Angel_of_Caliban wrote:
berzerkmonkey wrote:
Carrington wrote:
Is there much in the fluff about 40k-era urban planning?
Welp, if it's anything like Dawn of War, crap just falls from the sky and servitors just unpack it where it lands...

LOL I don't think that's how it works all over the galaxy.
I remember reading in some books about world's being design by architect's but after years of growth they just started building on top of old remains parts of the city and threw plans out the window due to rapid population increase. That's how slums get started on Hive's I guess. But that was a few BL books. But I'm sure like everything in 40k it can all be the same, different or anywhere in between depending on who you ask.I suppose that's one reason I ask. Many E40k cities I see don't look like hives, they look like parking lots, or maybe Tianamen square, without the square.
Of course I'm particularly struck by these 'urban environments' because ASL accustomed me to very short Lines of Sight in cities... contrary to the dynamics of an E:A game, where it is almost impossible to skulk successfully.
E.g. the skulking land raiders in Hena's picture above can be seen fairly easily by a unit that doubles or moves laterally to catch a diagonal shot.... not to mention that the comparative weakness of opp fire tends to encourage that kind of manuever.
NB, I don't mean to be critical of the modeling, Hena -- these are great foundations for a city fight... it's just that I'm perplexed by how sparse many EA 'cities' seem to be.