Jimbo
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Post subject: Thousand Sons List Posted: Sat Sep 20, 2003 5:08 pm |
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Joined: Fri Feb 14, 2003 11:01 pm Posts: 3495 Location: Wessex
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MaksimSmelchak
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Post subject: Thousand Sons List Posted: Sat Sep 20, 2003 5:19 pm |
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Joined: Sun Feb 16, 2003 4:43 pm Posts: 7258 Location: Sacramento, California, USA
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Jimbo,
Thanks for sharing.
I almost forgot about that easy conversion/proxy for Salamanders.
Alternatively, we could go the Tuffskull route and start cutting plasticard...
Shabbat shalom, Maksim-Smelchak.
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primarch
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Post subject: Thousand Sons List Posted: Sat Sep 20, 2003 9:03 pm |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
I have mixed feelings regarding the salamander, I think its one extra vehicle that wasn't needed since chimeras can fill most any slot on the IG army list by changing the weapons on it.
In netepic we limited it to a command sort or vehicle, so as to give it a place.
Primarch
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Jimbo
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Post subject: Thousand Sons List Posted: Sat Sep 20, 2003 10:30 pm |
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Joined: Fri Feb 14, 2003 11:01 pm Posts: 3495 Location: Wessex
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I forgot to add to my last post my conversion consists of a Hydra, replacing the AA weapon with one of the hatches (the one with the bolter). Looks nice.
_________________ Jimbo
Felix's Gaming Pages
Felix's Gaming Pages Blog
Almost Always Right...
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nealhunt
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Post subject: Thousand Sons List Posted: Fri Nov 14, 2003 11:01 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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If we could un-pin this thread, I will make a new one with the info I consolidated. I can also include the links above as well as links to the Yahoo groups where I posted the .doc files.
_________________ Neal
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CyberShadow
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Post subject: Thousand Sons List Posted: Mon Nov 17, 2003 6:53 pm |
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Swarm Tyrant |
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Joined: Thu Jan 02, 2003 6:22 pm Posts: 9350 Location: Singapore
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