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[Playtest] 2600 Points Knightworld V1.03 vs Space Marines

 Post subject: [Playtest] 2600 Points Knightworld V1.03 vs Space Marines
PostPosted: Wed Apr 14, 2010 11:48 pm 
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Another week and another go with the new Knightworld list. Flailing about in a dusty loft delivered into my hands an archaic Space Marine army to try out.

2600 points this time. Still a little low, but we want to stick to almost exclusively Knights without throwing in any Titans.

So the Forces are:

McHaggis

Paladin Household led by Baron
Paladin Demi-Household led by Seneschal
Paladin Demi-Household
Errant/Lancer Household led by Seneschal
Crusader Household
Skitarii Demi-Century
Ballista Flak Guns

A whole extra activation on last week.

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Morat

Tactical Formation 300
Commander 50
Total 350

Devastator 250
2x Land Raider 200
Total 450

Devastator in T/Hawk 250

Assault in T/Hawk 175

Terminator 350

Bikes 200

Speeders 200

Land Raiders 350

ThunderHawk 200

Warhound T/Laser V/M/Bolter 300

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Terminators and of course the Thunderhawk mounted units started off table. Actually remembered to take a Deployment photo this week, so that should save me typing that up.

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Coming up, turn 1...


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 Post subject: Re: [Playtest] 2600 Points Knightworld V1.03 vs Space Marine
PostPosted: Wed Apr 14, 2010 11:57 pm 
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Turn 1

Morat wins initiative.

Morat: GA with Thunderhawk on AA battery. No hits caused.

McHaggis: Marshalls AA battery.

Morat: Doubles the Tac detatchment into cover in front of them.

McHaggis: Puts Skitarii on overwatch.

Morat: Advances SM bike squad.

McHaggis: Doubles his right hand 3 Paladin unit to his right between the forest and Skitarii's rock pile. Fire on Bike detatchment. Place 1 BM.

Morat: Advances Landspeeders behind bikes.

McHaggis: Doubles the left Paladins, following a little behind the other squadron.

Morat: Doubles Mounted Devastators into Patch of Scrub on his right.

McHaggis: Baron's Paladins Advance into his centre, barely leaving the deployment zone.

Morat: Advances Warhound to fire at The Right hand 3 man Paladins. All shields stripped. One hull hit is saved.

McHaggis: Sustains with Crusaders on Mounted Devs. 1 Stand destroyed and a Land Raider saves. 3 BMs.

Morat: Doubles Land Raiders into the lee of the ruined temple. Fires on de-shielded Paladins. 3 hits caused, 2 failed saves and the formation breaks. It falls back between the other Paladins and the Baron's Household.

McHaggis: Doubles Lancers/Errants behind the same temple the Land Raiders are sheltered by.

End of turn

End phase

Morat: Clears BMs from Devs down to 1

McHaggis: Rallies broken Paladin on a re-roll.

Morat: Clears BM from Bikes.


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 Post subject: Re: [Playtest] 2600 Points Knightworld V1.03 vs Space Marine
PostPosted: Thu Apr 15, 2010 12:02 am 
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Turn 2

McHaggis wins Initiative.

McHaggis: Engages Land Raiders with Errants/Lancers. FS hits kill nothing Errants' Macros get 3 hits and crush 1, conventional attacks are shrugged off. Lancers' Macros kill another (another 3 hits with those) Their conventionals too are shrugged off. Land raider hits back once but it's saved. Snakes eye come up for the Land raiders combat res. No more raiders. Knights consolidate back a little.

Morat: Sustains with Tactical detatchment. Stripping a shield.

Morat: Retains to sustain with the right hand Dev formation. Stripping all shields and causing 2 saved hits.

McHaggis: Overwatch on Skitarii.

Morat: Sustains with Warhound on Lancers/Errants. Six hits brings down 1 Errant.

McHaggis: Puts AA on overwatch fails so marshalls instead.

Morat: Sends bikes doubling up his extreme left flank to threaten the AA.

McHaggis: Sustains with the Crusaders on the mounted Devs. One stand and a raider survive the maelstrom and falls back behind the centre Tac formation.

Morat: Airborne Assault with Thunderhawk on Errants/Lancers FS kills one Assault marine. Other attacks kill all the Assaults and 2 devastators. 9 hits back from the marines. 1 errant and 1 lancer are killed. At the end the Lancers Errants have 1 more point but the Marines manage a roll of 2 to the Knights 5. Marines wiped to a man and the Knights are broken to lick their wounds.

McHaggis: Doubles lone Paladin to fire on Bike squadron. 1 BM placed.

Morat: Doubles the Land Speeders up the flank to fire on lone Paladin, no kills but it's broken again.

McHaggis: 3 man Paladins double up to the Warhound, Strip shields 1 hull hit is unsaved.

