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Commissars

 Post subject: Commissars
PostPosted: Sat Mar 22, 2003 5:49 pm 
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How do you add on Commissars to an Imperial Guard Infantry Formation? Would the miniature be based with the Commander? Based separately? And if it is based separately, does it take over one infantry stand or does it add one (for a total of 14 (12 Normal +1 Commander+ 1 Commissar). I'm just trying to get up my E:A Guard in the proper way. Thanks to you all.

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 Post subject: Commissars
PostPosted: Sun Mar 23, 2003 1:27 am 
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MonsterDude,

I can't really say I understand how they're done other than commanders are now (meaning in E-A) not represented by model stands. Their effect is attached to a unit, but they are not modelled except for a few exceptions like the commissar and Ork Nobz. In the commissar's case, you buy a die roll of how many you'll receive meaning that there is no set amount and that it's random. Again, I haven't played IG yet (although I have played against them) so I can't say that I truly understand them.

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 Post subject: Commissars
PostPosted: Sun Mar 23, 2003 3:46 am 
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We usually put one on a command stand next to the Commander, just for a little "color & fluff". ?And then we put 5 on a separate stand and use them as "Commissars", with special rules based on SM2 & E40K ...

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 Post subject: Commissars
PostPosted: Sun Mar 23, 2003 4:10 am 
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Legion-4,

Are you playtesting E-A?  ???

I didn't think you were...  :O

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 Post subject: Commissars
PostPosted: Sun Mar 23, 2003 8:36 am 
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No we're not, but I thought I'd add my 2 cents worth. ?Regardless, 1 commissar on a command stand, works in any system 'cause it's for esthetics ... which when you get down to it, all minature gaming is that way. Board and computer gaming is much more efficient. However,?Mini gaming has it's own "charm" if you will ? ?:;): ... But, I could be wrong on any or all points ... :p

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 Post subject: Commissars
PostPosted: Tue Mar 25, 2003 8:48 pm 
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Commisars are an upgrade to the command stand/model, not an additional stand, so an infantry company is 12 stands +1 commander/Commisar.

Given the number you get based on points and the size of the IG formations, it seems like virtually every formation commander is going to have a Commisar upgrade, so you might as well make them mostly Commisars and keep a few "plain" ones around just in case you get a low die roll.

Also, the Supreme Commander is the mandatory first place to stick a commisar, so if you make one, go ahead and put a model in it.

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 Post subject: Commissars
PostPosted: Wed Mar 26, 2003 6:40 am 
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I wonder what the actual metal stand will actually look like ? ?I know E-A is still "under-construction", so be careful before you go painting and gluing your forces. ?As I said before, this is my 4th release of Epic since '90, and we play a hybrid rule system, melding rules from all sources, that appeal to us. ?The SM1 & SM2 organizational templates/cards were the only ones that resemble some sort of military system, with SM1 being pretty good and the rules that we still use, for the most part. ?I'll withhold judgement on the E-A organizational system, since it's still a work in progress, however it seems to me, as convoluted as the E40K method (My God! I sound like Primarch, he has influenced me as Chaos did Horus :o !!). ?But as I have said before, what do I know ? ??? !?

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 Post subject: Commissars
PostPosted: Wed Mar 26, 2003 9:31 pm 
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confusing. I'm just going to wait to see the metal models. For now I think the commissar affects the whole formation (please correct me if I am wrong). So I'll just say that it applies and doesn't matter where he is.

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 Post subject: Commissars
PostPosted: Thu Mar 27, 2003 2:17 am 
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That's my recommendation, and not just with the Commissars.  By the time E-A is released, and the models produced, Jervis may add a Polar Bear, Fat Lady and a Seal Spinning a Beach ball on his nose, to the complete the "Circus-like" atmosphere created by this method of game design chosen by the Fanatic Clan !!! }:)  Saint's preserve us !!!  I sound more like Primarch more everyday !!!  :laugh:

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 Post subject: Commissars
PostPosted: Tue Apr 22, 2003 5:08 pm 
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Quote (MonsterDude @ 26 2003 Mar.,12:31)
I'm just going to wait to see the metal models. For now I think the commissar affects the whole formation (please correct me if I am wrong). So I'll just say that it applies and doesn't matter where he is.

I saw this and it made me think, we have thought/understood that "Characters" effect the unit they are assigned to and may add some effect to the whole formation and may not.

Are we understanding this correctly?

dafrca

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 Post subject: Commissars
PostPosted: Wed Apr 23, 2003 12:09 am 
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>Are we understanding this correctly?

I think so- the whole point of buying these guys is for their effect on the formation.  It would be no good if the Chaplain's "Inspiring" was limited solely to the stand on which he is placed.
???
Given that, I have put my Commissars on seperate stands to the Captain.  It may not be as fluffy, but then he may wish to be down and dirty with the lads who are more prone to cowering in holes.  The other point is that the loss of a single stand doesnt rob you of both Commander and Commissar

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 Post subject: Commissars
PostPosted: Wed Apr 23, 2003 2:44 am 
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Tas, I think you misunderstand me. What I am saying is that we understand almost none of the special items are applied to the formation. They are applied to the Unit the character is assigned to. The whole formation does not get the invulnerable save, for example, from the Commissar, right?

As for the Inspiring, the bonus +1 for the one unit the Commissar is assigned to in the formation would be a lot of bonus for the result roll. I am sure they did not mean for a guard formation to get a +13 just for the one Commissar being present and thus "inspiring" the whole formation.

This is what I ment: Except for a few items, the bulk of the Special items site units not formations. At least that is what I understand.

dafrca

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 Post subject: Commissars
PostPosted: Wed Apr 23, 2003 4:55 am 
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The "character" rules in E-A are confusing and in my opinion a bit weak. We have one Commissar on most IG command stands "cause it looks cool".  And separate Commissar stands, as well as SM Medics, Techs etc., etc., because that's the way we have been doing it and like it.  I'm all for standardization, but as I said before, if your gaming crew doesn't like something - change it.  Remember not only is it "just a game" but it's supposed to be "fun". It looks to me, like a lot of guys are "jumping through hoops" for a rule system that is still if flux.  But I could be wrong ... :D

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