Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 101 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next

Where to go with the Skitarii in 2011

 Post subject: Re: Where to go with the Skitarii in 2011
PostPosted: Mon Dec 06, 2010 4:38 pm 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4234
Location: Greenville, SC
True, but they are used as APCs by inquisitorial forces as well as Arbites so it's not too far fetched that Admech wouldn't use them as well. It also helps keep the aesthetic unified using the same chassis as the hunter.

_________________
-Vaaish


Top
 Profile Send private message  
 
 Post subject: Re: Where to go with the Skitarii in 2011
PostPosted: Mon Dec 06, 2010 4:46 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Apr 20, 2010 10:08 pm
Posts: 961
Location: Nice, south of France
Well, I like chimera instead of rhino for the AdMech, but it's probably only nostalgia since I remember the introduction of the "tech guards" in SM:TL with their Chimera variants at the time (which were brand new additions to the GW universe at the time).

I think Gorgon only would probably work the best, helping differentiate them from the SM and main IG lists nicely, in both Game play and appearance. I'd like hydra better than hunters too, I think one should be wary of introducing SM chassis vehicle in forces where it doesn't have a strong precedent in recent years (SM, Sisters, Arbites).


Top
 Profile Send private message  
 
 Post subject: Re: Where to go with the Skitarii in 2011
PostPosted: Mon Dec 06, 2010 4:47 pm 
Brood Brother
Brood Brother
User avatar

Joined: Tue Apr 20, 2010 10:08 pm
Posts: 961
Location: Nice, south of France
Vaaish wrote:
True, but they are used as APCs by inquisitorial forces as well as Arbites so it's not too far fetched that Admech wouldn't use them as well. It also helps keep the aesthetic unified using the same chassis as the hunter.


My issue with that is that the same argument could be use to make every imperial vehicle available to the Adeptus Mechanicus.


Top
 Profile Send private message  
 
 Post subject: Re: Where to go with the Skitarii in 2011
PostPosted: Mon Dec 06, 2010 9:02 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Apr 25, 2007 1:01 pm
Posts: 2518
Location: California
Evil and Chaos wrote:
Quote:
why not rhinos for transport as well as gorgons?

Seems possible.
Rhinos are more meant as airbourne transports than APC's though...

Opines guys?

We had rhinos before, didn't we? We ditch them to avoid SM feel I think....I feel if there are Hunters than Rhinos are possible. Same with Hydra and Chimeras. Maybe AM should just be Gorgons and some other WE Flak thingy?? Or have either IG or SM chassis vehicles, I'm ok with either.

As for the preview...

Why no Vanquisher? That's a Rare variant also right? And you didn't like my formation ideas? Tank Hunters (SS, 6 Vaqs) or Plasma Love(SB, 6 Exc)? I am kinda sad to see SHT being taking out, I think they could still fit at least the special ones, Stormblade?

As for formation ideas...

Macharius Plasma Variant and 4 Executioners? or Macharius Vanquisher Variant with 4 Vanquishers. Maybe?

I feel like Artillery is lacking. Either they should have more options(Basks etc)or drop it altogether.

Oh and your background colors lines are off! :D


Top
 Profile Send private message  
 
 Post subject: Re: Where to go with the Skitarii in 2011
PostPosted: Mon Dec 06, 2010 9:12 pm 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4234
Location: Greenville, SC
I believe that rhinos were discussed but nothing came of it. I think they would be a good alternative here if the Hunter is used because you can match the aesthetic as the hunter is based on the Rhino anyway. Secondly, Rhinos are available direct from GW which makes it easier to get the models rather than relying on the Gorgon. Of course, no matter which way you go, Skitarii isn't a beginner army with the need to convert or scratch built much of the force.

I think the macharius can take over the slot the vanquisher had. I'd like to see options for more variations in that formation rather than only the command tank having the option to swap out turrets.

I'd really rather not see a standardized mixed AV/WE formation. Too easy to pick out the WE there to make it useful.

I think artillery is fine with just manticores. There are better options with Minorus if you are looking for capabilities similar to the basilisk.

