Turn 2 - Bloody Hand win Initiative
- Harbinger Comes on after a Supreme Commander roll and GA LHS H2 Engines for no kills
- RHS H2 Engines sustain on Thaum Coven for 1 kill
- Malorcs w/Trukks retain with SC and Double to Thaum Coven and shoot for no kills
- Thaum Covern summons 4 Furies and then fail Activation so Rally removing 6 BM
- Rezahk Advances on Heavy Tank Warband Killing 2
- Coven Marshall, move and remove
- Malorcs Advance and shoot at Heavy Tank Warband for no kills
- Warpstrike fail to activate and regroup
- LHS H2 Engines Fail initiative and remove 2BM
- Usurpers Indirect on Chaos Squats BTS killing 2x INF and 1xAV breaking the formation.
- Chaos Squats Double and fire on Thaum Coven killing a Cultist.
- Sabre Platforms Advance on Chaos Squats killing 1 Chaos Squat
- Gladiatoirs at centre table assault Thaum Coven with 2 other formations of Support. Thaum Coven countercharge involving bothe supporting formations. Chaos squats win by 7 and breaks formation
- Heavy Tank Warband Marshall and fire on Malorcs killing 1.
- H1 Engines fail to activate and Break
- Chaos Squat w/SC Double and shoot on Outriders killing 1 through BM
- Gladiators jump in Zigganook
Rally
- Outriders fail to rally
- H1 Engines fail to rally
End of Turn 2
