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3k Raven Guard v0.4 vs AM 1.12

 Post subject: 3k Raven Guard v0.4 vs AM 1.12
PostPosted: Tue Feb 23, 2010 3:56 pm 
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This was my first game with DS since last June I believe. It's not that we don't game together anymore, more that we have more opponents now! He fielded his AM while I took a Storm Eagle/Drop-Heavy list.

DS, if you have your list can you post it?

Raven Guard
475 Tactical
  Supreme Commander, Hunter
300 Tactical (Drop Pods)
350 Raven Guard Assault (Drop)
  Storm Eagles
350 Raven Guard Assault (Drop)
  Storm Eagles
200 Land Speeders (Drop)
200 Land Speeders (Drop)
250 Land Speeders (Drop)
   3 Tornado, 2 Typhoon
250 Land Speeders
   3 Tornado, 2 Typhoon
400 Terminators (Teleport)
  Chaplain
200 Strike Cruiser
2975(9)




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 Post subject: 3k Raven Guard v0.4 vs AM 1.12
PostPosted: Tue Feb 23, 2010 3:56 pm 
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Turn 1
Strategy: Raven Guard

Start of Game


Start of Game


The orbital bombardment hits some targets.


Two Praetorians and two Sentinels go down, the Hydra take a BM.


The Tacticals hit dirtside and place a BM on the Sentinels and Skitarri.





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 Post subject: 3k Raven Guard v0.4 vs AM 1.12
PostPosted: Tue Feb 23, 2010 3:58 pm 
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The Land Speeders and Storm Eagles land.


The remaining drop forces.


The Raven Guard retains and assaults the Ordinatus.


The Marines are wiped out, but the Ordinatus nearly broken.


It attempt to advance, fails, re-rolls, fails again and breaks. The Land Speeders chase it down.

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 Post subject: 3k Raven Guard v0.4 vs AM 1.12
PostPosted: Tue Feb 23, 2010 3:58 pm 
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The Tacticals attempt to sustain but fail and take a BM, they fire on the Macharius.


The Reaver advances out of the Speeders ZoC and destroys all but one of them.


Another group of Speeders double and break the Basilisk.


The Land Speeders retain and advance on the Ordinatus, they destroy it with a crit. The broken Sentinel, Hydra and Basilisk are all hacked down by the BM from the crit.


The Macharius advance out of the ZoC of the Speeders and destroy all but one.

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 Post subject: 3k Raven Guard v0.4 vs AM 1.12
PostPosted: Tue Feb 23, 2010 3:58 pm 
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The Marauders straffe the Speeders and take out one.


The Raven Guard Assault double to within charge range of the Reaver.


End Phase
Everything but a single Land Speeder rallies.




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 Post subject: 3k Raven Guard v0.4 vs AM 1.12
PostPosted: Tue Feb 23, 2010 3:59 pm 
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Turn 2
Strategy: Raven Guard

Turn 2


Turn 2


The SC engages the Skitarii thanks to their Rhinos.


Two marines go down, all but the Tech-Lord, a Praetorian and a Skitarii stand remain.


The Terminators attempt to engage, fail, re-roll and fail again. They fire on the Reaver.





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 Post subject: 3k Raven Guard v0.4 vs AM 1.12
PostPosted: Tue Feb 23, 2010 3:59 pm 
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The Reaver engages the Raven Guard Assault.


It makes all of its saves, a single Storm Eagle and Marine stand break.


The Tacticals advance on the Macharius, score two hits, a crit and break them.


The Land Speeders retain, fail and advance towards them.


The Marauders break the Land Speeders on their second run.


End Phase
Everything but the Macharius and Raven Guard Assault Rally.




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 Post subject: 3k Raven Guard v0.4 vs AM 1.12
PostPosted: Tue Feb 23, 2010 3:59 pm 
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Turn 3
Strategy: Adeptus Mechanicus

Turn 3


Turn 3


The Reaver advances on the Terminators and destroys one.