_________________
-Vaaish


Top
 Profile Send private message  
 
 Post subject: Re: Where to go with the Skitarii in 2011
PostPosted: Mon Dec 06, 2010 9:19 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Apr 25, 2007 1:01 pm
Posts: 2518
Location: California
Vaaish wrote:
I believe that rhinos were discussed but nothing came of it. I think they would be a good alternative here if the Hunter is used because you can match the aesthetic as the hunter is based on the Rhino anyway. Secondly, Rhinos are available direct from GW which makes it easier to get the models rather than relying on the Gorgon. Of course, no matter which way you go, Skitarii isn't a beginner army with the need to convert or scratch built much of the force.

I agree if the Hunter stays I see no reason why Rhinos couldn't be there.

Vaaish wrote:
I think the macharius can take over the slot the vanquisher had. I'd like to see options for more variations in that formation rather than only the command tank having the option to swap out turrets.

+D6 for more Turret options and not limiting it too the Command Tank! Plasma!

Vaaish wrote:
I'd really rather not see a standardized mixed AV/WE formation. Too easy to pick out the WE there to make it useful.

Meh...I'm having fun tho! ::) ;D

Vaaish wrote:
I think artillery is fine with just manticores. There are better options with Minorus if you are looking for capabilities similar to the basilisk.

Maybe...Just feel kinda weird when you look at the option. So I still stand for dropping it or adding more options.


Top
 Profile Send private message  
 
 Post subject: Re: Where to go with the Skitarii in 2011
PostPosted: Mon Dec 06, 2010 11:07 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Jun 07, 2007 7:31 pm
Posts: 430
Hi All there's been some great ideas discussed, most of which render what I've collected for my army unuseable in this list but good all the same. If we're voicing ideas though I've got a few suggestions , they're probably a bit blue sky but there's no harm in putting them out there for discussion right? Some of these I'm not too sure of myself but I figure they could lead to somebody else having a fantastic idea so why not.

1/. To add some flavour units to follow the structure of Lingua-technis (Binary)?

e.g. units come in 2's ,4's ,8's ....(16?)
21, 22, 23

2/. Drop the names rhino, hunter, chimera, leman russ - agreed these tanks are produced on forgeworlds but the names alone instantly put an image in our heads which limits creativity. I've no problem with a transport with a multilaser and heavy bolter being in the list or out of it should it not work balance wise, but if the chimera has been dropped because it's called a chimera and the guard have those then that feels a little like cutting off the nose to spite the face?

3/. I agree with E&C that a Rhino (or other vehicle with similar stats) is an insertion and attack vehicle, not really planetary defence force?

4/. In a previous thread I propossed adding some new units, I recall this was largely shouted down but perhapps something fresh is what's required to set this list apart a bit?

My original proposal was

What about introducing a third infantry tier, so that we would have in terms of effectiveness / eliteness

1/. Praetorians
2/. Skitarii
3/. Unit X

My take on unit X would be as follows

Menails (shamelessly ripped from the grey knights omnibus)

When a forge is under atack it's first line of defense will be the highly trained and well equipped legions of skitarii and praetorians. However in desperate circumstances the forge can empty it's manufactoriums and send the menial workforce to the frontlines to bolster flagging points. These menials are untrained and poorly equipped with no purpose built battlefield augments, however they can still be dangerous in large numbers, turning the fearsome industrial bionics and tools previosuly used to build tanks and other machines onto the enemy.

Menials
Type Speed Armour Close Combat Firefight
Infantry 15cm 6+ 6+ -

Weapon Range Firepower Notes
Forge tools 15cm Small arms
expendable

I think it would add an interesting element, effectively a meat shield to support the more expensive infantry which no other imperial army really has. As the army is supposed to be a PDF force I thought this idea meshed quite well (as opposed to being an exploratory fleet)?

5/. Something to represent the fact that this is a mechanicus planet rather than any other they're defending such as orbital weapons (one shot attacks)?

6/. The aircraft feel very imperial / navy. As far as I can recall I've never seen or read about a mechanicus flyer?

7/. what about taking some inspiration from what 40k players are doing, I've lost count of the chimera conversions with predator turrets in mechanicus armies, perhapps a light transport option with an autocannon and heavy bolter?

8/. The things I feel are missing a little from this list is the downright wackyness that is the mechanicus, it all seems very straight laced. It's probably an equally wacky and bad idea but what about modular majoris's. somthing like pick a chasis, pick a weapon/weapons, pick a systems upgrade where you could have a range of combinations but would pay through the teeth (or possibly be unable to select the strongest options). I'm thinking of stuff like a skimming DC3 majoris with plasma cannons and a devestating critical or a huge crawling mechanicus DC8 mobile forge with transport capacity and high FF value?


