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I suppose that's one reason I ask. Many E40k cities I see don't look like hives, they look like parking lots, or maybe Tianamen square, without the square.
Of course I'm particularly struck by these 'urban environments' because ASL accustomed me to very short Lines of Sight in cities... contrary to the dynamics of an E:A game, where it is almost impossible to skulk successfully.
E.g. the skulking land raiders in Hena's picture above can be seen fairly easily by a unit that doubles or moves laterally to catch a diagonal shot.... not to mention that the comparative weakness of opp fire tends to encourage that kind of manuever.
NB, I don't mean to be critical of the modeling, Hena -- these are great foundations for a city fight... it's just that I'm perplexed by how sparse many EA 'cities' seem to be.
That's mainly because the lack of enough buildings. That's almost all that I have at the moment, so I have to spread them out. Next step would be to somehow construct a 100 or so buildings

I've been trying to figure out how to use the nice DRM blisters: square and fairly high, just missing outside detailing. Hmm... Maybe I'll glue strips of cork to the sides...