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Next Supplement Project...

 Post subject: Re: Next Supplement Project...
PostPosted: Wed Jul 21, 2010 9:16 am 
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If I can offer any help, I'd be pleased to. I work in illustrated publishing as a layout editor, so I'm very comfortable working on design and copy editing. In short; supply me with the text and illustrations, and I can get it laid it out print-ready.

As to the focus of the project, I think an expansion that collates the various titan lists (AMTL; OGBM and the Eldar titan list) in a campaign would be great. It's tightly focussed, expands the game as a proper supplement, and has a great unique quality.

The Mechanicus list deserves some screentime of its own against something like the 'Nids, in my opinion.

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 Post subject: Re: Next Supplement Project...
PostPosted: Wed Jul 21, 2010 11:18 am 
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In regard to number of lists: I'd say there's too many. Five would seem about the maximum - anything more feels really crowded.

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 Post subject: Re: Next Supplement Project...
PostPosted: Wed Jul 21, 2010 11:22 am 
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Simulated Knave wrote:
In regard to number of lists: I'd say there's too many. Five would seem about the maximum - anything more feels really crowded.

I would agree but its E&C supplement and call on that one. But i would recommend the following:

AMTL
Knights
Skitarii PDF
Imperial Crusade

Ork Titans
Eldar Titans
Ork Grot's

Granted that's 7 but the 3 AM are kinda linked....It shows the the main interest of the AM with a mix bag of Imperial support.


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 Post subject: Re: Next Supplement Project...
PostPosted: Wed Jul 21, 2010 11:28 am 
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I would agree but its E&C supplement and call on that one.


Nobody said he has to listen to us. :P

Of the ones you mentioned, I'd cut the IG Crusade and/or the Skitarii.

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Last edited by Simulated Knave on Wed Jul 21, 2010 11:30 am, edited 1 time in total.

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 Post subject: Re: Next Supplement Project...
PostPosted: Wed Jul 21, 2010 11:29 am 
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Simulated Knave wrote:
In regard to number of lists: I'd say there's too many. Five would seem about the maximum - anything more feels really crowded.

I don't see why we need to stick to ~3 lists per supplement.

As long as they're handled adroitly and presented in a clearly distinguishable manner, I'm confident that this new direction (More lists in each supplement) will allow us to open up the story a bit more, and also include a lot more of the community's hard work in each supplement.

Were the community cranking out supplements left-right-and-centre, I would agree that ~3 lists per book would be better, so as to spread our work across multiple supplements.

However, the community is mostly focused on list writing, and not particularly on supplement writing, so in order to actually collate a small ammount of our lists, greater numbers of lists per supplement are preferred.


So no, I won't be reducing the number of lists unless two or three other people also start in on writing supplements.

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 Post subject: Re: Next Supplement Project...
PostPosted: Wed Jul 21, 2010 11:40 am 
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Well i'm still working on EPIC: MAELSTROM featuring Red Corsairs and other stuff. Unfortunately i have posted all the ideas i had on this forum and not on my harddrive and can't find it anymore :(
So i have to start fromscratch. At least the armylists itselfe i have :)
But for now the hot weather hampers my enthusiasm to write.

EDIT: Found the old thread :)

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Last edited by BlackLegion on Wed Jul 21, 2010 11:54 am, edited 1 time in total.

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 Post subject: Re: Next Supplement Project...
PostPosted: Wed Jul 21, 2010 11:45 am 
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As long as they're handled adroitly and presented in a clearly distinguishable manner, I'm confident that this new direction (More lists in each supplement) will allow us to open up the story a bit more, and also include a lot more of the community's hard work in each supplement.


See, I doubt it's really possible to handle ten-plus lists adroitly. Also, cutting things back to a few lists gives the supplement some character and a clear objective/theme. At the moment, despite the ostensible focus on War-Machines/Titans, it feels like it's a clearinghouse for surplus Ork lists.

