rasputindarksyde wrote:
- Ok but then they need higher number to be hit on. So those 4+ AT shots are now 5+ so not as many going through. And forget it if they moved at the double. 6+
Are you playing 40K or Epic:A?
LV can be hit by both AP and AT weapons. Enemy do not gain a negative to hit moving targets
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- yes they are but when they are covering the AV stuff from getting shot at then it is an advantage. Right?
- Most of the nid stuff is expensive. Hell gaunts are pretty expensive if you ask me.
- They are nids the shouldn't do much of that anyways.
- Again nids, they really shouldn't have much in th ways of armor, but they do have more then gaunts do.
If you are buying up AV and LV units for a horde army such as this, you are reducing the effectiveness of the 'horde' on the table. Gaunts are nowhere near as expensive as Raveners and you probably end up getting better 'bang for the buck' if you include these to complement the Raveners. Also do not ignore the weaknesses of no shooting and crappy armour. As an opponent, you need to use these against the nids where possible. Hurt them with shooting and then charge where possible. If expecting a charge, use Overwatch to help yourself out. Sniper is also a handy skill against the nids.
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- Not really sure what you mean with this?
They are 5+ FF. Engage them in a FF assault (10-15cm) after shooting at them (to give them the BM) and calculate your chances of winning. Only bad luck will muffle a well planned charge in this respect.
Also, use air support vs Nids. Once the Nid player has to pay for air defence, he is eating into his 'on table' effectiveness.