Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 12 posts ] 

Knightworld - Core Formation Composition

 Post subject: Knightworld - Core Formation Composition
PostPosted: Tue Jun 01, 2010 1:34 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jul 25, 2008 1:50 am
Posts: 835
This is another feeler thread before I release my first incarnation of the Knightworld list.

Just curious where the Knight constituency feels regarding a change to Core Formation Composition. It's been the one thing that I've had more than a passing issue with, and I'm curious as to what other people feel.

The problem (for me and a few others I've spoken with), stems from a 3 unit formation having it's integrity too much in the hands of fate. A single shot, a botched save, and a broken formation as a result. Coupled with expensive attrition (Each BM kills a ~75pt Knight) and difficulty rallying (4+ under best circumstance), it just made playing with 3-man formations way too risky, and the next costing was almost double the points.

Firstly, there's the issue of pack size. That's where the current creation guidelines seem to come from. Are people comfortable with shifting this, or would they retain the mutiples of 3?

The way I see it, there are several ways that can be kept, without losing the integrity of what I want to change, if people would rather stick there.

Option 1 - Knights purchased as upgrades are purchased individually (up to 3 per Upgrade Option).
Option 2 - Seneschals are purchased with a Knight (approx 125pts)
Option 3 - Seneschals have the option of being an upgrade (50pts) or with a Knight (~125pts).

Then there's also dropping the 3 multiple, allowing..

Option 4 - Basic Knight formation is 4 strong (325pts). Upgrades are 2 strong (125pts), keeping the integrity of the 450pt extended formation, making an 8 man slightly cheaper (per capita to the existent 9 man ones).

Option 3 is probably the least controversial, as it doesn't change the existing makeup in any way, but it's really only a fix if you take a Seneschal. Which for me isn't an issue, but others might prefer not to use Seneschals and still want a fix.

There might also be another option I haven't thought of, and I'd be glad to hear it. I'm not real interested in making the Knights resistant to the consequences of breaking (Fearless is absolutely out of the question), just making them SLIGHTLY harder to get into that position. I'm interested in what ideas people like, would consider, and hate. If your existing armies are a factor in that (Painted in triplets, making it hard to accommodate Option 4) , I want to hear about it as well. Like the Knightshield thread, I've got an idea in mind of what I would like, but don't want to run directly into a wall of opposition, and heck, someone may have a more elegant solution.

Morgan Vening
- Knightworld Sub-Champion


Top
 Profile Send private message  
 
 Post subject: Re: Knightworld - Core Formation Composition
PostPosted: Tue Jun 01, 2010 11:12 am 
Brood Brother
Brood Brother

Joined: Thu May 29, 2008 3:04 pm
Posts: 144
Location: London
I think option 1 is probably the best. Not in favour of changing to a 4-Knight formation base - knights have been in 'basic' formations of 3 at least since Titan Legions and the release of the plastic Paladins, and making the base formation as 4 would almost certainly impact on people's collections/painting, and seeing as the models are all OOP it would be problematical to 'top up' to the new formation sizes.

Another advantage of having variable size formations is that as it stands, with the 1:1 core/support ratio and lack of upgrades worth under 200 points (barring senechals) choosing a list is quite restrictive. Having Knight upgrades as 1-3 would mean it would be easier to avoid having unspent points without diluting the knight-focussed character of the list.


Top
 Profile Send private message  
 
 Post subject: Re: Knightworld - Core Formation Composition
PostPosted: Tue Jun 01, 2010 3:10 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Sep 04, 2008 12:27 am
Posts: 633
Location: Melbourne, Aus
I think the 4+2 is a good idea game wise. I tend to have collected knights in multiple lots of 6's so can field whatev.


Top
 Profile Send private message  
 
 Post subject: Re: Knightworld - Core Formation Composition
PostPosted: Tue Jun 01, 2010 7:03 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Oct 24, 2009 2:15 pm
Posts: 35
The problem here is that metal knights are in 3's and obtaining a 4th would be tricky. I'd go for option 3 for now to make it easy for people who can do it either way. Best to have an army that fits in with what people currently have.


