This is another feeler thread before I release my first incarnation of the Knightworld list.
Just curious where the Knight constituency feels regarding a change to Core Formation Composition. It's been the one thing that I've had more than a passing issue with, and I'm curious as to what other people feel.
The problem (for me and a few others I've spoken with), stems from a 3 unit formation having it's integrity too much in the hands of fate. A single shot, a botched save, and a broken formation as a result. Coupled with expensive attrition (Each BM kills a ~75pt Knight) and difficulty rallying (4+ under best circumstance), it just made playing with 3-man formations way too risky, and the next costing was almost double the points.
Firstly, there's the issue of pack size. That's where the current creation guidelines seem to come from. Are people comfortable with shifting this, or would they retain the mutiples of 3?
The way I see it, there are several ways that can be kept, without losing the integrity of what I want to change, if people would rather stick there.
Option 1 - Knights purchased as upgrades are purchased individually (up to 3 per Upgrade Option). Option 2 - Seneschals are purchased with a Knight (approx 125pts) Option 3 - Seneschals have the option of being an upgrade (50pts) or with a Knight (~125pts).
Then there's also dropping the 3 multiple, allowing..
Option 4 - Basic Knight formation is 4 strong (325pts). Upgrades are 2 strong (125pts), keeping the integrity of the 450pt extended formation, making an 8 man slightly cheaper (per capita to the existent 9 man ones).
Option 3 is probably the least controversial, as it doesn't change the existing makeup in any way, but it's really only a fix if you take a Seneschal. Which for me isn't an issue, but others might prefer not to use Seneschals and still want a fix.
There might also be another option I haven't thought of, and I'd be glad to hear it. I'm not real interested in making the Knights resistant to the consequences of breaking (Fearless is absolutely out of the question), just making them SLIGHTLY harder to get into that position. I'm interested in what ideas people like, would consider, and hate. If your existing armies are a factor in that (Painted in triplets, making it hard to accommodate Option 4) , I want to hear about it as well. Like the Knightshield thread, I've got an idea in mind of what I would like, but don't want to run directly into a wall of opposition, and heck, someone may have a more elegant solution.
Morgan Vening - Knightworld Sub-Champion
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