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The use of Deathstrikes

 Post subject: The use of Deathstrikes
PostPosted: Mon Jan 11, 2010 8:10 am 
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Well, I drew this with the inclusion of the Deathstrike in the latest 40K Guard Codex, but it holds equally true for Epic.



More of these scribbles at Ninjabread every Space-Friday.

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 Post subject: The use of Deathstrikes
PostPosted: Mon Jan 11, 2010 3:36 pm 
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Like it!

Of course we could have a deep and meaningfull discussion of the nature of the sliding ground scale in Epic when compared to other Sci-fi rule sets in the 40K universe...

But it is all a bit silly really!


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 Post subject: The use of Deathstrikes
PostPosted: Mon Jan 11, 2010 4:08 pm 
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Quote: (Mephiston @ Jan. 11 2010, 14:36 )

Like it!

Of course we could have a deep and meaningfull discussion of the nature of the sliding ground scale in Epic when compared to other Sci-fi rule sets in the 40K universe...

But it is all a bit silly really!

My favorite weirdness came about in a somewhat recent game with Fortis.

A squad of Terminators charged into combat with my Leman Russ formation. The Deathstrikes on overwatch had clear LOS. Nothing else on the opposing side was a real threat, so I fired.

Two huge intercontinental ballistic missiles. Into 10 terminators in base contact with an MBT.

Talk about pinpoint precision. Even without warheads, these things should have totalled the tank.

Morgan Vening


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 Post subject: The use of Deathstrikes
PostPosted: Mon Jan 11, 2010 5:54 pm 
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That's funny. :laugh:  The same argument could be made far artillery in general, of course.

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 Post subject: The use of Deathstrikes
PostPosted: Mon Jan 11, 2010 6:35 pm 
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Indeed Mephiston, but sliding ground scale is too much of a headache to pick holes in.  Though I am genuinely interested in illustrating what exactly sliding ground scale means for the sake of educating people.

Someone over on Warseer very cleverly pointed out a 40K Guard army can field more Deathstrikes than an Epic one.  Hee hee!

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