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FAQ update.

 Post subject: FAQ update.
PostPosted: Thu Sep 02, 2010 3:45 pm 
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So, it's time for another round. Deleted my first post because of an errant click, so this is short. Throw opinions in. If you can think of other items, let me know.
========

Cover from enemy AVs? - Odd, but RAW is yes. We can add a note that it is frequently house ruled.

TK and Invulnerable Saves - Discussion in progress. Right now, I'd say Consensus has developed that saves are after the multi-roll for WEs, but non-WEs count them as one hit/one save.

Hackdown versus Autokill timing in assaults - Hackdowns first, then autokills.

Air Assaults into Scout-screened formations - Treat as starting a move in enemy ZoC. If in target's ZoC, they must attempt to reach base contact. If they can move out of all enemy ZoC (avoiding the target's ZoC entirely and escaping the screening ZoC), they may choose to do so instead of charging to base contact.

Barging target out of coherency - In most cases this is not possible because the WE has to follow the charge rules, which means it must move towards any enemy whose Zone of Control it enters. Generally, this forces the WE deeper into the target formation and would not allow it to grab a unit and drag it off. If it does happen, the target is not subject to coherency until the formation moves (countercharges) and it may choose not to if it would result in being out of formation. So barging cannot, by itself, cause casualties due to loss of formation (1.7.4). In any case, attempting this would be cheesy.

Spacecraft and Drop Pods - BM generation and timing - Spacecraft attacks generate a single "BM for coming under fire" just as if any other multi-attack unit hits a target. Drop Pods (and other after-planetfall attacks) create an additional BM for "coming under fire" as the attacks come from a separate formation.

Drop Pods are placed sequentially after the previous pod and deathwind have been resolved. So that's 1) Spacecraft attacks, 2) Drop Pod, 3) Deathwind attacks, Repeat 2 and 3 as needed.

Effects of casualties and BMs are resolved at the end of the spacecraft's activation, i.e. formations do not break in the middle of a wave of drop pod attacks. [still under some discussion]

Barrage Attacks - Is it "unit by unit" to-hit and allocation rolls, or is it "front to back" as normal under the template? Units are grouped by types, meaning not "unit type" in terms of infantry/AV/etc., but each type of unit. If an Ork Warband were hit by a barrages, for example, you would roll 2 hits against Nobz, 6 against Boyz and 2 against Grots and apply the hits to the appropriate unit. If that Warband happened to also include the Ork Warboss, you would roll to hit the Warboss separately from other kinds of units as well.


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 Post subject: Re: FAQ update.
PostPosted: Thu Sep 02, 2010 3:50 pm 
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I'm gonna assume Jervis hasn't gotten back to us with the Barrage question answer.

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 Post subject: Re: FAQ update.
PostPosted: Thu Sep 02, 2010 4:14 pm 
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Evil and Chaos wrote:
I'm gonna assume Jervis hasn't gotten back to us with the Barrage question answer.

Actually, I didn't send it. I had asked the community at large if they felt the way I phrased the question was without bias. I only had responses from the "combined to-hit and allocation" side of the fence so I put it off and then forgot.

It's on the way.


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 Post subject: Re: FAQ update.
PostPosted: Thu Sep 02, 2010 4:15 pm 
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Cool cool.

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 Post subject: Re: FAQ update.
PostPosted: Thu Sep 02, 2010 5:13 pm 
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The Scout-screened formations FAQ is confusing me, can anyone point to an example or give one for clarification? What is it allowing/disallowing?

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 Post subject: Re: FAQ update.
PostPosted: Thu Sep 02, 2010 5:20 pm 
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Dave wrote:
The Scout-screened formations FAQ is confusing me, can anyone point to an example or give one for clarification? What is it allowing/disallowing?


It's basically about WE air assaults when they barge into the target formation, which is screened by a scout formation. There was a thread about it a couple of weeks ago.

[EDIT] This one viewtopic.php?f=4&t=18930


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 Post subject: Re: FAQ update.
PostPosted: Thu Sep 02, 2010 5:31 pm 
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Ah, ya. I remember that one. The answer didn't make reference to the air assault portion and I didn't make the connection. Thanks.

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 Post subject: Re: FAQ update.
PostPosted: Thu Sep 02, 2010 7:14 pm 
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Edited. Thanks.


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 Post subject: Re: FAQ update.
PostPosted: Thu Sep 02, 2010 8:38 pm 
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Another FAQ that is needed is when can Aircraft fire their AA, and relates to the last couple of pages on the barrage thread.

Q. Can aircraft, that are still flying after they have finished their action, use their AA against other enemy aircraft?
A. . . . . .?

The debate revolves around the term firing "in defence"


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 Post subject: Re: FAQ update.
PostPosted: Thu Sep 02, 2010 8:48 pm 
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nealhunt wrote:
So, it's time for another round. Deleted my first post because of an errant click, so this is short. Throw opinions in. If you can think of other items, let me know.

Do you mean the original FAQ thread is deleted? Is that the one that had Invulnerable Saves not work against "hackdowns"?

If not, where is that one?

Also, the clarification for the GT Scenario that "reserved" formations (declared Air/Space/Gate/Teleport) can not count for alternating deployments.

Morgan Vening


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 Post subject: Re: FAQ update.
PostPosted: Thu Sep 02, 2010 9:52 pm 
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Ginger: Was there a thread on that?


Morgan: The FAQ thread is fine. I started a thread like this one with new FAQs to consider (with more detail than above) and accidentally deleted it before posting.

The Master FAQ thread is pinned in the "EA Rules Amendments" forum:
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=69&t=18419

The FAQ for GT reserve deployment is in there, 6.1.6, along with a full "order of play" for GT setup. Invulnerable Saves are 2.1.6.


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 Post subject: Re: FAQ update.
PostPosted: Fri Sep 03, 2010 1:38 am 
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nealhunt wrote:
Ginger: Was there a thread on that?

Not recently AFAIK, though it was discussed in the bombardig thread.
IIRC this was discussed in the past and was one of the reasons for the 'immediate disengagement' debate.


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 Post subject: Re: FAQ update.
PostPosted: Fri Sep 03, 2010 2:10 pm 
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Edited first post for TK/Invulnerable and Barrage answers.

Ginger: I still can't call up a memory of the discussion. If you would start a separate thread we can cover it.


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 Post subject: Re: FAQ update.
PostPosted: Fri Sep 03, 2010 2:53 pm 
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Neal I have found the thread on AA fire


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 Post subject: Re: FAQ update.
PostPosted: Fri Sep 03, 2010 3:17 pm 
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"Spacecraft and Drop Pods - BM generation and timing - Spacecraft attacks generate a single "BM for coming under fire" just as if any other multi-attack unit hits a target. Drop Pods (and other after-planetfall attacks) create an additional BM for "coming under fire" as the attacks come from a separate formation."

Neal, shouldn't the FAQ refer to 'a single BM for each formation fired upon'? Reading this RAW makes it sound as if, for example, you could fire a spacecraft barrage, hit three formations, and only apply a single BM to one formation. I know that sounds nitpicky but no sense in the FAQ generating more questions.

It should read something to the effect of...
Spacecraft and Drop Pods - BM generation and timing - Spacecraft attacks generate a single "BM for coming under fire" for each formation fired upon, just as if any other multi-attack unit hits a target. Drop Pods (and other after-planetfall attacks) create an additional BM for "coming under fire" for each formation fired upon as the attacks come from a separate formation.


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