adam77 wrote:
I agree on sample size, bigger is better :-) But it's hard to draw the line beyond which we say 'insignificant'.
Agreed. But with so many factors, and so many options/combinations, even if everyone on the board was playing once a week, for a year, I doubt it'd make a decent statistical sample.
adam77 wrote:
Quote:
Someone shows up to a Tournament with the First Company (5 Terminator formations and a couple of Land Raider formations) and gets smashed. Does that mean Terminators aren't an effective formation?
But what if someone else turns up with all Tacticals (their particular turn on) and gets smashed? If we then compare Terminators with Tacticals we see no advantage to either. Similar to my last point, what's to suggest that such fluffy choices are unevenly distributed amongst unit types? I expect they are to some degree but necessarily significantly so?
I'm not saying it'd all be one way. But like randomness (hey, my Hellblades got shot down by Marauders two games running, for no effect!), it's a factor that does influence the numbers, that is neither easy to quantify, or easy to analyse.
adam77 wrote:
These variables do need to be considered but I don't think they should be used to dismiss the proposed measurement out of hand.
I don't want to see it done, and then see it used as "proof" one way or another, without a statistically meaningful sample. And with the variables involved, all the factors, from metagame, to the environmental (what I referred to), the strategic (the sheer number of combinations of units and formations that can be taken), and the tactical (Hena mentioned losing a game due to Sustaining and not Doubling. How's that factor into the effectiveness of that formation, all the formations in his army, all the formations in his opponent's army). The sheer number of combinations require a sample that even if it takes into account most of what I listed, make the "trillion" seem not so unreasonable. Given we see maybe hundreds of actual results annually on here, out of maybe thousands of games played by TacCommers, the sample pool is just too small, and the data collection and factoring too great.
I'll be happy to be proven wrong. But the calculation needs to be robust, or it's meaningless, or worse than meaningless.
Morgan Vening