Mephiston wrote:
Can I disembark units and not place them in base to base to allow them to FF? I think not as the FAQ covers a unit moving directly into base to base with a target formation.
You can FF if you meet all the conditions. You must be able to dismount outside of enemy ZoCs and not in base contact with the enemy. As long as you don't enter their ZoC, you're not obligated to proceed all the way to contact and can stop for FF.
Since enemy units lose ZoC when in base contact, it's possible to use a few units in base contact to carve out a ZoC "dead zone" in the middle of the enemy formation. What is really possible is, of course, highly dependent on the placement of the actual units on the board. Good placement may make this virtually impossible in practical terms.
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Anyway the issue here isn't the target units ZOC it's the fact that FF units will be in the scouts ZOC only, as the engaged formation will have lost their own ZOC due to being in CC as you indicate above.
Ah. I'd really have to see this. The only way I can picture this working is if the target formation were butted directly up against the edge of the board. I have a feeling that in practical terms it would be very difficult to create this situation in a way that the air assault could not avoid it in some fashion.
I'd let them assault the target. I would interpret the intent of the FAQ on 2.1.12 (the "scouts behind the target" question) as saying that the Scouts cannot really intervene unless they are physically interposed, which is not the case for an air assault. I wouldn't, however, think the attackers could completely ignore the ZoC, so you're stuck with navigating some sort of middle ground. My best guess would be to treat the "disembark" move as much like a normal "starting in the ZoC of the enemy" situation as possible. So, thinking through the requirements and restrictions...
If the attackers have to dismount into the target's ZoC, they have to move to base contact per the charge rules. I think it's clear that entering the target ZoC overrides other considerations in terms of forcing movement.
I think the attackers could choose to move into CC with the target, regardless of ZoC restrictions, as I think that fits the intent of the FAQ.
The attackers could voluntarily stop in FF range only if they could move out of the Scout ZoC because there was a "blank" area they could reach. I would say they had to move directly out of the Scout ZoC just like a normal move starting in enemy ZoC. If they encounter any target ZoC in the path, or they would be forced to CC that target as above.
If it is impossible to get outside the scout ZoC, I think the only choice is to attempt CC, as Meph stated. I don't think it's fair to allow them to just loiter in the scout ZoC, and the only justification for allowing them to ignore the Scout ZoC is that they are charging full on.
If the attackers don't have enough movement to reach CC (if all the valid targets are already doubled up, for instance) then they can move directly towards the closest target in an attempt to reach CC, but they would end up out of base contact due to lack of movement.
What do you guys think?
So, you might be able to manipulate it to keep a minimum number of troops in CC. As an example, if you dropped a Thawk with Assaults and Devs, you could have the Assault Marines move to base contact with the troops closest to the Thawk, leaving the Devs with no valid CC targets, so they would move towards the closest enemies and stop at the limit of their movement. With the Thawk in contact with an enemy unit or two and the assault marines hitting the next closest 4 enemies, you might even tie up enough that the enemy could not countercharge into base with the Devs, either due to distance or because the Assault Marines were physically interposed so the enemy could not move past them.