created this thread and after all these months it is still going strong, I figure I have the right to steer the conversation in whatever direction I like! If you don't like it, then I fart in your general direction!)

Anyway...I was thinking (JUST thinking!) about getting a second epic army. Eldar are definitely out, I've played against them enough that I know I don't want to play as them. Necrons are out as well, don't want to play as necrons. I'd really kinda like to get tyranids, but they are only available on ebay, right? What about Tau? I've seen Tau vehicles on Forge World, but I don't see any Tau infantry on either the Forge World or GW websites. Are they mostly home-made models? Don't think I want to do orcs either.

So I guess that leaves IG or Chaos. I like the big IG tanks and titans, but I think their high activation numbers leave something to be desired. If I played as Chaos, I think I'd want to do without demons and just do chaos infantry/vehicles/demonic engines. The GW website has nothing on the chaos page other than demons. Do chaos players use mostly imperial space marine models for most infantry and vehicles?

_________________
That's not a moon....it's a space station....


Top
 Profile Send private message  
 
 Post subject: Re: Space Marines tactics questions
PostPosted: Tue Dec 07, 2010 8:39 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 12, 2010 7:59 pm
Posts: 114
Location: Western Massachusetts
Back on subject....something just occurred to me. Terminators can take Land Raiders as transports, of course. I have seen plenty of SM players take terminators, and take a unit of Land Raiders, but I have never seen LR taken as transports for terminators.

Is this generally not done?

_________________
That's not a moon....it's a space station....


Top
 Profile Send private message  
 
 Post subject: Re: Space Marines tactics questions
PostPosted: Tue Dec 07, 2010 8:44 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Aug 02, 2008 3:22 pm
Posts: 5682
Location: Australia
very very expensive

_________________
Frogbear is responsible for...
Previous World Eaters
Previous Emperor's Children
Previous Death Guard
Previous Imperial Fists
Previous Chaos Squats


Top
 Profile Send private message  
 
 Post subject: Re: Space Marines tactics questions
PostPosted: Tue Dec 07, 2010 9:05 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Nov 16, 2005 7:20 pm
Posts: 5483
Location: London, UK
robbypk wrote:
Back on subject....something just occurred to me. Terminators can take Land Raiders as transports, of course. I have seen plenty of SM players take terminators, and take a unit of Land Raiders, but I have never seen LR taken as transports for terminators.

Is this generally not done?

With the revised cost at 350pts and a 50pts chaplain, even at the reduced value of +75pts each Land Raider, this is still a 700pt formation (or more than a Reaver). But it does not have the firepower or resilience of a Reaver, and though initially faster, if a vehicle is destroyed it is no longer faster than a Reaver. Far better to have two separate formations.


Top
 Profile Send private message  
 
 Post subject: Re: Space Marines tactics questions
PostPosted: Tue Dec 07, 2010 9:13 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9523
Location: Worcester, MA
I've never played termies in LRs. In a con game I allowed them to transport a separate formation of termies but that's about it. For 650 points I think I'd rather have a Reaver. Comparable armor, 75% of the DC but you get 4 Void Shields.

Give it a shot sometime though, it still make for one hard BTS.

For Tau, we can talk Saturday.

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
 Post subject: Re: Space Marines tactics questions
PostPosted: Wed Dec 08, 2010 12:13 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed May 14, 2008 4:38 am
Posts: 303
Location: Utah, Texas, or some Pacific Island
I have done it a couple of times just to see what it could do.

In one battle it saw off a Stompa Mob of 3xStompas and 10xDreads, a Big Warband, and a Uge Blitz Brigade. Not a bad days work.At one point it was actually holding the center of my position all by itself!

I have also had it fold quickly, like when it was hit by an Aspect Host of Striking Scorpions and Dire Avengers in Wave Serpents.

It CAN be a real tought formation BUT it is far more fickle then a reliable Reaver Titan.

To me it is one of those 'ya gotta try it to see if ya like it' formations. If ya like it then just learn how to get the most out of it, if you don't then, well, don't use it. Nice thing about Epic-A is that almost every formation in the game can be used effectively once you learn how to use it. In my case I still can't do sH*t with the kroot in my Tau Army ::)

Jaldon

_________________
I know a dead parrot when I see one and I'm looking at one right now.
Tyranid AC


Top
 Profile Send private message  
 
 Post subject: Re: Space Marines tactics questions
PostPosted: Wed Dec 08, 2010 3:31 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 12, 2010 7:59 pm
Posts: 114
Location: Western Massachusetts
Both Dave and Jaldon mention Reavers....I thought that Space Marines could only take Warhound Titans as allies?

_________________
That's not a moon....it's a space station....


Top
 Profile Send private message  
 
 Post subject: Re: Space Marines tactics questions
PostPosted: Wed Dec 08, 2010 3:35 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9523
Location: Worcester, MA
...

Do you even read the army list Rob? Or just let Chris tell you what you can take? :P

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Top
 Profile Send private message  
 
 Post subject: Re: Space Marines tactics questions
PostPosted: Wed Dec 08, 2010 4:18 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed May 14, 2008 4:38 am
Posts: 303
Location: Utah, Texas, or some Pacific Island
Quote:
Both Dave and Jaldon mention Reavers....I thought that Space Marines could only take Warhound Titans as allies?

Do you even read the army list Rob? Or just let Chris tell you what you can take?


