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Teleporting and the Blast Marker

 Post subject: Teleporting and the Blast Marker
PostPosted: Tue Dec 07, 2010 8:51 pm 
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Hello Everybody! ;D

Got a game of EA in over the weekend with a old gaming buddy of mine and a couple questions arose. Most got sorted out, but the one question that I was scratching my head on was the blast marker penalty for rolling 1's during teleporting.

Is it one blast marker for every one rolled in the formation, or just one marker if any 1's rolled in the formation? I can honestly say that this was the first time I've used teleporting in ages and that one rule just escaped my mind.

Oh and as for the game, the Eldar (me) lost to the IG (buddy) in the 4th (3-1). It was a spanking. I couldn't roll a 4+ to save my life. He couldn't roll a 3- to save his... :'(


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 Post subject: Re: Teleporting and the Blast Marker
PostPosted: Tue Dec 07, 2010 8:54 pm 
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Quote:
blast marker for every one rolled in the formation


CORRECT! :)

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 Post subject: Re: Teleporting and the Blast Marker
PostPosted: Tue Dec 07, 2010 8:55 pm 
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Yep. One BM for every 1 on the dice.


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 Post subject: Re: Teleporting and the Blast Marker
PostPosted: Tue Dec 07, 2010 9:03 pm 
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Which is sooooo great when you are teleporting Elysians! I love seeing how many '1's I can roll on a formation of 12 units. Six I think was my record so far.

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 Post subject: Re: Teleporting and the Blast Marker
PostPosted: Tue Dec 07, 2010 9:08 pm 
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Still nowhere near my record of 9x '1's out of 10x dice for activations.
Heck I threw a further 6x '1's on my next game :)


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 Post subject: Re: Teleporting and the Blast Marker
PostPosted: Tue Dec 07, 2010 9:15 pm 
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I bet that support platoon you bought for 100 points did wonders in that formation.

I once rolled 8 dice for my Hormagaunt attacks. Eight 1s...

Mosc. your turn to tell your story now!

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 Post subject: Re: Teleporting and the Blast Marker
PostPosted: Tue Dec 07, 2010 11:47 pm 
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Dave wrote:
Mosc. your turn to tell your story now!


I hope you're referring to the three-way 51k game.

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 Post subject: Re: Teleporting and the Blast Marker
PostPosted: Wed Dec 08, 2010 2:14 am 
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You mean not activating for 3 1/2 hours? I believe those dice are currently in a land fill.

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 Post subject: Re: Teleporting and the Blast Marker
PostPosted: Wed Dec 08, 2010 2:21 am 
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Moscovian wrote:
You mean not activating for 3 1/2 hours? I believe those dice are currently in a land fill.

LOL!!! ;D :D :D


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 Post subject: Re: Teleporting and the Blast Marker
PostPosted: Wed Dec 08, 2010 2:41 am 
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Moscovian wrote:
You mean not activating for 3 1/2 hours? I believe those dice are currently in a land fill.


Is that literal, or just too few times to mention?

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 Post subject: Re: Teleporting and the Blast Marker
PostPosted: Wed Dec 08, 2010 3:17 pm 
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That is quite literal. Although in perspective of the game being 14 hours long, it is only like not activating for 45 minutes in tournament time. ::)

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 Post subject: Re: Teleporting and the Blast Marker
PostPosted: Wed Dec 08, 2010 4:50 pm 
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Moscovian you have got to learn dice Zen :o

You should have taken those dice home, lovingly washed them individually with liguid Dove soap, dried them with a camey cloth, and set them to the side as a group. Then blow dried them on medium heat, slipped them into a nice cloth bag, put them under your pillow, and went to sleep. The dice would have then gotten positive karma from you and will have performed for you in your next battle. ;D

Of course you could also have taken the R Lee Emry/Patton approach and given them a loud pep talk. >:D

Or even better took them in the corner and meditated over them for a few minutes. :-*

Or the Ed Backer approach grab one of the dice, hurl it across the room, and then tell the rest of the dice that is what is going to happen to them if they don't shape up. O0

I am not saying I do any of the above, but if you do it will you please send me pictures :-\

Jaldon

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 Post subject: Re: Teleporting and the Blast Marker
PostPosted: Wed Dec 08, 2010 11:56 pm 
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Moscovian wrote:
That is quite literal. Although in perspective of the game being 14 hours long, it is only like not activating for 45 minutes in tournament time. ::)


I forget, how many failed activations in a row was it? 16?

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 Post subject: Re: Teleporting and the Blast Marker
PostPosted: Thu Dec 09, 2010 11:22 am 
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Yeah, somewhere around there. Hideous.

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