Quote:
Unfortunately an Orca can't fit in a FW formation (foot) and Crisis Suits though as the Crisis' take up 2 slots. That might've changed things a bit as the Orca attacks seemed to do very well.
Shuzzbutt! You are absolutely correct. My very bad. I've never transported Crisis before and that completely slipped my mind. That would have had an impact on that last clipping assault for certain. The previous assault...well, I guess it would have depended on what was in the Orca.
Here I was, thinking that I'd found a natural synergy. I wonder if bumping the carrying capacity of the Orca to 14, which would have allowed this is OTT. Will need to post in the Tau forum.
Quote:
I've had some good fortune using an Orca with 6 Crisis suits loaded but there's no way it can come on until most/all of the enemy AA is neutralised.
In this game, the AA was light and I think I had neutralized half of it, by the time I brought the Orca on, freeing up the left side of the board. I agree, you can't just willy-nilly fly through the board and expect to pull off an Orca air assault. I do think that they could be a nice counter punch in the Tau side of the field if they are operating within their AA umbrella.
So, this was a bit of a learning experience for me and unfortunately, I futzed up parts of it. I'll play more with these units.
My general thinking this game, and against Orks in general, is that as the Tau player, you either have to break one of the horns early in the game, or you are pretty much dead. They'll just overwhelm you and push you off the table.
This game, I was thinking that if I could keep key formations off the table, preventing their early destruction, then I could place them where I needed to support counter attacks. It was a bit of a risk, but seemed like a better option than getting engaged too early. I definitely think that it could have gone either way right up until the last turn based on one activation on either side, plus if you add back in the other 200 pts or so, and I could have been in real trouble.
So, I certainly don't feel puffed up about this, by any means.
Quote:
wow, doesn't sound like much survived!
Oh yes, it was painful looking at the casualties, though in the past, it was usually my Tau sitting alone in the casualty pile as the Orks are too busy crumpin'.
Quote:
Interesting to see so many successful Tau assaults, especially against Orks (who seemed to do an uncharacteristic amount of shooting).
A couple of points:
1. The Ork player, though an accomplished IG player, had never fielded Orks before.
2. He was playing what he had on hand, which was a lot of vehicles, so he went with the Speed Freak theme
3. Part of my strategy was to stay as far away from his units as possible while causing casualties and BMs. That approach often forced him to double to get close, only to have me try to skirt away. Previous experiences with Orks had demonstrated that closing to get higher numbers of shots or more efficient shots to be self-defeating.
So a combo of things were taking place to create this effect.
Quote:
Sounds like the Gargant was a bit of a handicap - it's shooting didn't do anything decisive, it didn't do any big engages (which should be it's main strength) and it denied the Ork player other, more mobile/ robust formations to claim objectives with.
After the game, we both agreed that if you are going to take the GG, you have to build the rest of the army to support it. TRC seems to think that they are pretty effective, so I wouldn't just write it off.
As it turned out, the GG didn't shoot that well, or was out of range for a majority of it's weaponry, or the Tau just avoided it. I knew that I could spend the whole game trying to knock down it's shields and fail, so I ignored it the entire game and made the decision to just suffer through it's shooting. Once it got to the center of the table, as I was stripping down the other Ork formations, it became more troublesome as any large Titan might because it can only be in one place or do one thing.
I personally would probably not take one if I was playing Orks, but I do see how it could be a real pain for other more ground based armies.
Quote:
certainly sounds as if the 'cudas gained their points worth
Initially, I took them because I was expecting a lot of Ork fighta bomma support from the Orks. When they were essentially freed up, I just put them in places where they could help out. They never encountered flak (intentionally) and picked on broken units up until the end, where they really pulled the rabbit out of the hat.
So they did perform well in this game, but I also think there were some extenuating circumstances that facilitated that.
All that being said, I am not unhappy with their performance and think the move to the missile pack was the right move.