Top
 Profile Send private message  
 
 Post subject: Re: Knightworld - Core Formation Composition
PostPosted: Tue Jun 01, 2010 8:08 pm 
Brood Brother
Brood Brother
User avatar

Joined: Mon Sep 07, 2009 7:48 pm
Posts: 19
Location: The Black Heart of Essex
It's probably barely worth adding (but I'm adding it anyway), that certain shield options (as covered in the other thread) leave 3 man formations doing very nicely thank you.

Assuming there's to be no ablative shields, then options 1 & 3 both sound good.


Top
 Profile Send private message  
 
 Post subject: Re: Knightworld - Core Formation Composition
PostPosted: Tue Jun 01, 2010 9:40 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
I think the number of knights in the original packaging from years ago is probably not critical at this point. It's nice to keep it in mind as a "wish list" item but it should probably be low priority.


Top
 Profile Send private message  
 
 Post subject: Re: Knightworld - Core Formation Composition
PostPosted: Tue Jun 01, 2010 11:58 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jul 25, 2008 1:50 am
Posts: 835
nealhunt wrote:
I think the number of knights in the original packaging from years ago is probably not critical at this point. It's nice to keep it in mind as a "wish list" item but it should probably be low priority.


The reason I suggested 'non 3' is because I see a lot of Knights being sold individually, in pairs or quadruples almost as often as the standard triples. I'll probably keep to the triple as a base, because as long as there's an option to go to 4, all my issues fall by the wayside.

And I don't annoy the packaging purists. ;D

Morgan Vening
- Knightworld Sub-Champion


Top
 Profile Send private message  
 
 Post subject: Re: Knightworld - Core Formation Composition
PostPosted: Wed Jun 02, 2010 1:07 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
Basic size 3 with 1-3 as upgrades seems the best solution to me.


Top
 Profile Send private message  
 
 Post subject: Re: Knightworld - Core Formation Composition
PostPosted: Wed Jun 02, 2010 1:32 am 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 28, 2003 10:43 pm
Posts: 7925
Location: New Zealand
zombocom wrote:
Basic size 3 with 1-3 as upgrades seems the best solution to me.


Yep me too.

_________________
http://hordesofthings.blogspot.co.nz/


Top
 Profile Send private message  
 
 Post subject: Re: Knightworld - Core Formation Composition
PostPosted: Wed Jun 02, 2010 1:36 am 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 09, 2007 10:14 am
Posts: 3416
Location: Western Australia
Markconz wrote:
zombocom wrote:
Basic size 3 with 1-3 as upgrades seems the best solution to me.


Yep me too.

+1

_________________
Just call me Steve.

NetEA Rules Chair
NetEA FAQ

Want to play Iron Warriors in Epic Armageddon? Click HERE
Some of my Armies.
My Hobby site.


Top
 Profile Send private message  
 
 Post subject: Re: Knightworld - Core Formation Composition
PostPosted: Thu Jun 03, 2010 9:31 pm 
Brood Brother
Brood Brother

Joined: Mon Dec 31, 2007 11:41 pm
Posts: 227
Location: Sweden
Sounds good, yes.


Top
 Profile Send private message  
 
 Post subject: Re: Knightworld - Core Formation Composition
PostPosted: Wed Jun 09, 2010 3:44 am 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 20, 2005 8:45 pm
Posts: 11147
Location: Canton, CT, USA
nealhunt wrote:
I think the number of knights in the original packaging from years ago is probably not critical at this point. It's nice to keep it in mind as a "wish list" item but it should probably be low priority.


Agreed. However, if you do keep formations at three, I really like the idea of being able to upgrade 1-3 Knights instead of in groups of three.

_________________
"I don't believe in destiny or the guiding hand of fate." N. Peart


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 12 posts ] 


Who is online

Users browsing this forum: No registered users and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net