McHaggis: Baron's Knights March into the face of the Tactical formation.

End of turn

End Phase

McHaggis: Errant's/Lancers fail to rally even on a re-roll. Landspeeders help out here.

Morat: Bikes clear their BM

McHaggis: Fails to rally the lone Paladin.

Morat: Clears a BM from Warhound.

Morat: Rallies mounted Devastators.


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 Post subject: Re: [Playtest] 2600 Points Knightworld V1.03 vs Space Marine
PostPosted: Thu Apr 15, 2010 12:04 am 
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Turn 3

Terminators teleport in front of Crusaders.

Morat wins priority.

Morat: Doubles (on a re-roll) the Warhound behind Baron's Paladins. Kills 2 Paladins with aid of Crossfire.

Morat: Retains to sustain with tactical formation. Kills 2 more, breaking the formation. They fall back down their left flank.

McHaggis: Crusaders double out of danger from the Terminators. Then fire on the Land speeders and bikes. 1 Bike is lost and 2 speeders.

McHaggis: Retains to fire the AA on the Speeders. 1 kill breaks the formation, they hunker down close to the still mobile bikes.

Morat: Bikes move up to support terminators vs The Crusaders.

Morat: Retains to engage with the Terminators. 1 Shield drops. Crusaders attacks back are all saved. Bikes support strips shields. Terminators just win by 1, hit is a critical, 1 Crusader falls. The rest fall back away from immediate danger.

McHaggis: Engages the Warhound with the 3 man Paladin unit. FS strips shield and a hull point. Normal attacks bounce. Warhounds counter attacks strip a shield. Due to Seneschal and BM on Warhound the Knights win by 4. Combat res goes by 2 to the Knights, It Withdraws to the Marine's Blitz.

Morat: Mounted Devastators (what's left of them) fire on the Broken Baron's Unit. 1 More is lost to a BM.

McHaggis: Skitarii Advance to finish off the Speeders. They're wiped out,

End of turn

End phase

Morat: Fails to clear BMs from bikes.

McHaggis: Fails to rally Errants/Lancers

Morat: Devastators Clear a BM.

McHaggis: Baron's household rallies.

Morat: Warhound fails to rally.

McHaggis: Lone Paladin fails to rally.

McHaggis: Crusaders fail to rally.

No objectives achieved.


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 Post subject: Re: [Playtest] 2600 Points Knightworld V1.03 vs Space Marine
PostPosted: Thu Apr 15, 2010 12:07 am 
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Turn 4

McHaggis wins priority

McHaggis: Engages the Devastators with the Baron's Household. FS bounces off the Raider, the normal attacks nail the last Devastator. Devastator drops one shield before combat ends. Knights win by 4. Land raider dies to resolution. Knights score BTS.

Morat: Terminators Engage lone Paladin in Firefight. It is destroyed and the Terminators consolidate towards an objective.

Morat: Retains to send the Bikes into the AA guns. They're eliminated.

McHaggis: Paladins Double towards Marine Blitz, They're shooting destroys the broken Warhound lurking behind the hill.

Morat:Tactical formation doubles to contest the objective held by Baron's household. Their fire gains them nothing.

McHaggis: Skitarii Triple onto their own blitz, denying it to the Marines.

End of Turn

End phase

McHaggis: Errants/Lancers fail to rally and fail again on a re-roll.

Morat: Clears a BM from the Bikes.

McHaggis: Crusaders fail to rally.

McHaggis: Baron's Household fails to clear BMs.

McHaggis has:

BTS
Blitz

Morat has:

Naaaaaarthing

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 Post subject: Re: [Playtest] 2600 Points Knightworld V1.03 vs Space Marine
PostPosted: Thu Apr 15, 2010 12:11 am 
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Interesting and excellently reported Batrep.

Knights winning priority twice may have proven crucial, I think (Certainly heading into turn 2 those Land Raiders would have been useful shooting instead of dying!).

Any comments on the list beyond the concerns I'm already aware of?

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 Post subject: Re: [Playtest] 2600 Points Knightworld V1.03 vs Space Marine
PostPosted: Thu Apr 15, 2010 12:31 am 
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Can't say it changed my mind about any of the major niggles. We tried out 3 man units as I thought the shields would now make them a worthwhile choice, and I think so they proved to be.

The Crossfire shield bypassing, does seem to be leaving the bizarre situation where a unit ends up being broken with a considerable number of shields. Not something you see with any other unit I can think of and it makes it hard to persecute broken units as much as one would want to.

Certainly would have been different if I'd got priority in turn 2. Though I really doubt the game would have gone my way if I had. Land Raiders actually seem like a pretty good buy vs Knights, though it has to be said that as they are at the moment Knights are a far superior armoured vehicle for a not dissimilar points cost.


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