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Eeexcellent Smithers! Nice batrep Jaldon. Thanks heaps for actually playing it in the first place and posting it up in the second.
No I am sorry it took me so long to get it up. I am a complete internet turd now that both my sons have moved out, I have no one to ask to help me

Thanks has to go to Cybershadow who bailed me out (Again) in the end and hosted the batrep for me. Also to Rich and Jesse for playing the battle and the guys at the game store for adding their two cents.
Heck Dobbsy I liked what I saw soooooo much that I wanna play the next battle using the Wolves

Let somebody else do the map and notes I wanna play

In the end my pleasure if it furthers the game and the work you are doing on the Space Wolves list.
I failed miserably at linking the pics to the report so they may have to wait a couple of days more before I can get them up (If at all). Be warned we played the battle on a table I built that is grided so that the formations positions can be accurately mapped for the report, so it don't look all that great.
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How did Jesse find the Fenrisian Wolves?
I do not know if this is your intention but he looked at the Fenrisian Wolves Pack as a neat throw away shock formation. Good for one assault and if you got more out of them then they were a plus to the army. As for the upgrade to the characters he liked the fact it gave him a place to spend extra points. For this report he packed a couple in to see if, in the long run, they were worth it. He thinks they are a neat addition and not too overpowering. Rich and I both agree on this.
Sorry but I cannot always include all the comments in the AABS, I record the conversation we have after the battle and then pick out what I think are the relavent highlights for the report.
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Other than when being broken, what sort of BMs numbers were the Great Companies holding most of the time? Did they shed most or all of them with single heroes?
The 1st Great Company was broken in the assault, and as for the 2nd and 3rd the truth be known neither of them was ever in danger of breaking from blast markers. At the most, and I am going from memory here, I don't think they ever got near 50% of breaking. That said let's remember they were fighting Orks who are not really known for their shooting ability

My two cents here only but I don't really think they are going to need two heros in the Great Company to fight effectively. Jesse did a fine job of concentrating on the battle as a playtest of the army putting victory second, as did Rich. Those three Great Companies with just one character were dead hard, and I do mean dead hard. Rich commented more then once, during the end turn interlude where I layed out the formation positions for the next turn, how hard they were. The most pointed interlude was when the 1st Great Company Broke and then failed to rally, rolling two '1s' in a row

Rich moaned 'Damn I wanted to see if I could have stopped them breaking out, now I'll never know!' or something to that effect if memory serves.
In truth I don't think he could have stopped the Space Wolves breaking out IF the 1st had been available instead of remaining broken (Fortunes of War).
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The Grey Hunters seemed to really get hammered (24 reduced to 6?). How did Jesse feel about them as a unit type?
Once he got to know them on the battlefield, he loved them....really. Let me explain if I can.
While they did get hammered, as the report shows with stark clarity, what really doesn't come out in the report was the actual overall flexibility of the Grey Hunters in assault style combat. Basically Jesse had a pre-concieved notion that the Grey Hunters were good for Assault CC and got the Long Fangs to give them some ranged shooting. Once things got up close and personal, in turns two and three, he quickly changed his style of play and reverted to using combinations of Assault CC and Assault FF against the Orks. Basically the Grey Hunters have the flexibility in Assault Combat to use either their better CC (3+) ability or their very good FF (4+) ability. In short if you were trying to make the Great Company and Assault powerhouse it is a sure bet you are pretty damn close to already being there, if not already there
Think of it this way, if an opponent is real good at Assault CC then the Wolves can hit them with Assault FF, if they are real good at Assualt FF then the Wolves can hit them with Assault CC.
In ranged combat they are weak and need support, but that is how the Space Wolves should be so it works in my book.
My two cents keep unblooded, it is not a massive overpowering rule, either way, and it fits the character of the list.
Disclaimer: While I do think the Great Companies don't need anymore help other then ATSKNF, they have only fought one batrep against one army style. I admit to test who was the better assault specialists, and the indications are good. Now Jack and his 'Wild Biel Tann' Eldar want a shot at the Wolves. I am tempted to take command of the Wolves against him and let Bob do the reporting
Cheers,
Jaldon
I know a dead parrot when I see one and I am looking at one right now