The Land Speeders sustain on the broken Macharius.


The Marauders straffe the tacticals and destroy two stands.





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 Post subject: 3k Raven Guard v0.4 vs AM 1.12
PostPosted: Tue Feb 23, 2010 3:59 pm 
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They attempt to advance, fail, and regroup.


The Land Speeders take their turns on the Tech-Lord, he finally goes down.


Another Land Speeder doubles to the Marine Blitz.


The HQ advance on the Tech-Lord's sole remaining Praetorian, destroys it and claims Defend the Flag.

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 Post subject: 3k Raven Guard v0.4 vs AM 1.12
PostPosted: Tue Feb 23, 2010 4:00 pm 
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End of Game


End of Game

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 Post subject: 3k Raven Guard v0.4 vs AM 1.12
PostPosted: Tue Feb 23, 2010 4:12 pm 
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Thanks for the report!  Great pictures!

You battlefield does look a little light on terrain/cover; not a lot of places to hunker down.  What do the "brown patches" represent?

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 Post subject: 3k Raven Guard v0.4 vs AM 1.12
PostPosted: Tue Feb 23, 2010 4:16 pm 
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Failing to activate the Ordinatus with the re-roll (and having it break) was the nail in the coffin. With it broken I just kept on hammering it to get BTS, and with the crit I scored 3 more of DS's formations that were broken were hacked down. After that he only had 3 activations on the board and by the end of turn 3 it was 5-0 Raven Guard. There was a pretty hefty RG cassuality pile though at the end of the game (see the second to last picture, they're in the bottom right).

Short of putting them in a Thunderhawk I think Storm Eagles are the best option for the Raven Guard Assault. Between the 15cm planetfall placement and a 35cm move, chances are you can get them into base-to-base.

In terms of place style, dropping lots of speeders really puts you in a "shoot first" mentality. I find myself retaining a lot more then I do with the core Marine list (and failing a lot more :p), in attempt to break another formation before it can fire at me.

Neal, I have another batrep from last Wednesday against Black Legion. It was using LI's old playtest stats though so it will be of little use to Steve. Are you interested in seeing it?




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 Post subject: 3k Raven Guard v0.4 vs AM 1.12
PostPosted: Tue Feb 23, 2010 4:18 pm 
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Quote: (Chroma @ Feb. 23 2010, 10:12 )

You battlefield does look a little light on terrain/cover; not a lot of places to hunker down.  What do the "brown patches" represent?

The hills were scrub and the brown stuff rubble. -1 to hit infantry in both, -1 to hit vehicles only in the rubble.

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 Post subject: 3k Raven Guard v0.4 vs AM 1.12
PostPosted: Tue Feb 23, 2010 4:42 pm 
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Quote: (Dave @ Feb. 23 2010, 15:16 )

Neal, I have another batrep from last Wednesday against Black Legion. It was using LI's old playtest stats though so it will be of little use to Steve. Are you interested in seeing it?

Yes.

What's your overall impression of the list?  It looks like RG's been winning most of the fights.  Even granting some lack of experience against massive drops and the occasional bad die roll (like the Ordinatus in this one), it looks to me like it might be a bit too powerful.




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 Post subject: 3k Raven Guard v0.4 vs AM 1.12
PostPosted: Tue Feb 23, 2010 6:21 pm 
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Allowing planetfalling Speeders makes it possible to have nearly your entire army drop. They're also in a position to do some harm where normally you have to spend atleast one turn maneuvering them. Between that and the re-roll on scatter, upping the cost of them or the Strike Cruiser might be in order. On the other hand, they die like flies when they drop (3 formations reduced to 1 LS each after 3 turns in this battle).

Let me get a few more games in against them, Matt and I have only played one so far. I want to see if it's inexperience playing against a drop heavy list rather than a balance issue.

I'll post the Black Legion one now too.




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