stompzilla wrote:
That's kind of the point though. If you lose all your synapse you're buggered.
Sorry, on rereading my post, I wasn't as clear as I intended. I don't have a problem with the Synapseless being crap. My issue was the exception in the rule. Either attach the +1 Engage/Rally modifier to the Synapse Rule if only Synapse led formations gain it, or change the base initiative to 5+ for Synapseless. Exceptions should be minimalised when writing rules. I only made mention of the -4 penalty, because I don't think it's necessary. Apply Relentless to Synapseless formations anyway, and it's not likely to be a big deal most of the time. Hence, the ability to remove the exception.
Jeridian wrote:
Why should Tyranids be exempt from a fundamental Epic Armageddon core mechanic (i.e. putting Blast Markers on the enemy makes it harder for them to activate) that every other army has to contend with?
How will that endear a new (and inherently semi-official) army to new opponents playing it?
I assume you refering to my being for 0+ Init Engage. As long as it's only Engage, I have no problem with it. As long as the other actions aren't close to automatic (2-3+), it shouldn't be difficult to maneuver around tactically. But given a SR of 1, failing on an Engage (given that Tyranids can't do much on Hold) is just a kick in the teeth they just don't need, IMO. Blast Markers should be important, but for non-Engage Actions, which they still need to do. Marching and Doubling (so as not to lose FF opportunities) I have no problem with them failing, and being disruptive to the Hive Mind's strategies.
Jeridian wrote:
With the Synapse-less formation- that's the whole point, yes. A formation solely of lower-rung Brood creatures is about as useful to you as a herd of cats. That's how Tyranids function. Kill the Synapse, the Brood beasts scurry around instinctively- free of your (the player) control.
In wargaming an army is defined as much by it's weaknesses as it's strengths.
If your worried about failed activations take a Supreme Commander (like every other army has to), if your worried about Synapse-less formations being useless protect your Synapse.
And the EA Tyranid's weakness has for the most part been doing anything outside of Engaging. Their strength should be Engaging, and with a 1+ base, the ravening horde of tooth and claw is just as likely to sit and scratch themselves as anyone else.
It's no secret I've got problems with the Tyranid list. But them having a 0+ base Engage (modifiable) is not one of them.
Morgan Vening