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Generic Game built on Epic

 Post subject: Re: Generic Game built on Epic
PostPosted: Wed Sep 15, 2010 5:16 pm 
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kragon wrote:
some sort of unit generator to be able to build custom lists using any minis? I hear great things about Epic when ever 6mm gaming comes up, but for the most part the Epic engine keeps you tied to GW IP.

For the reasons others have gone into already unit generators aren't really feasible, but you can just use the existing Imperial Guard list say and use whatever infantry and tank models you have counting each as particular IG units. So long as you explain to your opponent what each units counts as in the game then everthing's fine. A bit of basic GW knowledge or what is what helps but I've seen people collect and use entire armies in epic without using any actual GW models.

Epic is my favourite wargame though, I heartily recommend it.


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 Post subject: Re: Generic Game built on Epic
PostPosted: Wed Sep 15, 2010 5:55 pm 
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GlynG wrote:
kragon wrote:
some sort of unit generator to be able to build custom lists using any minis? I hear great things about Epic when ever 6mm gaming comes up, but for the most part the Epic engine keeps you tied to GW IP.

For the reasons others have gone into already unit generators aren't really feasible, but you can just use the existing Imperial Guard list say and use whatever infantry and tank models you have counting each as particular IG units. So long as you explain to your opponent what each units counts as in the game then everthing's fine. A bit of basic GW knowledge or what is what helps but I've seen people collect and use entire armies in epic without using any actual GW models.


If you're not too submerged in GW fluff, it's fairly easy to guess what roles an M60A3 and an M113A1 ought to play in an IG army.
I think I might begin to get antsy when the proxying began to stray across categories: "I didn't have enough T72s, so let me proxy my BMPs as Russes and my T80s as Chimeras."


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 Post subject: Re: Generic Game built on Epic
PostPosted: Wed Sep 15, 2010 6:02 pm 
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[/quote]

On the first point, there's really not all that much beside player preference to keep us tied to GW IP. In fact, one direction to go is to embark on wholesale proxying on the basis of preexisting army lists. Parenthetically, whether or not the army lists are protectable 'intellectual property, they are certainly intellectual resources of some value-- they've been tested, balanced, and imbued with character that would be absent a generic army generation system. Which suggests a use for the masses of GHQ lead I have sitting in my closet: paint the the T-72's, BMP's, and BRDM's cherry red and call them gunwagons, battlewagons, and war buggies, respectively.

(The sirens start screaming in Youngstown Ohio, as a certain camo-purist is stricken apoplectic by -- nearly -- the ultimate heresy). (Hmm... what does MERDC look like in Lemon yellow, lime green, and radiation purple?)


[/quote] :o :o :o :o :o :o ::)

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 Post subject: Re: Generic Game built on Epic
PostPosted: Wed Sep 15, 2010 6:08 pm 
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Carrington wrote:
If you're not too submerged in GW fluff, it's fairly easy to guess what roles an M60A3 and an M113A1 ought to play in an IG army.
I think I might begin to get antsy when the proxying began to stray across categories: "I didn't have enough T72s, so let me proxy my BMPs as Russes and my T80s as Chimeras."

I'm not familiar with real life tanks but that's a fair point. Proxying real life troop models as IG versions is fine but it's best to consistently proxy one thing as another and to use an appropriate proxy or things look wrong and can get confusing.


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 Post subject: Re: Generic Game built on Epic
PostPosted: Wed Sep 15, 2010 6:10 pm 
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Hmm... almost worth getting out the spray can.

Proxy pics soon.
>:D


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 Post subject: Re: Generic Game built on Epic
PostPosted: Thu Sep 16, 2010 1:48 am 
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Proxying is ok, but I'm still tied to the original design of that army list as far as strategy, structure. and fluff. Ideally I'd like to see something like my Hammer's Slammers or Neo-Soviets, or what ever to match a TO&E and structure that matches the fluff for the models or the fluff in my head. If I proxy in Bugs for Tyrannids or near modern for IG, I'm not that far off. But what about some made up faction that has a whole different theme that I make up?

