Chroma wrote:
Hena wrote:
Seconded. Any auto actions and forced moves are bad.
Enemy zones of control force moves... being out of formation forces moves... not sure what is meant by "auto actions", but what's wrong with an occasional "forced move" effect?
Both those examples still leave the
strategy up to the player. Any forced move that takes strategy
away from a player (such as you
must move here, in this direction and shut the hell up I do not want to hear any more about it),
is not strategy. It is micro-representation that is not required in a game that is supposed to represent a 1/300th scale of a battlefield.
A forced move is different to a requirement that must/should be met (otherwise there are consequences) which is the distinction that people keep confusing with such a discussion.
- Pg16 of the Official Rules
1.7 Movement Quote:
"A unit is never forced to move..."
Even when destruction is imminent, a player always has the choice. Removing this choice degrades the strategic element of the game (40K rules anyone?). If people want 40K, go play it. For people that want a more strategic game without such restrictions, Epic is the answer.
Don't break such a 'spirit of the game' design.