EDIT: Actually, looking at your post where you listed the lists, a hefty chunk of the Ork lists don't seem to actually exist: Speed Freaks, the Gargant Bigmob and the Grotling Horde are the clearly extant ones. And I'm not sure why we need another generic waaaagh list: what's wrong with the default Ork list?

Quote:
Were the community cranking out supplements left-right-and-centre, I would agree that ~3 lists per book would be better, so as to spread our work across multiple supplements.


Perhaps the community should focus (at some point) on creating a supplement kit or a guide to creating supplements, in order to facilitate this?

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 Post subject: Re: Next Supplement Project...
PostPosted: Wed Jul 21, 2010 12:18 pm 
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See, I doubt it's really possible to handle ten-plus lists adroitly.

Just watch me. :-)

Quote:
Also, cutting things back to a few lists gives the supplement some character and a clear objective/theme. At the moment, despite the ostensible focus on War-Machines/Titans, it feels like it's a clearinghouse for surplus Ork lists.

Ostensible is a good word to use, and it's very appropriate.
Yes, I would like to have several different Ork lists, showcasing the different styles of Ork warfare, just as there are to be three Ad-Mech lists showcasing their different styles of warfare.

Quote:
EDIT: Actually, looking at your post where you listed the lists, a hefty chunk of the Ork lists don't seem to actually exist: Speed Freaks, the Gargant Bigmob and the Grotling Horde are the clearly extant ones. And I'm not sure why we need another generic waaaagh list: what's wrong with the default Ork list?


Speed Freaks, Gargants, Grots, and Blood Axes all exist.
Of those, all but the Grot list have seen a decent amount of testing.

That only leaves the generic waaagh list, which I want in there to feature some of the units released for the orks in 40k over the last 6 years (since E:A's release). It will have its own drawbacks to balance it (Lack of Gargants, for a start), and as a minor variant list shouldn't be too hard to balance.

Quote:
Perhaps the community should focus (at some point) on creating a supplement kit or a guide to creating supplements, in order to facilitate this?

Desktop publishing software, set some page margins, start writing.
Write for six months, then you're done.

Anyone capable of posting an army list online is capable of writing a supplement project.

It's not lack of know-how that stops people writing supplements, it's lack of time, or more likely, motivation.

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 Post subject: Re: Next Supplement Project...
PostPosted: Wed Jul 21, 2010 12:30 pm 
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Apologist wrote:
If I can offer any help, I'd be pleased to. I work in illustrated publishing as a layout editor, so I'm very comfortable working on design and copy editing. In short; supply me with the text and illustrations, and I can get it laid it out print-ready.

I reckon I'll be knocking on your door for advice!

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 Post subject: Re: Next Supplement Project...
PostPosted: Wed Jul 21, 2010 12:45 pm 
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Speed Freaks, Gargants, Grots, and Blood Axes all exist.


I know the first three do - that's what I was saying/trying to say.

Since the Blood Axes are mercenaries (IIRC), perhaps they could/should be saved for a later supplement, to fight alongside Imperial forces (what a twist!)?

Also, I thought we were including more than one Klan list?

Quote:
That only leaves the generic waaagh list, which I want in there to feature some of the units released for the orks in 40k over the last 6 years (since E:A's release). It will have its own drawbacks to balance it (Lack of Gargants, for a start), and as a minor variant list shouldn't be too hard to balance.


Fair enough.

Quote:
It's not lack of know-how that stops people writing supplements, it's lack of time, or more likely, motivation.


I didn't realize there was that little to it. :P

So all I need to do is finish two army lists and dragoon one or two more on board and I can haz supplement!

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 Post subject: Re: Next Supplement Project...
PostPosted: Wed Jul 21, 2010 1:24 pm 
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Simulated Knave wrote:
Quote:
Speed Freaks, Gargants, Grots, and Blood Axes all exist.


I know the first three do - that's what I was saying/trying to say.



