From the FAQ:
Quote:
Q: If one of my formations is charged in an Assault do I counter charge only units from the assaulting formation or do I counter charge the nearest enemy unit even if it is in a supporting formation that is not part of the Assault?
A: A counter charging unit may engage enemy units from supporting formations, as long as they were the closest enemy units.
As far as the wording of the rules, the first sentence states clearly that you must charge the nearest enemy unit. Some people assumed that "charge the nearest enemy unit" meant "nearest enemy unit
in the attacking formation" which was not intended. The "you can charge any formation" sentence was added to clarify that the only restriction is "nearest enemy unit" and there was no implied restriction to the attacking formation. The text was written after a discussion that the target formation might want to engage the support formation and that support formations which get too close should be at risk, so the way it is phrased can be read as "you can choose to do so" even though that's not the intent of the rule.
In retrospect, it would probably have been clearer to say something like "must charge the nearest enemy unit, regardless of whether the nearest enemy is in the attacking formation" but that is water under the bridge.
The mechanic represents a couple things.
1) The crossfire and the pinning effects of being hit from two different directions turns a close assault into a meatgrinder. "not being able to do anything but just sit there and cop it on the chin" is exactly the intended effect. It's not "gamey" to allow a player who successfully outmaneuvered their opponent to get an advantage. That's their reward for excellent play.
2) Regardless of the players' godlike view of the battlefield, the troops are working from limited information in the face of a very confusing situation. Troops don't charge off to engage the enemy 500 meters away when someone is firing at them from 200 meters. The "correct" tactical response from the players' godlike view and game mechanics is only "correct" in that it saves the game pieces based on other game mechanics. It is not at all correct from the soldiers' fictional perspective or in regards to realism/simulation.
Think about it this way ... a group of soldiers willingly exposes themselves to crossfire, moving away from the nearest enemy to engage a farther enemy, allowing all the enemy to fire at them for far longer than if they charged the most immediate threat. Meanwhile, their own return fire is restricted by the pressing need to coordinate movement and work fields of fire in which there are likely a larger number of friendlies than if they charged the most immediate threat.
No freakin' way. If a commander were stupid enough to order such a thing, most troops would not have the discipline to comply (assuming they haven't been specifically trained NOT to do such a thing). If you had both a command and a force disciplined/braindead enough to try it, they would be mown down like grass.