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[Units] Close Combat Exarchs

 Post subject: [Units] Close Combat Exarchs
PostPosted: Sun Jan 24, 2010 10:37 pm 
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@Irisado, you just do a mental calculation on the number of hits you expect to take, and put that number of units in CC along with the Exarch - and allocate all the hits to these other units  :smile:

@Mathewmuppet, I believe the 'fluff' you describe is exactly why the stats were setup like this. E:A mechanics then make the Dire Avenger's sword somehat less effective than others (so he was evidently a bad boy and did not attend his sword training sessioins).

Joking aside, making the exarchs work in a uniform manner would seem to be a desirable position, so the Dire Avengers should get (+1 EA)  when in FF IMHO.

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 Post subject: [Units] Close Combat Exarchs
PostPosted: Mon Jan 25, 2010 12:39 am 
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Ginger: Yes, you can do this, but if hits are allocated from front to back, unless all your units are in one long line, you are going to have trouble allocating the hits, so that the Exarch does not take one if (s)he is positioned towards the head of the assault, and trying to hold the Exarch back a bit, and still get into base contact is difficult in my experience, so it is a bit of problem in my view.

Anyway, that's more of a tactical debate than a rules change debate, so I had better leave it at that  :smile: .

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 Post subject: [Units] Close Combat Exarchs
PostPosted: Mon Jan 25, 2010 12:51 am 
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Not so Irisado. Each of the units in CC must by definition be 'closest' to the enemy, as they are all in B-B. So these all get allocated hits first. Then you start measuring and applying any remaining hits front to back to those units nearest the enemy units (not the 'centre' of the enemy formation).

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 Post subject: [Units] Close Combat Exarchs
PostPosted: Mon Jan 25, 2010 2:46 am 
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so chroma, given any more thought to this?


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 Post subject: [Units] Close Combat Exarchs
PostPosted: Sun Feb 07, 2010 8:21 pm 
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Quote: (Ginger @ Jan. 24 2010, 23:51 )

Not so Irisado. Each of the units in CC must by definition be 'closest' to the enemy, as they are all in B-B. So these all get allocated hits first. Then you start measuring and applying any remaining hits front to back to those units nearest the enemy units (not the 'centre' of the enemy formation).

Ah, I was being a bit too literal with my definition then  :) .  Thanks for the clarification.

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 Post subject: [Units] Close Combat Exarchs
PostPosted: Sun Feb 07, 2010 10:00 pm 
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Quote: (mnb @ Jan. 25 2010, 01:46 )

so chroma, given any more thought to this?

I'd like to see people take it for a spin with MW CC.

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 Post subject: [Units] Close Combat Exarchs
PostPosted: Mon Feb 08, 2010 1:15 am 
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i have about 11,000 points yet to paint..... so i'll get back to you in 6 months


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 Post subject: [Units] Close Combat Exarchs
PostPosted: Mon Feb 08, 2010 1:45 am 
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Quote: (mnb @ Feb. 08 2010, 00:15 )

i have about 11,000 points yet to paint..... so i'll get back to you in 6 months

You could just try it at 3000 points...  :laugh:

And playtests don't need paint to be run...   :agree:

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 Post subject: [Units] Close Combat Exarchs
PostPosted: Tue Feb 16, 2010 5:47 pm 
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Anyone tested this yet? I usually dont run CC Aspects, and I'm comitted to SL THurs, or I would.

On a related note: Chroma, is the updated NetEA Eldar doc on hold until we reach a consensus here?

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 Post subject: [Units] Close Combat Exarchs
PostPosted: Tue Feb 16, 2010 5:57 pm 
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Quote: (Spectrar Ghost @ Feb. 16 2010, 16:47 )

Anyone tested this yet? I usually dont run CC Aspects, and I'm comitted to SL THurs, or I would.

I haven't seen any testing of it yet either.

Quote: 

On a related note: Chroma, is the updated NetEA Eldar doc on hold until we reach a consensus here?

Essentially, yes, along with a few other little bits and bobs.

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 Post subject: [Units] Close Combat Exarchs
PostPosted: Tue Feb 16, 2010 9:11 pm 
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Could I suggest we not include the CC MW?  This is a really subtle change and if you are looking for conclusive playtest evidence you will be waiting a LONG time.  Even if you tried to include it in every game you played, you would never be assured of actually getting that Exarch into CC range and even when you did it might not make a lick of difference (no armor targets for example).

I know you want the change but I think we need the doc completed more.

It's like what I tell my kids when they tell me they 'need' a cookie.  "No, you want a cookie.  You need your pancreas."
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On a side note, playing in our group without a painted army gets you ridiculed endlessly, so MNB won't be fielding that army till every bit of primer is covered and the static grass is perfectly positioned.  I experienced this first hand...  :hi-yah:

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 Post subject: [Units] Close Combat Exarchs
PostPosted: Tue Feb 16, 2010 9:19 pm 
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Quote: (Moscovian @ Feb. 16 2010, 20:11 )

I know you want the change but I think we need the doc completed more.

I don't 'want' the change at all, I'm interested in the change and wonder what people think of it; I couldn't care less about it, as it's a cold day on the Craftworld when I'm putting my inspiring character in a close combat unit; *that*, to me, as a list developer, is a problem, and should be addressed, but, as a *player*, an extra MW CC attack still wouldn't sway me, so the change has no effect on me at all.

Other people might feel strongly about it though.

Quote: 

On a side note, playing in our group without a painted army gets you ridiculed endlessly, so MNB won't be fielding that army till every bit of primer is covered and the static grass is perfectly positioned.  I experienced this first hand...  :hi-yah:

That's the thing, when you're *playtesting*, the emphasis is on the "testing", not the "playing"; things should be wildly proxied to test out combos, new formations, and ideas and players should *work together* to stress test things... playtesting is *not* competitive in the sense that playing in a tournament is; yes, bring your "A-game", but you're not there to beat your opponent, but to work with them and discover problems and issues.

To me, the laughable idea is that you'd spend all your time putting together and painting an army before you know if it works...  *LAUGH*

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 Post subject: [Units] Close Combat Exarchs
PostPosted: Tue Feb 16, 2010 10:20 pm 
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Quote: (Moscovian @ Feb. 16 2010, 15:11 )

It's like what I tell my kids when they tell me they 'need' a cookie.  "No, you want a cookie.  You need your pancreas."

I'll have to start using that on my kids, even if they don't understand it it'll make me laugh  :D

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 Post subject: [Units] Close Combat Exarchs
PostPosted: Tue Feb 16, 2010 10:22 pm 
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Quote: (Chroma @ Feb. 16 2010, 15:19 )

I don't 'want' the change at all, I'm interested in the change and wonder what people think of it; I couldn't care less about it, as it's a cold day on the Craftworld when I'm putting my inspiring character in a close combat unit; *that*, to me, as a list developer, is a problem, and should be addressed, but, as a *player*, an extra MW CC attack still wouldn't sway me, so the change has no effect on me at all.

wouldn't be a big deal for me either and ditto on the issue with putting an inspiring character in CC.

Now, Dire Avenger Exarchs and their missing +1EA FF (ooh, is that a skipping record I hear in Chez Muppet?).....

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 Post subject: [Units] Close Combat Exarchs
PostPosted: Wed Feb 17, 2010 1:26 am 
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Quote: (Chroma @ Feb. 16 2010, 21:19 )

I couldn't care less about it, as it's a cold day on the Craftworld when I'm putting my inspiring character in a close combat unit

It's quit the same for me, with on exception : Shining Spears.
They are the only Aspects I play in full host, so even the Exarchs come in close combat. So they would be concerned about the change of the extra attack.

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