All the Space Marines, EXCEPT the White Scars, can take any Titan (Warlord, Reaver, and Warhounds) the White Scars are limited to just Warhonds. The White Scars, per the list in Fanatic Mag #3, also get a dead mean Terminator Detachment in Landraiders for a decent price. I don't have 'Epic Siege' so I cannot comment on that White Scars list.

Jaldon

_________________
I know a dead parrot when I see one and I'm looking at one right now.
Tyranid AC


Top
 Profile Send private message  
 
 Post subject: Re: Space Marines tactics questions
PostPosted: Wed Dec 08, 2010 5:26 pm 
Hybrid
Hybrid

Joined: Fri May 21, 2010 2:55 pm
Posts: 611
The Epic UK Black Templars list is prevented from taking any titans as well.


Top
 Profile Send private message  
 
 Post subject: Re: Space Marines tactics questions
PostPosted: Wed Dec 08, 2010 5:33 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
My Ravenguard list is Warhound-only, like the White Scars (and for similar background reasons).

Dobbsy's Space Wolves list is no-Warhound, but can take Reavers and Warlords.

jaldon454 wrote:
The White Scars, per the list in Fanatic Mag #3, also get a dead mean Terminator Detachment in Landraiders for a decent price. I don't have 'Epic Siege' so I cannot comment on that White Scars list.

With the price adjustments to the NetEA SM lists, nearly all of them can take a formation of 4+4 for 650 points.

Edit: EUK also went to 650 as standard, except that they gave White Scars an even greater discount (600 total, iirc).


Top
 Profile Send private message  
 
 Post subject: Re: Space Marines tactics questions
PostPosted: Wed Dec 08, 2010 8:59 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Aug 02, 2008 3:22 pm
Posts: 5682
Location: Australia
The Imperial Fists list does not have Warhounds
The Imperial Fists list also does not allow Termies in Land Raiders (design decision) - Teleporters all the way baby! :)

_________________
Frogbear is responsible for...
Previous World Eaters
Previous Emperor's Children
Previous Death Guard
Previous Imperial Fists
Previous Chaos Squats


Top
 Profile Send private message  
 
 Post subject: Re: Space Marines tactics questions
PostPosted: Wed Dec 08, 2010 9:36 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 12, 2010 7:59 pm
Posts: 114
Location: Western Massachusetts
Reading really hurts my head, so I try to do it as little as possible. Its a lot easier to just be lazy and let Chris do all the work. ;D

_________________
That's not a moon....it's a space station....


Top
 Profile Send private message  
 
 Post subject: Re: Space Marines tactics questions
PostPosted: Thu Dec 09, 2010 6:34 pm 
Brood Brother
Brood Brother

Joined: Mon Jul 12, 2010 7:59 pm
Posts: 114
Location: Western Massachusetts
Another fantastic game played last night, my Space Marines performed admirably but just weren't quite up to the challenge and I lost on points at the end. I played with the same list I used to wipe out Chris a few weeks ago, but he was able to put much more air power of his own on the board and just came out on top.
I tried putting my thunderbolt fighters on CAP, but then he put his aircraft on CAP, and when one of my thunderhawks came in for a landing he CAPPED me, and I CAPPED his CAP, and he CAPPED my CAP which was CAPPING his CAP...it was CAP-tacular! Overall I'm not sure how useful CAP is. I think the best way to go AA is Hunters...got to remember to take Hunters...
And this game I did miss not having Whirlwinds. But hey, I said that it was an experimental list and I didn't expect to do well with it....but SM are a tough nut to crack no matter what!
As long as a fun time was had all around....thats what matters...

Now I just need to add all those other fun units (scouts, dreadnaughts, drop pods, oh my...)

_________________
That's not a moon....it's a space station....


Top
 Profile Send private message  
 
 Post subject: Re: Space Marines tactics questions
PostPosted: Thu Dec 09, 2010 10:17 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed May 14, 2008 4:38 am
Posts: 303
Location: Utah, Texas, or some Pacific Island
Just my opinion here, but.......If my opponent is using non-transport aircraft he is doing me a favor. They have just spent points on a formation that cannot sieze an objective, hold an objective, or contest an objective. Basically one less formation I have to really worry about tackling on the battlefield.

Any hits they score on my ground pounders would be the same as they would suffer had my opponent had artillery in place of the aircraft.

Rule:4.2.4 Flak Attacks page 50 Epic-A rule book 2nd paragraph, third sentence
"What's more, a flak weapon can make any number of attacks per turn against different aircraft formations, as long as it does not attack the same aircraft formation more then once a turn."

Plop down the points for two Hunters and put them in formations that will be on your flanks, or be really mean and get three :P Now every single enemy aircraft formation that flies onto the table is gonna get shot at at least once, twice if they are trying to go after something really important.

Well that's my two cents on aircraft anyways.

Exceptions: Ork Fighta Bommas and Dark Eldar fighters ARE useful to those armies because they lack any long ranged arty, and the ability to hit the enemy deep in his rear areas, is nice to have. Despite this I still do not field aircraft when I lead my Dark Eldar and Orks into battle.

Heck no pilot's brain functions effectively below 10,000 feet.

Jaldon

_________________
I know a dead parrot when I see one and I'm looking at one right now.
Tyranid AC


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 166 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11, 12  Next


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net