Hi All there's been some great ideas discussed, most of which render what I've collected for my army unuseable in this list but good all the same. If we're voicing ideas though I've got a few suggestions , they're probably a bit blue sky but there's no harm in putting them out there for discussion right? Some of these I'm not too sure of myself but I figure they could lead to somebody else having a fantastic idea so why not.
1/. To add some flavour units to follow the structure of Lingua-technis (Binary)?
e.g. units come in 2's ,4's ,8's ....(16?)
2
1, 2
2, 2
32/. Drop the names rhino, hunter, chimera, leman russ - agreed these tanks are produced on forgeworlds but the names alone instantly put an image in our heads which limits creativity. I've no problem with a transport with a multilaser and heavy bolter being in the list or out of it should it not work balance wise, but if the chimera has been dropped because it's called a chimera and the guard have those then that feels a little like cutting off the nose to spite the face?
3/. I agree with E&C that a Rhino (or other vehicle with similar stats) is an insertion and attack vehicle, not really planetary defence force?
4/. In a previous thread I propossed adding some new units, I recall this was largely shouted down but perhapps something fresh is what's required to set this list apart a bit?
My original proposal was
What about introducing a third infantry tier, so that we would have in terms of effectiveness / eliteness
1/. Praetorians
2/. Skitarii
3/. Unit X
My take on unit X would be as follows
Menails (shamelessly ripped from the grey knights omnibus)
When a forge is under atack it's first line of defense will be the highly trained and well equipped legions of skitarii and praetorians. However in desperate circumstances the forge can empty it's manufactoriums and send the menial workforce to the frontlines to bolster flagging points. These menials are untrained and poorly equipped with no purpose built battlefield augments, however they can still be dangerous in large numbers, turning the fearsome industrial bionics and tools previosuly used to build tanks and other machines onto the enemy.
Menials
Type Speed Armour Close Combat Firefight
Infantry 15cm 6+ 6+ -
Weapon Range Firepower Notes
Forge tools 15cm Small arms
expendable
I think it would add an interesting element, effectively a meat shield to support the more expensive infantry which no other imperial army really has. As the army is supposed to be a PDF force I thought this idea meshed quite well (as opposed to being an exploratory fleet)?
5/. Something to represent the fact that this is a mechanicus planet rather than any other they're defending such as orbital weapons (one shot attacks)?
6/. The aircraft feel very imperial / navy. As far as I can recall I've never seen or read about a mechanicus flyer?
7/. what about taking some inspiration from what 40k players are doing, I've lost count of the chimera conversions with predator turrets in mechanicus armies, perhapps a light transport option with an autocannon and heavy bolter?
8/. The things I feel are missing a little from this list is the downright wackyness that is the mechanicus, it all seems very straight laced. It's probably an equally wacky and bad idea but what about modular majoris's. somthing like pick a chasis, pick a weapon/weapons, pick a systems upgrade where you could have a range of combinations but would pay through the teeth (or possibly be unable to select the strongest options). I'm thinking of stuff like a skimming DC3 majoris with plasma cannons and a devestating critical or a huge crawling mechanicus DC8 mobile forge with transport capacity and high FF value?
Please take these musings in the spirit they were intended, I dont want to step on anybodies toes, just to throw some ideas into the melting pot which might help us all get to where we want to be.
***Edit
Other interesting things I've turnt up but hadn't heard of before are Secutors (robocop like tech priests by the sound of it)
http://wh40k.lexicanum.com/wiki/Secutor