Here are the lists for the supplement and their developers as I have them pencilled in at the moment:

Titan Legion - E&C
Skitarii - E&C
Knights - Morgan Vening
Attillan Imperial Guard - Rug

Gobgutz Badfang's Waaaagh! - E&C
Albert Orkstein's Gargant Bigmob - Nealhunt
Speed Freaks - Tiny Tim
Sun-Tzork's Grotling Horde! - E&C
Blood Axe Clan - Nealhunt


So that's 9 lists, with 5 different list Champions to steward them to completion. Indeed, several are already de-facto completed.


Quote:
Since the Blood Axes are mercenaries (IIRC), perhaps they could/should be saved for a later supplement, to fight alongside Imperial forces (what a twist!)?

Also, I thought we were including more than one Klan list?


The only varian clan I picked so far was Blood Axes, because Nealhunt has a list written that's already seen a good ammount of playtesting.

Should other clan lists emerge in time then there may be a place for them too, but I'm trying to draw from lists that already exist wherever possible.

Quote:
So all I need to do is finish two army lists and dragoon one or two more on board and I can haz supplement!

I see no reason why this couldn't happen.

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 Post subject: Re: Next Supplement Project...
PostPosted: Wed Jul 21, 2010 1:40 pm 
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Evil and Chaos wrote:
Here are the lists for the supplement and their developers as I have them pencilled in at the moment:

Titan Legion - E&C
Skitarii - E&C
Knights - Morgan Vening
Attillan Imperial Guard - Rug

Gobgutz Badfang's Waaaagh! - E&C
Albert Orkstein's Gargant Bigmob - Nealhunt
Speed Freaks - Tiny Tim
Sun-Tzork's Grotling Horde! - E&C
Blood Axe Clan - Nealhunt

So that's 9 lists, with 5 different list Champions to steward them to completion. Indeed, several are already de-facto completed.

Also, to be noted, there's quite a lot of cross-pollination between the lists. Knights/Skitarii/Titan Legion share at least a small amount of units/formations. Not sure what the Attillan's add, but even just having the standard allies contingent (Navy/TL) is more duplication. The orks, even more so. Just a quick look seems to have only a half dozen or less unique units in each of the last three lists, all the rest being 'core' Ork.

Whereas Raiders was three distinct races (Dark Eldar/Ig Minervan/Necron) with completely distinct profiles, structures and concepts. So while this project has 9 races, it's really about 2 sides (the Mechanicus and the Orks). That it has several base options for each side is only really a minor wrinkle.

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 Post subject: Re: Next Supplement Project...
PostPosted: Wed Jul 21, 2010 3:06 pm 
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plus most of raiders book was story and 'how to make dark eldar models'
story is good, but i think less would suffice, and i'm pretty sure we dont need a "how to make" section (if we do, make it an additional booklet. hell, i'd like a cut down "these are the lists and summaries" section of the raiders lists as a seperate option aswell)

really, the actual list/rules part of the raiders was 33 pages, 1/4 of the PDF. and thats with several pages that where primarily art.

assuming there is some crossover between the AMTL lists and the Orks, twice as many lists wont take up twice as much space, and you've already saved more than an extra 33 pages with no modelling guide

i'd like to see more lists. i'd actually really like it to be a full on Titan themed book, with AMTL, gargants, eldar knights, and chaos too, house devine if not a more generic traitor titans spread. Epic: God Machines should probably spread itself out thinner but wider than Raiders did.

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 Post subject: Re: Next Supplement Project...
PostPosted: Wed Jul 21, 2010 3:08 pm 
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I'm aiming for ~100 pages, larger than Swordwind and Siege, smaller than Raiders and Armageddon.

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 Post subject: Re: Next Supplement Project...
PostPosted: Wed Jul 21, 2010 4:32 pm 
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Quote:
Gobgutz Badfang's Waaagh!


Will you use the dumbed down weapon stats of the E:A rulebook or use more original ones?
As well will you use existing unit stats (Battle-/Gunwagon, etc) or will you invent them new based on their Wh40k stats and abilities?

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