Thanks for your input Hena. As the Marine AC, I do appreciate your input
Hena wrote:
1. The terminators comment is pointless, remove it. You can achive same with following in units: Four Terminator or Assault Terminator units. Yeah, I dislike the silly "titanhammer" crap, just use assault to it as frankly that's what they are.
Easily done
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2. Static Defences. Use the rules in Siegemasters and Krieg for this. There is no sense in making up new stuff just for the sake of it.
Are you stating that I should remove the Firebase or just adopt the setup for placing fortifications? There is nothing in the list stating anything about the setup for the fortifications, so general concensus is to adopt the Siegemaster rules which is what I have been using.
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3. Tarantulas. Come to common agreement on these with Apocrypha. Unless there is good reason to differ, don't.
Well do you want updated Tarantulas or Rogue trader ones? That is the discrepancy and I am not going to adopt the older form when I have support for the current version of them that have existed for many years now.
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4. Thunderfire. Disrupt only, no IC.
We did extensively discuss this, however happy to go with what you want to mark as your seal of approval. Understand this also effects the Land Raider Achilles. The removal of IC really does effect the usefulness of this weapon. The AT6+ is pretty much useless.
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5. Hyperios & Command ... please remove command unit and drop the special on them.
That was one of the ideas I had as well. I still think Expendable is warranted as a skill. Your thoughts? Also is 30cm AA correct for this formation?
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6. Immobile vs 0cm. I think at some point we decided that difference is that Immobile cannot move while 0cm is capable of move in cases where something gives them boost (eg road). Are you really sure of Immobile in the units. I think you should allow Rhinos to move these (or LRs) and give 0cm move ala Krieg.
We did have this discussion as well. Do people really see Marines repositioning Sentry weapons after a battle has started? In reality, the points spent to move these weapons (Land Raiders) is prohibitive and will not be used. I do not wish to create an element within the list that will not be used - I am being very conscious of this. Everything must have a use and be a viable option.
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I wonder if I had some other thoughts as well ... can't remember now. Long post.
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