Please take these musings in the spirit they were intended, I dont want to step on anybodies toes, just to throw some ideas into the melting pot which might help us all get to where we want to be.


***Edit

Other interesting things I've turnt up but hadn't heard of before are Secutors (robocop like tech priests by the sound of it)

http://wh40k.lexicanum.com/wiki/Secutor

_________________
You see a mouse trap? I see free cheese and a f*cking challenge! - Scroobius Pip


Top
 Profile Send private message  
 
 Post subject: Re: Where to go with the Skitarii in 2011
PostPosted: Mon Dec 06, 2010 11:23 pm 
Purestrain
Purestrain
User avatar

Joined: Thu Nov 17, 2005 8:16 pm
Posts: 4682
Location: Wheaton, IL
I would leave the Rhinos out. It reinforces the feel away from a high speed mechanized formation to have only the 20cm Gorgon. Besides, it can keep pace with the Executioners that way.

E&C, what are your thoughts on a speed increase for the Minoris to 15cm, or even both Ordinatii? Would it unbalance the list or change the feel too much?

_________________
SG

Ghost's Paint Blog, where everything goes that isn't something else.


Top
 Profile Send private message  
 
 Post subject: Re: Where to go with the Skitarii in 2011
PostPosted: Tue Dec 07, 2010 2:50 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
ceimeifukan wrote:
1/. To add some flavour units to follow the structure of Lingua-technis (Binary)?

e.g. units come in 2's ,4's ,8's ....(16?)
21, 22, 23

Probably hard to do, really, from a playability POV.

Quote:
2/. Drop the names rhino, hunter, chimera, leman russ - agreed these tanks are produced on forgeworlds but the names alone instantly put an image in our heads which limits creativity. I've no problem with a transport with a multilaser and heavy bolter being in the list or out of it should it not work balance wise, but if the chimera has been dropped because it's called a chimera and the guard have those then that feels a little like cutting off the nose to spite the face?

I don't see us creating new tanks with the same stats as existing tanks but new names.
What seems cool to us will just look fannish to newbies.

Quote:
4/. In a previous thread I propossed adding some new units, I recall this was largely shouted down but perhapps something fresh is what's required to set this list apart a bit?

My original proposal was

What about introducing a third infantry tier, so that we would have in terms of effectiveness / eliteness

1/. Praetorians
2/. Skitarii
3/. Unit X

My take on unit X would be as follows

Menails (shamelessly ripped from the grey knights omnibus)

When a forge is under atack it's first line of defense will be the highly trained and well equipped legions of skitarii and praetorians. However in desperate circumstances the forge can empty it's manufactoriums and send the menial workforce to the frontlines to bolster flagging points. These menials are untrained and poorly equipped with no purpose built battlefield augments, however they can still be dangerous in large numbers, turning the fearsome industrial bionics and tools previosuly used to build tanks and other machines onto the enemy.

Menials
Type Speed Armour Close Combat Firefight
Infantry 15cm 6+ 6+ -

Weapon Range Firepower Notes
Forge tools 15cm Small arms
expendable

I think it would add an interesting element, effectively a meat shield to support the more expensive infantry which no other imperial army really has. As the army is supposed to be a PDF force I thought this idea meshed quite well (as opposed to being an exploratory fleet)?

Possibly better used in a scenario rather than as part of the army list?

Quote:
5/. Something to represent the fact that this is a mechanicus planet rather than any other they're defending such as orbital weapons (one shot attacks)?

The heightened focus Ordinatii rather than SHT's was intended to reflect this.

Quote:
6/. The aircraft feel very imperial / navy. As far as I can recall I've never seen or read about a mechanicus flyer?

Nope.
The Manchester lads have invented a new transport aircraft for their Ad-Mech list (It's partially based on the NetEA list), but I'm not greatly considering following their example, as just making stuff up feels a bit "fannish" to me.

Quote:
7/. what about taking some inspiration from what 40k players are doing, I've lost count of the chimera conversions with predator turrets in mechanicus armies, perhapps a light transport option with an autocannon and heavy bolter?

I think we're probably going to concentrate on the larger stuff, at Epic scale.

