Quote:
Q: Do troops in a Transport lose all their Armour Saves when the Transport is hit by an MW or TK weapon?
A: No, saves that could be taken if the unit were hit directly by a MW may still be taken. So, for example, Terminators with Reinforced Armour would get a save against an MW hit. But unless the unit has an ability that gives them a save against MW or TK hits they would be destroyed automatically just as if they had been hit by those weapons themselves.
You should note that
Ignore Cover weapons will also negate the 6+ Cover Save if the transported units don't have a save.
Quote:
Q: A failed dangerous terrain check does not allow a saving throw for vehicles. Does that mean any troops inside are denied an armor save as well?
A: No. Transported troops roll their armor saves as normal.
The 6+ Cover Save isn't allowed?
Typo:
Quote:
Q: Devastators have multiple weapons. Is the answer about splitting fire into AP and AT the same if it is one weapon with multiple shots. For example, can a Warhound titan fire its Vulcan Megabolter as 3 AP3+ shots and 1 AP5+ shot.
A: No. The decision to choose AP or AT is by weapon. In the example, the Vulcan Megabolter shots would have to be all AP or all AT, not a mix of the two.
The marked part should be "AT5+"
Typo:
Quote:
Q: Barrage templates - is it possible to place the first template over units to whom no LoF exists as long as there is a LoF to at least one unit under the template? Can I hit units I can't see?
A: Yes. As noted, only a single unit under the template has to be in LoS and range. That means that means you can have units out of LoS and beyond the nominal range of the BP weapon under the template.
Marked part can be deleted.
Also it should be outlined if it is intended that only one unit has to be in LOS
AND Range. Eg that you are able to "stretch" the range of the
first template.
Quote:
Q: Let's say I have a formation on overwatch. It gets pounded by an artillery barrage, leaving some units out of cohesion. Can the units still activate for Overwatch normally (subject to blast markers, etc.), then next turn move to get back into cohesion? Must the unit activate normally and perform a move action to get back into cohesion? What if the unit activated to go on Overwatch, gets damaged, then performs the Overwatch activation? Do they still have until the end of next turn to get back into cohesion?
Or is it who's out of cohesion at the end of the turn dies?
A: 1) A formation may not select Overwatch (or Sustained Fire for that matter) as an action if it has any units out of coherency (1.6.1)
2) Actually firing on overwatch is not a new action per se - the initiative test has been taken already, it is a continuation of the same action. (1.10) If the formation becomes broken, the action is cancelled. (1.13.3)
3) Any units which are out of coherency are destroyed at the end of any move. (1.7.4)
This doesn't answer the question clearly. The formation is already on Overwatch and gets casualties and now hase someunits out of formation. What canthe formation do?
a) Remain on overwatch, shoots if it has the opportunity but has to choose an action with a Move part in the next turn. Out of formation units won't be destroyed because Overwatch has no Move part.
b) Can't shoot in Overwatch as it is forced to loose Overwatch and take an action with a Move part before the turn ends.
c) Can shoot in Overwatch but if it does so looses the units which are out of formation.
Quote:
Q: If the closest enemy unit is already engaged (it has two units in base-to-base contact with it) do I still need to Counter-charge that unit or can I Counter-charge another enemy unit?
A: If the closest enemy is already fully engaged, you may carry on the counter charge and try to contact the next closest enemy unit.
Only one unit in base-to-base contact is needed to cause the loss of the ZOC. You aren't forced to move the maximum number of units in base-to-base contact.
Quote from 1.12.3: "Once a unit has been contacted it looses its zone of control for the rest of the assault, allowing other units to pass it." No mention that it has to be contacted by two units.
Typo:
Quote:
Q: Is supporting fire affected by suppression?
A: No. Units lending support in an assault are not effected by suppression.
Marked part should be "affected".
Quote:
Q: Do broken units still exert a Zone of Control?
A: Yes. The only way a unit loses its ZoC is if it is in base-to-base contact with an enemy unit (or a number of enemy units equal to twice its starting DC if it is a War Engine).
Wrong. As stated above only one unit in contact is enough to loose the ZOC.
3.1.3 clearly states: "...they only lose their zone of control once they have been charged by a number of units qual their starting damage capacity."