Basically I'd like to have FWC (which I like), except built on Epic. So instead individual units, thing activate as a group, the use of blast templates, etc. I realize that this is somewhat of a hypothetical discussion, but what if for example in the some created a new system without the GW lists and fluff, but had the core Epic mechanics, some basic list based on existing factions from other manufactures, and general guideline for basic unit specs. Maybe not even make it points based, only scenario base or something like Fast and Dirty or Stargrunt that the lists are just a TO&E, and the command groups operate based on that? For example, each functional command group represents a platoon or a company, and the hole battle is at a company or brigade level respectively?

And thanks for all the responses so far ;D I love these kind of discussions.


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 Post subject: Re: Generic Game built on Epic
PostPosted: Thu Sep 16, 2010 1:09 pm 
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I think that this really depends on what you actually depend to do with the rules. If you want your Hammers Slammers to fight your Space Marines, that may be more difficult than having WWII Russians against WWII Americans. With the WWII game, you can simple exaggerate the stats to create more pronounced differences on a D6.

Also, is this just for your home games, as a fan-based support project, or as a marketable game in the future? If its just for you and your group to play, you dont need to touch the rules, and simply throw together the army lists and special rules for whatever forces you want to play.

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 Post subject: Re: Generic Game built on Epic
PostPosted: Thu Sep 16, 2010 1:56 pm 
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CyberShadow wrote:
If you want your Hammers Slammers to fight your Space Marines, that may be more difficult than having WWII Russians against WWII Americans


I'd like the tool set to do both. One of my personal requirements I use anymore, is that I can spec and use whatever figs I want, and the tools to do that are in the rules.

I'd love to see it as a marketed project or at least fanbased, I know if someone put it together, I'd buy a copy.


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 Post subject: Re: Generic Game built on Epic
PostPosted: Thu Sep 16, 2010 2:39 pm 
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GlynG wrote:
Carrington wrote:
If you're not too submerged in GW fluff, it's fairly easy to guess what roles an M60A3 and an M113A1 ought to play in an IG army.
I think I might begin to get antsy when the proxying began to stray across categories: "I didn't have enough T72s, so let me proxy my BMPs as Russes and my T80s as Chimeras."

I'm not familiar with real life tanks but that's a fair point. Proxying real life troop models as IG versions is fine but it's best to consistently proxy one thing as another and to use an appropriate proxy or things look wrong and can get confusing.

Yes, one gent here used GHQ for some his IG ... IIRC ... BMPs = Chimeras, Haubitze 2000 = Basilisks, etc. ... as long as you & your crew agree ... it's all good !! And certainly, my "beloved" M113 looks like a Rhino ... ;D

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 Post subject: Re: Generic Game built on Epic
PostPosted: Thu Sep 16, 2010 2:53 pm 
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CyberShadow wrote:
I think that this really depends on what you actually depend to do with the rules. If you want your Hammers Slammers to fight your Space Marines, that may be more difficult than having WWII Russians against WWII Americans. With the WWII game, you can simple exaggerate the stats to create more pronounced differences on a D6.

Also, is this just for your home games, as a fan-based support project, or as a marketable game in the future? If its just for you and your group to play, you dont need to touch the rules, and simply throw together the army lists and special rules for whatever forces you want to play.

Once O/C releases 6mm Slammer AFVs later this year, they will take on all my G/W-F/W, DRM & E/W Forces ... ;D Unless they are hired by one of them ... ;D A long time ago, Jon from GZG, did a "strawman" set of rules for Slammers in Dirtside. The thing that really is obvious, is the Slammers points values were very high. And he recomended 3 to 1 ratio of forces that are fighting the Slammers. An M2 Slammer HBT would make short order of a platoon of Russes ... ::) ;D

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 Post subject: Re: Generic Game built on Epic
PostPosted: Thu Sep 16, 2010 2:55 pm 
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Carrington wrote:
Hmm... almost worth getting out the spray can.

Proxy pics soon.
>:D

Well if you use Russkie stuff ... it has to be red !!!!!!! :o ;D

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 Post subject: Re: Generic Game built on Epic
PostPosted: Thu Sep 16, 2010 2:58 pm 
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GlynG wrote:
I'm not familiar with real life tanks but that's a fair point. Proxying real life troop models as IG versions is fine but it's best to consistently proxy one thing as another and to use an appropriate proxy or things look wrong and can get confusing.

Just go to the GHQ site ... he has about everything modern armies use ... There will be a test later ... ;D

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