Quote:
8/. The things I feel are missing a little from this list is the downright wackyness that is the mechanicus, it all seems very straight laced. It's probably an equally wacky and bad idea but what about modular majoris's. somthing like pick a chasis, pick a weapon/weapons, pick a systems upgrade where you could have a range of combinations but would pay through the teeth (or possibly be unable to select the strongest options). I'm thinking of stuff like a skimming DC3 majoris with plasma cannons and a devestating critical or a huge crawling mechanicus DC8 mobile forge with transport capacity and high FF value?

17 Ordinatus Minoris choices, and 20 Ordinatus Majoris choices, is straight laced?? :-)


Quote:
Please take these musings in the spirit they were intended, I dont want to step on anybodies toes, just to throw some ideas into the melting pot which might help us all get to where we want to be.

Sorry if I've been overly-brutal. :-)

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: Where to go with the Skitarii in 2011
PostPosted: Tue Dec 07, 2010 2:57 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Spectrar Ghost wrote:
E&C, what are your thoughts on a speed increase for the Minoris to 15cm, or even both Ordinatii? Would it unbalance the list or change the feel too much?

I like 10cm from a "this is really big, hulking, and slow" kind of feel perspective.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: Where to go with the Skitarii in 2011
PostPosted: Wed Dec 08, 2010 12:08 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Idea: Give the Heavy Bolters on Ordinatii an AA shot.

Discuss.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Re: Where to go with the Skitarii in 2011
PostPosted: Wed Dec 08, 2010 1:40 pm 
Brood Brother
Brood Brother
User avatar

Joined: Wed Jun 30, 2010 10:42 am
Posts: 567
Location: Surrey
Works for me. I think that's how they're used in Dark Apostle.

Re: Rhinos etc. – couldn't you simply mount the Hunter weapon on a Chimera? Call it a Chimero (was that the old variant with the HK missile?), and you've got a simple, versatile AA vehicle that's canonical, whose models exist, and keeps the Chimera chassis that you've used elsewhere (such as the Manticores).

_________________
Industrious, red-robe wearing member of the PCRC


Top
 Profile Send private message  
 
 Post subject: Re: Where to go with the Skitarii in 2011
PostPosted: Wed Dec 08, 2010 1:45 pm 
Purestrain
Purestrain
User avatar

Joined: Thu Nov 17, 2005 8:16 pm
Posts: 4682
Location: Wheaton, IL
Well... I'd guess you know my stance. Are we talking 6+ on the singles and 5+ on the twin? The only issue I'd have would be that these would be the only units, AFAIK, that have ground based AA from heavy bolters. Not a large objection, but worth considering. It would give the Minoris Company a pretty brutal AA output. 6x 5+AA (at 30cm, granted), based on my assumption. 8x 5+AA if you got the upgrade.

On the topic of Ordinatii, why is the Minoris upgrade worth 33% more (base) than the Minoris in companies?

_________________
SG

Ghost's Paint Blog, where everything goes that isn't something else.


Top
 Profile Send private message  
 
 Post subject: Re: Where to go with the Skitarii in 2011
PostPosted: Wed Dec 08, 2010 3:17 pm 
Hybrid
Hybrid
User avatar

Joined: Wed Apr 30, 2008 8:30 pm
Posts: 4234
Location: Greenville, SC
I'm not sure about HB aa shots. It works on the marine lander and thawk because the craft is flying but HB aren't typically mounted in a manner that allows them to track both air and ground targets.

_________________
-Vaaish


Top
 Profile Send private message  
 
 Post subject: Re: Where to go with the Skitarii in 2011
PostPosted: Wed Dec 08, 2010 3:21 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Quote:
Are we talking 6+ on the singles and 5+ on the twin?

Yes, though I'm tempted drop the Ordinatus Minoris' weapons down to single heavy bolters at the same time as giving them the AA shot.

Quote:
why is the Minoris upgrade worth 33% more (base) than the Minoris in companies?

I'm going to suggest we drop it to 150pts.


Quote:
I'm not sure about HB aa shots. It works on the marine lander and thawk because the craft is flying but HB aren't typically mounted in a manner that allows them to track both air and ground targets.

I'm going to assume it's some sort of advanced Ad-Mech targeting system. :-)

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 101 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7  Next


Who is online

Users browsing this forum: No registered users and 10 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  

cron

Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net