UPDATED FEB-11-2010
Here is a link for Raiders 2.0 DRAFT.  I really don't want to print 3.0 or even a 2.0.1 so your eyes will be appreciated.
Cybershadow has uploaded it to Tactical Command now. It is an uncompressed file and CS mentioned it seemed a little slow. If you have problems or feedback on that, feel free to post it here.
Check anything and everything you can and post it here.  If you have a problem with the rules or stats PLEASE DO NOT DISCUSS IT ON THIS THREAD.  Instead find the appropriate thread and post it there.  This is for editing errors only.  I want to here from everybody but I've got to keep this organized.  Trust me- I don't let a Necron, Dark Eldar, or Minervan thread go unnoticed.
NOTE: The Necron Rule has already been re-written since this pdf was created and will read as follows on future versions:
Quote:
Necron technology allows many of its units to repair themselves at an
accelerated rate. This is reflected as the Necron ability in a unit’s
datasheet.
Units with the Necron ability that have been destroyed can regenerate.
Formations can return one previously destroyed Necron unit in the end
phase of each turn either on or off the board. In addition, if a formation
regroups on board it can use the dice rolls to either return units with the
Necron ability to play or to remove blast markers or both (e.g., if you
rolled a ‘2’ you could return 2 units to play, remove 2 blast markers, or
return 1 unit and remove 1 blast marker). Formations off board are
restricted to using their regroup function to remove blast markers only.
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author of Syncing Forward and other stories...It's a dog-eat-dog world, and I've got my Milkbone underwear on.