Hey all.  I've been very, very quiet for a while now due to the reasons zap mentioned.  I've gotten a little bit of my time back now and am looking at getting epic-active again.
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Before the Tau codex  shows up,
I have some suggestions about Tau stats and point costs
Here is my proposal about Tau rail guns:
Light Rail gun: Range 75cm TH +3 TS -1 Pen +1..............Units: Bettlesuits
Medium Rail gun: Range 75cm TH+3 TS-2 Pen +2...........Units: Hammerheads,Tigersharks,Vektor Knights
Heavy Rail gun: Range 100cm TH +3 TS -3 Pen +3...........Units: Manta/Moray, Swordfish Super Heavy Tanks
Not a fan of the "Light" railgun.  There is absolutely no precedent for this is 40K and while the idea is cool and all, the Battlesuits already have their variants.  If you're talking about the ones on the Broadsides, they are the exact same guns as on the hammerheads and really shouldn't be any different at all IMO (just without the template shot).  If you are thinking about a Railrifle for the Crisis suits, perhaps we can look at that but I prefer keeping the Crisis suits as they are as there are so many potential fitouts for the Crisis suits that it can get very confusing very fast in Epic scale.
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Battlesuits cost:
I think 500 for the Boardsides is to high
you changed from 4.1 to 5.0:
TH +3 >>>TH +4
Points 350>>>500
thats to much I think 400 will do it
I loose every battle, I fought with the Tau, half of my boardsides in Turn 1
Fair point but in the battles I have played with them, 500pts seemed about right.
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Crisissuites:
250 points is to low
I think 300/units is better
Every army needs a great-value unit and the Crisis suits are that unit for the Tau.  If you are playing a pure tau force without Kroot, you're gonna have a very, very hard time capturing objectives and the Crisis suits with their hit-and-run ability allow you to do just that.  They are essential to the Tau battleplan IMO and as a result are worth giving a bit of a discount to.
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Tau Command units
For every Co. which is lead by a battlesuit command unit ,
I raised the cost up to 50 points
thats still cheap
I think they need to stay the same for the same reasons as above.
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Tigershark:
The railgun variant is to expensive and has a low AS
Please think about
this is the Tank Hunter Variant (like IL-2) why should it has a lower AS
should be AS +3
400 points/model is silly
compared with the drone carrier
the tank hunter variant is only slightly better armed
should be 150/model or 200/model
As zap sait, flyers with powerful, long-range guns are very, very powerful on the table.  They can be virtually impossible to kill at times.  I have found that the Railcannon Tigershark is well worth its points cost.  Hell, I take two.
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Please reactivate the Tau vektor knights!
Just replace the "flyer kit"
with a jump pack
similar to the eldar reverants one
They were taken out of the main book deliberately as the Tau do not build Knight or Titan-sized suits.  This is mentioned in the fluff countless times.  They prefer to re-task existing units and for that scale, they use spacecraft.  The Vector Suits are still in the options book if you like using them.  And I believe I did remove the flight pack and replaced it with a jump one.
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And 1 questions:
Am I right?
If the Manta/Moray failes its fixed shield save,
the shot will hit the hull
even with more activated shields?
That is worse than the eldar holofields
this means you can shoot down a manta with the first shot?
Should be:
if fails a fixed save the Manta/Moray will loose one shield
if it failes 2 it will loose 2
i.g. The manta is hit by 7 shots and failes 2,
it will only loose 2 shields
Yes.  The Deflector Shields.  I've never really been happy with them.  I am very tempted to scrap the whole idea of them and just give any Tau unit that has Deflector currently a fixed save.  In the fluff, Tau shields DO NOT opperate like Ork r Imperial shields.  They don't absorb incoming fire.  They deflect it away from the unit.  As a such I am tempted to simply give Deflector Shielded units a Fixed 2+ or 3+ save to represent the shield and if the shield generators are damaged, they lose the shield save.  No keeping track of how many shields you have.
I am also not happy with how the Markerlights work.  I am looking at how to re-visit them and make them more useful.
Once my new Man-Cave is online (soon now, very soon) I'm going to have to get zap and Oz over again and give the Tau another good outing.